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bicarus

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Tout ce qui a été posté par bicarus

  1. [2023/08/20 21:07:38] M:ea3-server: sizeof(struct client_t)=600. [2023/08/20 21:07:38] M:ea3-server: memsiz=95664. [2023/08/20 21:07:38] W:ea3-server: avs_net_listen() failed.ffffffff. Read the guide and try again. https://rentry.org/iidxdump
  2. "No matter what version it is, I notice that SpiceTools seems to max out one of my CPU cores while the rest are low usage which is probably why I am lagging." this is normal, these games just do that
  3. 1) update to latest spice2x 2) [2023/09/07 04:12:46] I:launcher: arguments: -exec afp-utils.dll -ea -url http://localhost:8083 -card0 ***** -iidx -modules prop remove all this nonsense from your batch file: -exec afp-util.dll -modules prop because those will just make the game not work.. maybe start fresh using the guide in this thread, because whatever instructions you followed are completely wrong and you're wasting time figuring out what's wrong with them.
  4. update to latest spice2x if not already, then turn on -sdvxnativetouch option make sure touches go to the primary screen and not the second screen (google how to switch touch monitor targets in windows settings... if you touch the second screen, cursor should go to the primary screen, the game expects this) that should be enough, but if you still have problems, disable spice overlay.
  5. I don't know what you expected, you're in a forum for running arcade games........ New IIDX and Sound Voltex versions are 1080p 120Hz if that makes you feel better.
  6. high end GPUs like 3080 are known to down-clock when playing bemani games, resulting in frame drops and stutters Follow https://iidx.org/infinitas_pc especially, adding spice64.exe to NVIDIA control panel profile and enabling "Prefer maximum performance"
  7. most likely corrupt file (config files are in SHIFT-JIS and can be easily messed up if you edit them in the wrong encoding), try a clean file
  8. Seems like an incompatibility with whatever touch screen you have. Spice is detecting it properly (6 touch points) but in game your video is messed up, which means touch inputs aren't being read properly. There are two options that might help: -wintouch -touchemuforce try these combinations: wintouch on / touchemuforce off, wintouch off / touchemuforce on, both on.
  9. post log.txt and if you're not already, try with spice2x instead, since it has touch improvements. (do you see all those red lines? that means touch is being detected all over the screen....)
  10. Valkyrie mode does not work properly in windowed mode.
  11. [2023/08/20 16:38:07] M:audio::wasapi: WrappedIAudioClient::IsFormatSupported [2023/08/20 16:38:07] W:audio::wasapi: WrappedIAudioClient::IsFormatSupported failed, hr=0x88890008 [2023/08/20 15:38:09] W:SuperstepSound: Audio device is not available!!! This is an audio failure. Follow https://docs.google.com/document/d/1SFfRb9nQK-riCdKChFprocVr97TqUxYra63wSK2fplo/edit?pli=1
  12. "Disable Touch Card Insert" option in spicecfg (-touchnocard)
  13. The game is crashing while trying to create a window. [2023/08/19 00:38:18] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1080, BackBufferHeight: 1920, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 120, PresentationInterval: D3DPRESENT_INTERVAL_ONE [2023/08/19 00:38:18] I:graphics::d3d9: D3D9 presentation parameters for adapter 1: BackBufferWidth: 1920, BackBufferHeight: 1080, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE [2023/08/19 00:38:18] I:graphics::d3d9: D3D9Ex fullscreen display mode for adapter 0: Width: 1080, Height: 1920, RefreshRate: 120, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1 [2023/08/19 00:38:18] I:graphics::d3d9: D3D9Ex fullscreen display mode for adapter 1: Width: 1920, Height: 1080, RefreshRate: 60, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1 [2023/08/19 00:38:18] W:graphics::d3d9: CreateDeviceEx failed, hr=0x8876086c since you are launching in windowed mode, adjust the desktop resolution & refresh rate, and rotate it as needed before you launch the game. Also, I would recommend using spice2x as it works much better for valk cab mode.
  14. Just to be clear, FNEX "v2.02" is not an official game but rather a fanmade patch that came out of China. The last official arcade version is FNEX v1.50.
  15. If you don't have a server installed, then you need to turn on -ea.
  16. Doesn't work on old legacy cabs, it was removed. It only works on upgraded cabinets (GELDJ-JX) and Lightning Model (see https://iidx.org/bemani_pc)
  17. there are no errors or crashes, but worth noting that the game is launching at 59Hz despite you trying to run TDJ mode, so it seems to be a graphics / monitor issue
  18. if you set it to wasapi, IIDX will use the default audio device (google "how to change default audio device" if you don't know what that is) if you set it to asio, IIDX will use what you set in spicetools -iidxasio field, and then you still have to set up FlexASIO to use the correct audio device (read flexasio help for that)
  19. what server are you using? game seems to crash shortly after communicating with the server. if it's asphyxia it might be bad / outdated plugin. maybe try doing ea local server (-ea option in spice) and see if that helps it boot
  20. it works perfectly fine for most people.... it's most likely an issue on your end, maybe post logs so the issue can be diagnosed. - dont use windowed mode, these games are not designed to work in a window - don't change any touch settings, they are for actual touch screens and not mouse. mouse should work by default, don't change things like "force touch emulation" or "native touch handling" - try turning off spice overlay from spicecfg (usually doesn't make a difference but worth trying)
  21. [2023/07/18 22:00:11] M:audio::wasapi: WrappedIAudioClient::GetMixFormat [2023/07/18 22:00:11] I:audio::wasapi: IAudioClient::Initialize hook hit [2023/07/18 22:00:11] I:audio::wasapi: ... ShareMode : AUDCLNT_SHAREMODE_SHARED [2023/07/18 22:00:11] I:audio::wasapi: ... StreamFlags : AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST [2023/07/18 22:00:11] I:audio::wasapi: ... hnsBufferDuration : 101587 [2023/07/18 22:00:11] I:audio::wasapi: ... hnsPeriodicity : 101587 [2023/07/18 22:00:11] I:audio: Wave Format: [2023/07/18 22:00:11] I:audio: ... SubFormat : {00000001-0000-0010-8000-00AA00389B71} [2023/07/18 22:00:11] I:audio: ... nChannels : 0 [2023/07/18 22:00:11] I:audio: ... nSamplesPerSec : 44100 [2023/07/18 22:00:11] I:audio: ... nAvgBytesPerSec : 4201545752 [2023/07/18 22:00:11] I:audio: ... nBlockAlign : 0 [2023/07/18 22:00:11] I:audio: ... wBitsPerSample : 16 [2023/07/18 22:00:11] I:audio: ... wValidBitsPerSample : 16 [2023/07/18 22:00:11] I:audio: ... dwChannelMask : SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT [2023/07/18 22:00:11] W:audio::wasapi: IAudioClient::Initialize failed, hr=0x80070057 [2023/07/18 09:00:10] W:SuperstepSound: Audio device is not available!!! shared mode audio device failed to initialize, check if device is set to 44.1khz
  22. couple advice: * make sure you don't have multiple copies of gamemdx.dll - i.e., don't have one in modules AND one next to spicetools. Delete any duplicates. You can see from the logs that it's trying to load d:\ddra20+\contents\libavs-win32.dll but I think your screenshot is inside modules folder. * you can also delete "-exec gamemdx.dll" from spiceotols parameters and just let it auto detect. * download spice2x and it'll give you a better error message without dead links to dependencies
  23. check "Allow applications to take exclusive control of this device" and "Give exclusive mode applications priority" or, enable shared mode wasapi hex edit.
  24. [2023/07/13 21:22:12] W:SuperstepSound: Audio device is not available!!! audio error follow guide https://docs.google.com/document/d/1SFfRb9nQK-riCdKChFprocVr97TqUxYra63wSK2fplo/edit?pli=1
  25. I think the hex edit is incomplete, for 0404 version, someone tried to hack in the 60 FPS LDJ song select, but unfortunately caused the sprites to run at wrong speed. Will be a community effort to figure out a new hex edit that works properly.
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