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argonlefou

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Tout ce qui a été posté par argonlefou

  1. Please keep me out of any drama. I'm not part of anything or any team : I'm alone at home and only sharing things I do for me. It's no secret that I've never been a patreon (or subscriber or whatever it's called now, I'm not following the "scene"...) on Teknoparrot So if you just connect the dots.......I simply can't run games that are not public....🙄
  2. Not at the moment, those 2 keys are hardcoded in DemulShooter, this was mainly a 'test' setup I don't know when/if there will be a 'Cxbx' page on the GUI with key selection, etc ... Untill then, maybe you can try tu remap Q to O with a simple AHK script ? Depending on how RetroShooter driver is sumulating keypress, it might work
  3. I did not download this dump but half size package does not mean dump has missing files: Original game runs by running shell.exe, checking CRC files and having a 1:1 backup of the game files to reinstall it That Unity game (unlike PvZ recently) can run on it's own. So tha whole shell.exe and that 1:1 backup files are no longer needed, that could explain the half-size dump Skipping shell.exe will skip TEST menu possibility, but settings are in some easy read/write ini files Current DemulShooter plugin is still a beta version, with a couple of bugs regarding ini file reading and no demulshooter support (only mouse) An official one will surely be out soon
  4. Okay ! Pushed another update to fix fullscreen aiming no matter the resolution, and crossbow hidding with -nogun Happy Easter, hunters ☺️
  5. Yes, it's exactly what I wrote a few hours ago when I posted the 1st message... If you don't need dual guns and just need to enjoy nocrosshair/no gun patch, run DemulShooter with the -noinput option, il will deactivate inputs handling and you'll be able to play solo with orginal controls/aiming
  6. I just updated DemulShooter (see wiki) with some support for this game. NoCrosshair and Nogun option are available, though the gun removal will not work with Crossbow models on screen Recoil output is available And Input support is limited for In-Game gun controls (Aim, fire, reload) All menu items are tied to Keyboard/mouse events. The game heavily relies on a well known 3rd party control library (ReWired) and is not made to be used with anything else than a mouse Edit: I also just noticed that fullscreen resolution change may cause issue for aiming when it's not the same as windows (or monitor) resolution. No issue when it's windowed...will check that out later
  7. Le jeu ne se lance pas "via" Demulshooter, il se lance seul DemulShooter se lance avant/après et s'y attache. Donc avant tout, il faut un jeu fonctionnel seul
  8. It's better to just add the plugin file in /bepinex/plugin/ Doorstop config and /bepinex/config file can have some different/specific settings
  9. Unless someone has any instructions to follow in order to reproduce that behavior, not any chance. I myself never had to face it. But the story does not tell if it's happenning after 5mn or 8 straight hours of play (which I never reached) What are you using DemulShooter with ? Beeing stuck top left is a common behaviour if you're using DemulShooter with a wrong device set, or no device at all, or even a simple mouse insted of a lightgun
  10. Tous les fichiers necessaires sont présents dans le zip de DemulShooter
  11. Au vu de la capture d'écran, le plugin Unity est pas installé (ou mal installé)
  12. This is a container for advertising display, unfortunately not the whole scene rendering viewport 😰
  13. You can change display settings in the registry editor, at the following location : HKEY_CURRENT_USER\SOFTWARE\RawThrills\Nerf\ But unfortunatelly that game does not resize the content to the window size.... it must be hardcoded somewhere that everything is done for 1080p, so changing the resolution values will only result in "cropping" the real 1080p content to the smaller window size display Sorry but I don't have any clue.... If the plugin was shot down by Unity Engine, controls would not work at all Having 1 gun controlling 2 sights might be DemulShooter not connecting to the plugin (default behavior without DemulShooter is mouse cursor control for both gun, and left/right buttons to fire P1/P2 gun) but it cannot happen during the gameplay, even if DemulShooter closes itself
  14. It is not in the game options. The crosshair removal code is in the plugin but only activated when DemulShooter ask for it. To remove the crosshair you would need to force the option in the plugin code and recompile it
  15. https://github.com/argonlefou/DemulShooter/releases/latest The unity plugin itself has mouse+keyboard control, if you don't want to run DemulShooter
  16. https://github.com/argonlefou/Hotd3pc_ArcadeMod
  17. Thanks ! But better thank @ducon2016 : he is the one who cracked the Shell.exe
  18. Indeed, in FREEPLAY mode the Shell window also need to be focused to receive a "Fire" button to start. I didn't noticed, having both side by side Untill further patch, you can try to use AHK to send a [1] keypress to the shell window (this is the trigger button) Or a mouse click @ducon2016 I'll try your dll tomorrow
  19. There are builtin controls : Edit the "Game.ini" file from the Shell.exe folder and add changed the [Debug] section to the following : [Debug] ForceTicket=1 UseMouseController=1 NoVerify=1 SecurityDisabled=1 If the game is set to FREEPLAY OFF : you need to focus the Shell.exe windo and press [Y] to add a credits Then switch to the game window and the mouse click/movement will be enough to play To access the TEST menu : just close the game window. The Shell will then display the TEST menu where you can change COIN option to FREEPLAY if needed Exiting the TEST menu will make the Shell.exe to run the game again To change the keyboard keys used for SERVICE/TEST, simply edit the config.ini file, also located in Shell.exe folder
  20. Whooops, made it work with the V2 diff : turned out that the famous "reboot" changed not only wallpaper, pvz folder but also removed the "Backup" folder I saw the shell trying to access that so restoring it allows the Shell to boot 🤙 The "update" is in fact check/copy from "BAckup" PVZ game files to PVZ folder Let's see how playable is that game now
  21. Same screen, Error! Update Failed Did you manage to redirect the output strings from the shell ? It's not outputdebug strings and haven't looked at it yet
  22. Yes The reboot is in SystemLauncher.exe Change of wallpaper also The shell might have tested somthing it didn't like then called that program I forced the shell loop to jump straight to the run game state, but it's just hanging
  23. Hey ! Good to see you back here 🤘 I applied your diff and the patched Shell.exe made my computer reboot, with a whole new "H" logo wallpaper (the one in \Shell\UpdateFiles\ folder) and god knows what other changes LOL... It also removed the "pvz" folder content Running the Shell afeter reboot make it start, successfully pass IO check but it hangs on "Error ! Update Fail" I can still access TEST menu though but can't leave it
  24. My 2 Cents : CrazyZombie.exe looks like encrypted file This is clearly a Unity game, and the Assembly-CSharp.dll file looks like encrypted also
  25. Yes it is full image, I just downloaded it And as I said, the Pvz.exe is a TCP client waiting for the shell.exe (which is a TCP server) to send all the data And Shell.exe doesn't start, and has what looks like dongle protection. Even with the requested dll, it tries to access some devices and either close down or reboot my computer Dongle decrypting is not my domain, but as soon as that shell.exe file is usable, the game will run fine
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