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7zxkv

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Tout ce qui a été posté par 7zxkv

  1. CCJ-patch-V2.rar -- Patched DLLs for UJK-001-2023121201 by Hentaku: - Unlocks characters, clothes, skills, and more - Extended timer for mode select and customize scenes CCJ_20231212_unlocktimer.7z -- UJK-001-2023121201 DLL mod v2: - Unlock patches, now with Sakasama tower unlock - Timer patches, same as previous version - Bypasses some error screens on launch (unexpected screen resolutions & unused credits) - Skips ask for tutorial on entering mode select scene CCJ_20231212_MODv2.7z UJK-001-2023121201 DLL mod v4: - Fix for single monitor (PS. use -single_monitor to disable subscreen window) - Force enable continue scene (customization persists between credits this way) - Custom player name (either create a name.txt next to spice64.exe with name in it or with fill original arguments in spicecfg (-ccjargs), then append -playername <NAME>) CCJ_20231212_MODv4.7z ------------ ------------
  2. ElevatorActionInvasion_2023_12_31 on post 1 The game only works in windowed mode in horizontal format. Check the Misc folder inside the emulator: Copy the GameUserSettings.ini file to: Users/<User>/AppData/Local/ESGame/Saved/Config/WindowsNoEditor And leave the file as read-only To play the original arcade game, leave the monitor in vertical format and don't copy the .ini file.
  3. Thanks Big Denny. To discuss this game go here.
  4. From 1cc post: ## Chusan segatools I know most do not care enough and just use the closed source fufubot team segatools, but I wanted to let you know that thanks to <@346794181735350272> [chu2to3](https://gitea.tendokyu.moe/Dniel97/segatools/pulls/1) it's now possible to load ALL **32bit chuniio.dll** in chusan (just like fufubot team). ```ini [chuniio] ; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL. ; (will use chu2to3 engine internally) ;path= ; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs. ; x86 chuniio to path32, x64 to path64. Both are necessary. ;path32= ;path64= ``` [Download](https://gitea.tendokyu.moe/Dniel97/segatools/releases/tag/2023-12-25) ### Changes: - Bumped the API version to 0x102 - Added `chuni_io_led_init` and `chuni_io_led_set_colors` (Tower LEDs support) - Fixed individual IR keys - Fixed SP/CVT switching ### Controllers: Also there are now multiple open source alternatves for **Tasoller** (with working Tower LEDs): - [chuniio-tasoller (written in zig)](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller) by <@138451238025953280>: [Download](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller/releases/tag/1.7.0) - [chuniio-tasoller (written in Rust)](https://gitea.tendokyu.moe/beerpsi/chuniio-tasoller) by <@810818056171421726>: [Download](https://gitea.tendokyu.moe/beerpsi/chuniio-tasoller/releases/tag/v0.1.0) I also forked the **Brokenithm** DLLs and fixed them for chusan (with working aime button for iOS/Android): - [Brokenithm-Evolved (written in C)](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved): [Download](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases/tag/v0.4.0) **YubiDeck** is currently untested: - [chuniio-yubideck (written in Rust)](https://gitea.tendokyu.moe/beerpsi/chuniio-yubideck) by <@810818056171421726> ps: added segatools Dniel97 fork in #1. spice2x-2023-12-23 - Remove the need for hex edits to fix note scroll speed in SDVX VM on NVIDIA (Contributed by ASleepyCat, LupinThidr) - Improvements to -graphics-force-refresh (Contributed by ASleepyCat) spice2x-2023-12-22 - HID analog relative axis mode - Automatic process affinity fix for Gitadora - Fix -cfgpath option not working - Buttons tab UI fix for Bind Many (Contributed by scatterfish) spice2x-2023-12-18 - Fix Road Fighters 3D I/O error on boot (Contributed by LupinThidr) - this has been broken since late 2020, apparently spice2x-2023-12-17 - Integer multiplier / divisor for HID analog (alternative to existing sensitivity option) spice2x-2023-12-15 - Add hooks to prevent display scaling changes when SDVX launches spice2x-2023-12-12 - Add support for keypad in SDVX UFC/VM mode (yes you read that right) - This completely removes the need for those "Force BIO2/KFC I/O" patches (unless you're on a real cab with real I/O of course) - Works for PIN entry during card-in, and also in-game; subscreen not affected - New DX9on12 flag with more options (-sp2x-dx9on12, replaces -9on12) - Small UI tweaks to show errors when subscreen cannot be displayed #1.
  5. so it's fake? (again)
  6. spice2x-2023-11-23 - Low latency shared audio option (-sp2x-lowlatencysharedaudio) - read more here - Automatic dev/raw/* folder creation for popn19-21 - Move overlay bindings to Overlay tab spice2x-2023-11-17 (beta) - Use E00401 prefix for card number generation (Contributed by gar6a9e) - Volume API hooks to prevent audio volume change (enabled by default) (Contributed by gar6a9e) - Small UI tweaks spice2x-2023-11-15 (beta) - Automatic card insert option (-sp2x-autocard) - Dump CPU features to log on startup spice2x-2023-11-12 (beta) - Fix crash in some games caused by linker changes, broken since 2022. This should fix older GITADORA versions (Exchain and below) crashing at boot, and potentially other games. (See Issue #71) - Add IIDX native touch option (-sp2x-iidxnativetouch) - Fix V-Sync issues with auto-screen-orientation (Contributed by ASleepyCat) spice2x-2023-11-04 - Option for NVIDIA GPU optimization (-sp2x-nvprofile) (Contributed by ASleepyCat) - SmartCard fixes (for -scardflip and -scardtoggle) - Small reorganization of options in configurator spice2x-2023-10-30 - Add multi-touch input support for DRS (experimental) - Add TDJ Windowed mode for IIDX (-sp2x-iidxtdjw) - Fix -iidxasio not working in some versions of IIDX. spice2x-2023-10-22 - Add E-spec I/O emulation for IIDX (Contributed by LupinThidr) - Fix IIDX TDJ launching at 60Hz for some users (Contributed by ASleepyCat) - Add workaround for buggy ASIO drivers that lock up on close (Contributed by whowechina) - Hide Insert Card overlay by default, add option to show it again
  7. the game has already been proposed (version 1.2) and is exactly the same as your extracted version (I compared it). I've therefore moved your post here (only the original iso is of interest).
  8. not a arcade game version?
  9. 7zxkv

    EXA arcadia games dump News?

    @Layer un futur dumps à prévoir?
  10. spice2x-2023-09-29 Fix second monitor not updating in certain versions of EG; use Enable SDVX Subscreen Force Redraw option (-sp2x-sdvxsubredraw). Detect long paths and log a warning message.
  11. everything is available in post 1, ppx is just late that's all, it would be nice to test or compare the files before posting anyway.
  12. https://pixeldrain.com/u/HPfrpqtz https://pixeldrain.com/u/JfbcZs7G https://pixeldrain.com/u/o839XPSE https://pixeldrain.com/u/DP2MjTHy https://pixeldrain.com/u/riChK9V3 https://pixeldrain.com/u/hDvLapXV https://pixeldrain.com/u/AnypXWHs https://pixeldrain.com/u/jkcubTLv https://pixeldrain.com/u/BJFdT6q2 https://pixeldrain.com/u/df2DFWKN https://pixeldrain.com/u/ryC9hUtp https://pixeldrain.com/u/e8CBMdux https://pixeldrain.com/u/Sp4LkK5D https://pixeldrain.com/u/fLZr48JE https://pixeldrain.com/u/3wdSdJ3q for superstar/superstar+?
  13. The file on the front page has a readme that says just that: Current version (UIO_AMIC v1.4) - Support for version 2.21.00 - Support for version 3.53.00 I don't know what more you need. This is what flybit has distributed and this page is up to date on what is public. Please stop asking questions when the answers are right in front of you.
  14. ew iDmacX v2.0 !!! more stable !!! Current version (iDmacX v2.0) - Save Patch fixed - Fixed and more stable nesysservice code including the NesysOffline.exe Castlevania Updated!!! Second Version (v1.1) - Fixed resolution following .csv file change - Optimized joysticks and mouse codes Street Fighter V Updated!!! Current version (UIO_AMIC v1.4) - Support for version 2.21.00 - Support for version 3.53.00 Post 1
  15. available on this thread. (SBUZ is now useless, ggx is the only complete and final dump to be used).
  16. ok thanks, but I couldn't find a link on discord other than ggx10 that would include everything at once but if it doesn't make a difference with sbuz+ggx10jpn27, maybe it's not important ^^
  17. thank you, but I still don't understand^^ if the id is not the same, maybe the version and/or revision or localization is different. Is GGX10 a final version of Boost and not SBUZ? So maybe one is readable and the other isn't (for now), but that can't be the only difference because of the id. It's this precision I'd like to know more about ...
  18. and this version: "MOBILE SUIT GUNDAM EXTREME VS.2 X BOOST (SBUZ 4.50.00)" what is it, almost the same but not final?
  19. update of normal or FX version, or FX2 (other game)?
  20. Ouai j'ai pas capté non plus, ou alors c'est du troll peut-être
  21. restoreUSB ??
  22. this thread is not for answering questions and such, post a message in the SAV section if you want specific help but not here.
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