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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
drewjbs a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Awesome! I first started with Daphne many moons ago back in the OG Xbox modding scene days. Alot has changed and it is great to see all these new fan made games pay homage to the originals. Would love to see a fan made "Ready Player One" Will try this out for DL and Ace, thanks! -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
drewjbs a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Forgive me for asking... Can anyone share dragon's lair 1 and space ace (4:3) that are 'hypseus ready' I have tried using non MP4 re-encoded daphne versions (dl-states.m2v, etc) I just cannot get it to work. I would like Dragon's Lair Enhanced and Space Ace Enhanced with coin-ops bezels and scoreboards (just like DL2e) Here is log when I tried running the Singe2 version of DLe, I replaced MP4 video with all the M2V/Ogg and associated framefile. Popup boxes "Could not open file:/Movie/dl-slates.m2v" and "Could not initialize laserdisc player!" I am sure I am missing steps here... D:\Roms\SINGE-HYPSEUS>hypseus.exe singe vldp -framefile singe/DLe/DLe.txt -script singe/DLe/DLe.singe -fullscreen -bezel DragonsLair.png -scorebezel_position 8 8 -scalefactor 84 -gamepad [version] Hypseus Singe: v2.10.4-1_x64 [console] Scaling video by 84% 2023-08-08 13:01:18.194 INFO [5208] [reset_logfile@347] Version v2.10.4-1_x64 2023-08-08 13:01:18.194 INFO [5208] [reset_logfile@351] Command line: hypseus.exe singe vldp -framefile singe/DLe/DLe.txt -script singe/DLe/DLe.singe -fullscreen -bezel DragonsLair.png -scorebezel_position 8 8 -scalefactor 84 -gamepad 2023-08-08 13:01:18.194 INFO [5208] [reset_logfile@352] CPU : AuthenticAMD || Mem : 15744 megs 2023-08-08 13:01:18.195 INFO [5208] [reset_logfile@353] OS : Windows 10 || Video : AMD Radeon(TM) Graphics 2023-08-08 13:01:18.195 INFO [5208] [reset_logfile@354] RGB2YUV Function: C 2023-08-08 13:01:18.195 INFO [5208] [reset_logfile@360] Line Blending Function: C 2023-08-08 13:01:18.195 INFO [5208] [reset_logfile@367] Audio Mixing Function: C 2023-08-08 13:01:18.503 INFO [5208] [SDL_input_init@466] Found ./gamecontrollerdb.txt 2023-08-08 13:01:18.507 INFO [5208] [SDL_input_init@469] Loaded 477 Game Controller mappings libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB 2023-08-08 13:01:18.582 INFO [5208] [video::init_display@369] Loaded bezel file: bezels/DragonsLair.png 2023-08-08 13:01:18.594 INFO [5208] [video::notify_stats@1800] Viewport Stats:|w:640x480|v:640x480|o:320x240|l:853x480| 2023-08-08 13:01:19.595 INFO [5208] [ldp_vldp::read_frame_conversions@1031] Framefile parse succeeded. Video/Audio directory is: /Movie/ -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
drewjbs a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Yep that was it, Thank you! Try google hypseus internet archive -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
drewjbs a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Starship is working... no spaces as you mentioned. Here is CMD log of Venus D:\Emulators\Hypseus Singe>Hypseus singe vldp -framefile /singe/Venus_Wars/Venus_Wars.txt -script singe/Venus_Wars/Venus_Wars.singe 2023-08-06 23:03:07.298 INFO [3304] [reset_logfile@347] Version v2.10.4-1_x64 2023-08-06 23:03:07.298 INFO [3304] [reset_logfile@351] Command line: Hypseus singe vldp -framefile /singe/Venus_Wars/Venus_Wars.txt -script singe/Venus_Wars/Venus_Wars.singe 2023-08-06 23:03:07.298 INFO [3304] [reset_logfile@352] CPU : AuthenticAMD || Mem : 15744 megs 2023-08-06 23:03:07.298 INFO [3304] [reset_logfile@353] OS : Windows 10 || Video : AMD Radeon(TM) Graphics 2023-08-06 23:03:07.299 INFO [3304] [reset_logfile@354] RGB2YUV Function: C 2023-08-06 23:03:07.299 INFO [3304] [reset_logfile@360] Line Blending Function: C 2023-08-06 23:03:07.299 INFO [3304] [reset_logfile@367] Audio Mixing Function: C 2023-08-06 23:03:07.759 WARN [3304] [CFG_Keys@238] Found a button config string: BUTTON_DPAD_UP 2023-08-06 23:03:07.759 WARN [3304] [CFG_Keys@239] Did you intend to use the '-gamepad' argument? 2023-08-06 23:03:07.806 INFO [3304] [video::notify_stats@1800] Viewport Stats:|w:640x480|v:640x480|o:320x240|l:0x0| 2023-08-06 23:03:08.807 WARN [3304] [ldp_vldp::read_frame_conversions@1004] Could not open framefile: /singe/Venus_Wars/Venus_Wars.txt -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
drewjbs a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hi, So I have been wanting to switch quite a few Singe2 games to Hypseus versions and so far only got DL2 enhanced to work with scoreboards or bezels etc. The frameworks folder I have at the root of the singe folder... which is where I placed the games. I should be on ver. 2.11.1 even though the README is showing Hypseus Singe (v2.10.4-1) I have these 3 other releases I tested- Starship Troopers - Execution errors Venus Wars - failed to initialize laser disc player Danmachi - Works Here is Starship Troopers and Venus Wars scripts.. Am I missing something? hypseus singe vldp -framefile singe/Starship Troopers/StarshipTroopers.txt -script singe/Starship Troopers/StarshipTroopers.singe Hypseus singe vldp -framefile /singe/Venus_Wars/Venus_Wars.txt -script singe/Venus_Wars/Venus_Wars.singe -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
drewjbs a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
@Karis It has been awhile since posting about Singe.. I have come across an issue with DragonRise USB encoders (arcade sticks). These do come up as game controllers in windows. Singe has default buttons assigned to these which I tried to change with Joy2Key keyboard commands but will not work as double inputs are being detected with the assigned Joy2Key keyboard keys. The directionals are fine. But action for example... is assigned to button 3 on the encoders, and pause is button 1, start is button 9 (which is a side pinball button) Is there anyway to have the keyboard keys take precedent over the USB encoders? Or possibly change button inputs in Singe? Singe Button Assignments for DragonRise USB Encoders in relation to Xbox controls (Arcade control config - Start and Coin with 6 button layout and 2 side pinball buttons) Missing alot of button assignments by default B1 - Pause (Y) B2 - NA B3 - Action (A) B4 - Load/Save (X) B5 - NA B6 - NA B7 - NA B8 - NA B9 - Start (Start) -
[Arcade PC] Groove Coaster 2 (Taito Type X Zero)
drewjbs a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Ok I will try these methods out and go from there, thanks for the tips! -
[Arcade PC] Groove Coaster 2 (Taito Type X Zero)
drewjbs a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I tried editing /data/system.cfg and cannot get the screen in portrait mode. In TP window mode is off or on does not make much difference (on the window is slightly positioned more to the right). Then disabling Window Mode to '0' in the config file the game will crash WindowMode = 1 WindowSize = (768 , 1366) WindowResize = 0 I tried borderless gaming and hid the taskbar... I just need a workaround to center the window and hide the desktop with a black background or bezel art. -
[Arcade PC] Groove Coaster 2 (Taito Type X Zero)
drewjbs a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Hey I have this game running in window mode.. it is off to the left. Can you tell me what I can use to center the window and perhaps use a bezel.... reshade or ArcCabView possibly? Running with Teknoparrot (game crashes under Gameloader) -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Yep... same with Sinden, still playable but you need to move gun quite a bit farther both ways to get near the edges -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Agreed... btw if you are using DemulShooter you do not need to run the inputs 🙂 -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
I have had this happen to me in the past for some games, so I checked the sinden software in windows and my mouse cursor was all in opposite directions. I un-plugged and re-plugged guns and re-open software... might of even rebooted. I doubt this is the same case with yours but that is all I got. -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Yes I forgot to set P1 and P2 as well lol, I use 2.04 beta Oops.. thx for pointing out not needing the inputs.exe since DS is loaded, didn't get much sleep either lol I did notice to move crosshair to the far left and right you need to move your gun alot farther relative to what you see onscreen -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Only tested in portait mode, DS working for both players (lightguns) -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
drewjbs a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Thanks for all who contributed and shared knowledge to get this working, another title checked off for the collection. There is an issue when starting argonlefou's inputs window after the game is loaded using AHK... it has window focus over the game. Here is what worked for me.. just a simple mouse click. The coordinates are based off a horizontal display with the desktop actually rotated. *edit The input.exe is not needed since demulshooter is working now For the Sinden borders.... since this is already using reshade simply add the following to ESGame\Binaries\Win64\ArcCabView\Presets\ArcCabView.ini PreprocessorDefinitions= Techniques=Border@Border.fx [Border.fx] border_color=0.995098,0.975586,0.975586 border_ratio=2.350000 border_width=15.000000,15.000000 Should look like this PreprocessorDefinitions= Techniques=ArcCabView TechniqueSorting=ArcCabView Techniques=Border@Border.fx [ArcCabView.fx] aperture_type=2 BEZEL_BACK=1 CROP_OFF=0 CRT_EFFECT=0 CRT_EFFECT_OFF=0 CURVATURE=1 CURVATURE_OFF=1 EXPAND_CROP=0 EXT_DISPLAY=1 NO_ROTATE=0 USE_BEZEL=1 USE_BEZEL_OFF=0 USE_FRAME=1 USE_FRAME_OFF=1 GameVideo_resolution=0,0 CenterLocked_ratio=0.000000,0.000000 InGame_ratio=1080.000000,1920.000000 [Border.fx] border_color=0.995098,0.975586,0.975586 border_ratio=2.350000 border_width=15.000000,15.000000 -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
The sound fix is in the linked zip file, click on the link! -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Yes -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Not sure what the differences are with what you have if that is what you are asking... From the zip - Install Creative Alchemy v1.45.20 Copy files in universal patch directory (ALchemy.exe and dsound.dll) to Alchemy install directory. Yes to overwrite Install EAX4 Open Alchemy and add both games' exe folders Lethal Enforcers needs borderless gaming after sound fix is applied -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Castlevania and LE3 sound fix -> https://www.mediafire.com/file/7pyhhhnne3orba3/sound-fixes-le3-castlevania.zip/file -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Check your dm -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
did you install Eax4? -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Just tested, works pretty good.. thanks again for your work. I did notice player 1 blue cursor does wander when the 2nd player is present.. not sure if this is a known issue? -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Which version are you running.. I tried 1.45.20 and get audio device error *edit got it working with 1.45.20 and a patched Alchemy. exe also installed Eax4, all sound working -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Are you saying run ALchemy.exe before game start correct? -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
drewjbs a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
I have 2 questions if someone could share... 1. Does 2 player work? I tried to start with player 2 and I cannot select character until the timer runs out. Then the 2nd player does join the game but only controls player 1 2. I only get the soundtrack... but do not hear any sound effects. Is there a way to fix this?