Aller au contenu

bicarus

GamerLine
  • Compteur de contenus

    382
  • Inscription

  • Dernière visite

  • Jours gagnés

    2

Tout ce qui a été posté par bicarus

  1. Valkyrie mode does not work properly in windowed mode.
  2. [2023/08/20 16:38:07] M:audio::wasapi: WrappedIAudioClient::IsFormatSupported [2023/08/20 16:38:07] W:audio::wasapi: WrappedIAudioClient::IsFormatSupported failed, hr=0x88890008 [2023/08/20 15:38:09] W:SuperstepSound: Audio device is not available!!! This is an audio failure. Follow https://docs.google.com/document/d/1SFfRb9nQK-riCdKChFprocVr97TqUxYra63wSK2fplo/edit?pli=1
  3. "Disable Touch Card Insert" option in spicecfg (-touchnocard)
  4. The game is crashing while trying to create a window. [2023/08/19 00:38:18] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1080, BackBufferHeight: 1920, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 120, PresentationInterval: D3DPRESENT_INTERVAL_ONE [2023/08/19 00:38:18] I:graphics::d3d9: D3D9 presentation parameters for adapter 1: BackBufferWidth: 1920, BackBufferHeight: 1080, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE [2023/08/19 00:38:18] I:graphics::d3d9: D3D9Ex fullscreen display mode for adapter 0: Width: 1080, Height: 1920, RefreshRate: 120, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1 [2023/08/19 00:38:18] I:graphics::d3d9: D3D9Ex fullscreen display mode for adapter 1: Width: 1920, Height: 1080, RefreshRate: 60, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1 [2023/08/19 00:38:18] W:graphics::d3d9: CreateDeviceEx failed, hr=0x8876086c since you are launching in windowed mode, adjust the desktop resolution & refresh rate, and rotate it as needed before you launch the game. Also, I would recommend using spice2x as it works much better for valk cab mode.
  5. Just to be clear, FNEX "v2.02" is not an official game but rather a fanmade patch that came out of China. The last official arcade version is FNEX v1.50.
  6. If you don't have a server installed, then you need to turn on -ea.
  7. Doesn't work on old legacy cabs, it was removed. It only works on upgraded cabinets (GELDJ-JX) and Lightning Model (see https://iidx.org/bemani_pc)
  8. there are no errors or crashes, but worth noting that the game is launching at 59Hz despite you trying to run TDJ mode, so it seems to be a graphics / monitor issue
  9. if you set it to wasapi, IIDX will use the default audio device (google "how to change default audio device" if you don't know what that is) if you set it to asio, IIDX will use what you set in spicetools -iidxasio field, and then you still have to set up FlexASIO to use the correct audio device (read flexasio help for that)
  10. what server are you using? game seems to crash shortly after communicating with the server. if it's asphyxia it might be bad / outdated plugin. maybe try doing ea local server (-ea option in spice) and see if that helps it boot
  11. it works perfectly fine for most people.... it's most likely an issue on your end, maybe post logs so the issue can be diagnosed. - dont use windowed mode, these games are not designed to work in a window - don't change any touch settings, they are for actual touch screens and not mouse. mouse should work by default, don't change things like "force touch emulation" or "native touch handling" - try turning off spice overlay from spicecfg (usually doesn't make a difference but worth trying)
  12. [2023/07/18 22:00:11] M:audio::wasapi: WrappedIAudioClient::GetMixFormat [2023/07/18 22:00:11] I:audio::wasapi: IAudioClient::Initialize hook hit [2023/07/18 22:00:11] I:audio::wasapi: ... ShareMode : AUDCLNT_SHAREMODE_SHARED [2023/07/18 22:00:11] I:audio::wasapi: ... StreamFlags : AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST [2023/07/18 22:00:11] I:audio::wasapi: ... hnsBufferDuration : 101587 [2023/07/18 22:00:11] I:audio::wasapi: ... hnsPeriodicity : 101587 [2023/07/18 22:00:11] I:audio: Wave Format: [2023/07/18 22:00:11] I:audio: ... SubFormat : {00000001-0000-0010-8000-00AA00389B71} [2023/07/18 22:00:11] I:audio: ... nChannels : 0 [2023/07/18 22:00:11] I:audio: ... nSamplesPerSec : 44100 [2023/07/18 22:00:11] I:audio: ... nAvgBytesPerSec : 4201545752 [2023/07/18 22:00:11] I:audio: ... nBlockAlign : 0 [2023/07/18 22:00:11] I:audio: ... wBitsPerSample : 16 [2023/07/18 22:00:11] I:audio: ... wValidBitsPerSample : 16 [2023/07/18 22:00:11] I:audio: ... dwChannelMask : SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT [2023/07/18 22:00:11] W:audio::wasapi: IAudioClient::Initialize failed, hr=0x80070057 [2023/07/18 09:00:10] W:SuperstepSound: Audio device is not available!!! shared mode audio device failed to initialize, check if device is set to 44.1khz
  13. couple advice: * make sure you don't have multiple copies of gamemdx.dll - i.e., don't have one in modules AND one next to spicetools. Delete any duplicates. You can see from the logs that it's trying to load d:\ddra20+\contents\libavs-win32.dll but I think your screenshot is inside modules folder. * you can also delete "-exec gamemdx.dll" from spiceotols parameters and just let it auto detect. * download spice2x and it'll give you a better error message without dead links to dependencies
  14. check "Allow applications to take exclusive control of this device" and "Give exclusive mode applications priority" or, enable shared mode wasapi hex edit.
  15. [2023/07/13 21:22:12] W:SuperstepSound: Audio device is not available!!! audio error follow guide https://docs.google.com/document/d/1SFfRb9nQK-riCdKChFprocVr97TqUxYra63wSK2fplo/edit?pli=1
  16. I think the hex edit is incomplete, for 0404 version, someone tried to hack in the 60 FPS LDJ song select, but unfortunately caused the sprites to run at wrong speed. Will be a community effort to figure out a new hex edit that works properly.
  17. I see what you mean now. I don't think anyone has figured out how to run in LDJ new cab mode (J:E:A cab) with 60Hz song select menu.
  18. If you want LDJ to run at 60hz, I don't think you are supposed to check "force custom timing in LDJ", you only need that if you want to run LDJ at higher refresh rate. In theory if you patch nothing, then LDJ runs at 60Hz by default.
  19. sprite overlapping means the game isn't running correctly at the desired refresh rate (combined with the hex edits) what's your monitor check at when you boot up the game? post log.txt and a screenshot of what patches you have
  20. https://iidx.org/misc/infinitas_pc change nvidia power management settings
  21. yes, it's a 1080p game frame drops in the menu is normal, frame drops while playing a song is not normal i would recommend following this guide to resolve frame drops, especially the part about setting power management https://iidx.org/misc/infinitas_pc (do it for spice64.exe obviously) unfortunately, sound voltex is known to run poorly on AMD processors
  22. set audio mode to wasapi and apply shared mode wasapi hex edit, that's really all there is to it
  23. spicetools / spice2x support MIDI perfectly.
  24. the second monitor has to support 1280x720@60hz. you can try to fix this by enabling gpu resolution scaling for that monitor (in nvidia control panel for example) if you have 3 or more monitors it also has problems and it's not really worth it unless it's a touch screen, becuase you can't interact with the second screen with a mouse, clicks only work on the primary screen
  25. it uses the second monitor by default
×
×
  • Créer...