Aller au contenu

Classement

Contenu populaire

Affichage du contenu avec la meilleure réputation depuis le 23/03/2025 dans toutes les zones

  1. SPECIAL CREDITS FOR Franco23444, Brian218, Backyard Posse, Hippopippo ---------------------------------------------------------------------------------------------------------------------------- ALL REPACKED DUMPS WITH THE RIGHT VERSION OF RPCS3 ARCADE FORK + EXTRA STUFF DOWNLOAD & READY TO PLAY ------------------------------------------------------------------------------------------------------------------------- DARK ESCAPE 4D : (WORKS GREAT WITH GOOD RIG, NEED DEMULSHOOTER for 2P MODE, USE ONLY "rpcs3-gun.exe") DEADSTORM PIRATES (VANILLA & CHINEESE VERSION) : (WORKS GREAT, NEED DEMULSHOOTER FOR 2P MODE, USE ONLY "rpcs3-gun.exe") DEADSTORM PIRATES SPECIAL EDITION : (WORKS GREAT, NEED DEMULSHOOTER FOR 2P MODE, USE ONLY "rpcs3-gun.exe") DRAGON BALL ZENKAI BATTLE ROYALE : (WORKS GREAT BUT NO BANAPASS SUPPORT YET, USE ONLY "rpcs3.exe") TIME CRISIS RAZING STORM : (WORKS ONLY IN ATTRACT MODE, NO INPUTS AVAILABLE YET) SAILOR ZOMBIE AKB 48 : (WORKS GOOD WITH GOOD RIG, NEED TO ACTIVATE 30 FPS INGAME AND YOU NEED DEMULSHOOTER FOR 2P MODE, USE ONLY "rpcs3-gun.exe") TAIKO NO TATSUJIN GREEN VERSION (NEW CLEAN VERSION) : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN KIMIDORI VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN WADAIKO MASTER VERSION (BASED FROM OFFICIAL MOMOIRO VERSION FOR BRAZIL) : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN MOMOIRO VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN SORAIRO VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN RED VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN WHITE VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN YELLOW VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN BLUE VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TAIKO NO TATSUJIN MURASAKI VERSION : (WORKS GREAT, NO BANAPASS SUPPORT YET, USE ONLY"rpcs3.exe") TEKKEN 6 : (WORKS GREAT NO BANAPASS SUPPORT, USE ONLY"rpcs3_T6.exe") TEKKEN 6 BLOOD REBELLION : (WORKS GREAT NO BANAPASS SUPPORT, USE ONLY"rpcs3_T6.exe") TEKKEN 6 BLOOD REBELLION (Ver.4 CHINEESE VERSION) : (WORKS GREAT NO BANAPASS SUPPORT, USE ONLY"rpcs3") TEKKEN TAG TOURNAMENT 2 UNLIMITED : (WORKS GREAT NO BANAPASS SUPPORT, USE ONLY"rpcs3.exe") TEKKEN TAG TOURNAMENT 2 : (WORKS GREAT NO BANAPASS SUPPORT, USE ONLY"rpcs3.exe")
    37 points
  2. - Dump complete now - : (check the New Links) NEW LINKS ( Clean dump without backup files, download this one to play ) : (Thanks jcstahl1) NEW LINKS ( Backup files only ) : (Thanks jcstahl1) Thanks 1CC
    33 points
  3. Ok boys & girls, today we are giving a twist to the Chihiro Sega emulation scene ! As already mentioned a few months ago and after many tests carried out together with my friend Argonlefou, the time has come to release the Chihiro DS v1.0 (Demulshooter) arcade build for full support of the following games : - GHOST SQUAD - THE HOUSE OF THE DEAD 3 - VIRTUA COP 3 The package is pre-configured to be played with the Demulshooter, so just download it from the link and unzip it in the main folder of the Cxbx emulator. In addition you will find 3 launchers for the respective games to start everything with a simple click. I refer you to the reading and the guide for configuring the Demulshooter in the wiki of the distribution site. - Use this build exclusively for these games. - Depending on your CPU the emulator takes a few seconds to start the game (HOTD3 even 30-50secs). - Always configure the GUI to handle mouse/gun input. - Enjoy! https://github.com/argonlefou/DemulShooter
    33 points
  4. 🕹️ TMNT - Shredder's Revenge – ARCADE MOD RELEASE! 🕹️ Hey everyone! I’ve been working non-stop for a while on this project — modifying, Coding, Debuging... the PC version of TMNT: Shredder’s Revenge to give it a true arcade cabinet vibe! Unfortunately, this will be my last mod, since I just don’t have any free time anymore. Salut à tous ! Je bosse non-stop depuis un bon moment sur ce projet — à modifier, coder, déboguer… la version PC de TMNT: Shredder’s Revenge pour lui donner une vraie ambiance de borne d’arcade ! Malheureusement, ce sera mon dernier mod, car je n’ai tout simplement plus de temps libre. COINS MOD : STAGE TIMER CAN BE CONFIG WITH EXTERNAL .INI FILE. CONTINUER: ARCADE SURVIVAL MOD: F1 REAL TEST MENU! Video: IF YOU LIKE GIVE ME LIKE ✔ TEST MODE = PRESS F1 WEN GAME START PC MOD = ARCADEMODE=FALSE ArcadeCabinet.ini ; ================================================================ ; TMNT Shredder's Revenge - Arcade Cabinet Configuration ; ================================================================ ; This file controls arcade cabinet mode settings ; Edit these values to customize your arcade cabinet experience ; ================================================================ [ArcadeSettings] ; ---------------------------------------------------------------- ; Core Arcade Cabinet Settings ; ---------------------------------------------------------------- ; ArcadeMode: Enable arcade cabinet features ; - true = Enable arcade cabinet features (INSERT COIN screen, timer, coins, no pause, etc.) ; - false = Home mode (normal gameplay without cabinet features) ArcadeMode=true ; SurvivalMode: Select game mode when arcade cabinet is enabled ; - false = Play ARCADE game mode (with cabinet features: coins, timer, etc.) ; - true = Play SURVIVAL game mode (with cabinet features: coins, timer, etc.) ; - Note: Only works when ArcadeMode=true SurvivalMode=false ; MiniCoins: Number of coins needed per credit/continue ; - Each credit lets a player start a game or continue ; - Each additional player needs this many coins to join ; - Examples: 1 (one coin per credit), 2 (two coins per credit) MiniCoins=1 ; ShowTimerInGame: Display countdown timer during gameplay ; - true = Show timer on screen ; - false = Hide timer (timer still runs if UseGameTimer=true) ShowTimerInGame=true ; ---------------------------------------------------------------- ; Coin Input Settings ; ---------------------------------------------------------------- ; ControllerButtonCoins: Controller button for coin insertion ; - Options: Back, Select, or custom button name ; - This is typically the SELECT/BACK button on the controller ; Note: Property name in code (not needed in config unless customizing) ; ControllerButtonCoins=Back ; ---------------------------------------------------------------- ; Keyboard Support (for testing without arcade hardware) ; ---------------------------------------------------------------- ; EnableKeyboardSupport: Allow keyboard input for testing ; - true = Keyboard can insert coins and press start ; - false = Only controllers work (recommended for production cabinets) EnableKeyboardSupport=true ; KeyboardCoinKey: Keyboard key for inserting coins ; - Examples: D4 (4 key), D5 (5 key), D6 (6 key) KeyboardCoinKey=D4 ; KeyboardStartKey: Keyboard key for start button ; - Examples: Enter, Space, D1 (1 key) KeyboardStartKey=Enter ; ---------------------------------------------------------------- ; Controller Support (for coin insertion) ; ---------------------------------------------------------------- ; ControllerButtonCoins: Controller button for coin insertion ; - Options: Back, Start, A, B, X, Y, LeftShoulder, RightShoulder, LeftStickClick, RightStickClick, etc. ; - Default: Back (typically the SELECT/BACK button) ; - Note: Use "LeftStickClick" and "RightStickClick" for stick buttons (not "LeftStick") ; - Configure this in Test Menu (F1) for easy button detection ControllerButtonCoins=BACK ; ---------------------------------------------------------------- ; Gameplay Timer Settings (Arcade-Style Countdown) ; ---------------------------------------------------------------- ; UseGameTimer: Enable countdown timer during gameplay ; - true = Timer counts down from GameTimer seconds ; - false = No timer (unlimited play time per credit) UseGameTimer=true ; GameTimer: Time limit in seconds per credit ; - When timer reaches 0, TIME UP triggers game over (always in arcade mode) ; - Examples: 360 (6 minutes), 480 (8 minutes), 600 (10 minutes) GameTimer=360 ; ================================================================ [TimerSettings] ; ---------------------------------------------------------------- ; Continue Bonus Time Configuration ; ---------------------------------------------------------------- ; ContinueBonusTime: Seconds added to GameTimer when player continues ; - When a player dies and continues, this much time is added ; - Default: 25 (adds 25 seconds to current timer) ; - Set to 0 to disable bonus time completely ; - Examples: 0 (disabled), 25 (default), 30, 60 (1 minute) ContinueBonusTime=25 ; ================================================================ [GameSettings] ; ---------------------------------------------------------------- ; Gameplay Configuration ; ---------------------------------------------------------------- ; DefaultDifficulty: Starting difficulty selection ; - Options: Easy, Normal, Hard ; - Players can always change this before starting ; - Recommended: Hard (for arcade challenge) DefaultDifficulty=Hard ; StartingLives: Number of lives players start with ; - Recommended: 1 (traditional arcade) ; - Min: 1, Max: 99 ; - Also applies when continuing StartingLives=1 ; ---------------------------------------------------------------- ; Automatic Behaviors (NOT configurable) ; ---------------------------------------------------------------- ; When ArcadeMode=true, the following are AUTOMATIC: ; - Unlimited continues (with coin requirement) ; - Pause is always disabled ; - Difficulty selection is always available ; - Story saves are always disabled ; - High score saves are always disabled ; - Stats/achievements are always disabled ; ================================================================ [UISettings] ; --------In-Devlopment-Not-Work-At-Now-Do.Not-Mod-This----------- ; User Interface Display Options ; --------In-Devlopment-Not-Work-At-Now-Do.Not-Mod-This----------- ; RemovePartyUp: Hide party up button in character select ; - true = Hide party up button ; - false = Show party up button (for LAN mode) RemovePartyUp=false ; RemoveFindPlayer: Hide find players button ; - true = Hide find players button ; - false = Show find players button (for LAN mode) RemoveFindPlayer=false ; RemoveOnlineFeatures: Hide online multiplayer features ; - true = Hide Steam/Epic online features ; - false = Show online features RemoveOnlineFeatures=true ; SelectCharTimer: Character selection countdown timer (arcade mode only) ; - How many seconds players have to select characters ; - When timer reaches 0, first available character is auto-selected ; - Set to 0 to disable timer (infinite time) ; - Examples: 30 (30 seconds), 60 (1 minute), 0 (disabled) SelectCharTimer=30 ; ContinueTimerSeconds: Countdown timer on continue screen ; - How many seconds player has to insert coin and continue ; - Examples: 30 (30 seconds), 60 (1 minute) ; Note: Property name in code (not shown in config unless needed) ContinueTimerSeconds=30 ; ================================================================ [NetworkSettings] ; --------In-Devlopment-Not-Work-At-Now-Do.Not-Mod-This----------- ; LAN Arcade Network Settings (Multi-Cabinet Setup) ; --------In-Devlopment-Not-Work-At-Now-Do.Not-Mod-This----------- ; EnableLANArcadeNetwork: Enable networking between arcade cabinets ; - true = Allows multiple cabinets to connect via LAN ; - false = Single cabinet mode (no networking) EnableLANArcadeNetwork=false ; CabinetRole: Network role for this cabinet ; - Auto = Automatically detect if master or slave ; - Master = This cabinet is the host (creates game session) ; - Slave = This cabinet connects to master CabinetRole=Auto ; MasterCabinetIP: IP address of master cabinet (only for Slave cabinets) ; - Uncomment and set this if CabinetRole=Slave ; - Example: 192.168.1.100 ;MasterCabinetIP=192.168.1.100 ; LANGameName: Display name for LAN game sessions ; - Shows up when searching for games on the network LANGameName=Arcade Cabinet ; MaxLANPlayers: Maximum players across all connected cabinets ; - Total player limit for the entire LAN session ; - Examples: 4 (4 players max), 6 (6 players max) MaxLANPlayers=6 ; AutoJoinMaster: Automatically join master cabinet when found ; - true = Slave cabinets auto-join master ; - false = Manual confirmation required AutoJoinMaster=true ; LANDiscoveryPort: UDP port for cabinet discovery ; - Must be same on all cabinets on the network ; - Default: 7777 LANDiscoveryPort=7777 ; LANConnectionTimeout: Seconds to wait for connection ; - How long to wait when connecting to master cabinet ; - Examples: 10 (10 seconds), 30 (30 seconds) LANConnectionTimeout=10 ; ================================================================ [SaveSettings] ; ---------------------------------------------------------------- ; Save Data Configuration ; ---------------------------------------------------------------- ; SavePath: Directory for arcade save data ; - Where temporary arcade data is stored ; - Can be absolute or relative path SavePath=./ArcadeData/ ; ---------------------------------------------------------------- ; Automatic Save Behavior (NOT configurable) ; ---------------------------------------------------------------- ; When ArcadeMode=true, the following are ALWAYS disabled: ; - Story mode saves (no story progress saved) ; - High score saves (prevents cabinet monopolization) ; - Stats and achievements (each session is independent) ; ; This ensures each play session is fresh and fair for all players. ; ================================================================ ; End of Configuration ; ================================================================ DOWNLOAD Full 2.5: 👉 DOWNLOAD TMNT ARCADE full v2.5 ⚠️ Remarque : L’exécutable du jeu est compressé. ⚠️ Remarque : The game executable is packed. Runtime Requirements: - Visual C++ Redistributable 2015-2022 (x64) - .NET Framework 4.5.2 - DirectX 9.0c or later / OpenGL 3.0+ - .NET Framework 4.5.2 or later UPDATE 2.0: 🎮 USER EXPERIENCE IMPROVEMENTS🎮 ✅ Easier configuration with controller. ✅ No more accidental double-clicks. ✅ Clear confirmation dialogs prevent mistakes. ✅ All buttons properly detected. ✅ Visual feedback with color changes. ✅ Character selection timer configurable. ✅ Test menu save preserves all INI comments and documentation (verbose format). ✅ F1 key works globally during gameplay to access test menu. ✅ Save confirmation dialogs working correctly with new INI format. UPDATE 2.5: 🎮 USER EXPERIENCE IMPROVEMENTS🎮 ✅ ADD SURVIVAL MOD. (SurvivalMode=True on .ini) ✅ Update Test Menu. ✅ ADD Game Option on TEST MENU. 🎮This Will Be last Update For This Mod ✅ 👉 DOWNLOAD TMNT ARCADE UPDATE v2.5 ⚠️ Remarque : L’exécutable du jeu est compressé. ⚠️ Remarque : The game executable is packed. ADD ON: - Use https://convertio.co/fr/mp4-ogv/ to convert the video From .Mp4 to .Ogv, after cconvertion rename it to TMNT_GameIntro.ogv and place it to Content\Videos - Utilisez https://convertio.co/fr/mp4-ogv/ pour convertir la vidéo du format .mp4 au format .ogv. Après la conversion, renommez-la en TMNT_GameIntro.ogv et placez-la dans le dossier Content\Videos. Intro 1 EN: Intro 2 EN: Intro 3 EN/FR/AR: ❤️ Support the Developers! I love this game and I own the original. This mod is not for sale, and I do not support piracy or illegal copies. Please buy and support the official developers if you enjoy TMNT: Shredder’s Revenge ❤️ Soutiens les développeurs officiels ! J’aime énormément ce jeu et je le possède légalement. Ce mod est gratuit, et je ne soutiens pas le piratage ni les copies illégales. Si tu apprécies TMNT: Shredder’s Revenge achète-le pour soutenir les créateurs !
    29 points
  5. I’m uploading Pleasant Goat Happy Happy Playground to my pixeldrain. Someone finally shared it. proof that it’s real that’s my computer monitor I found Target Bravo as well. If that one is legit I’ll share it on here too Here you go You’re welcome. Uploading Target Bravo to pixeldrain now. Here comes Target Bravo Have fun!!!!
    26 points
  6. .... 0 !😄 Just unpack the zip in the root folder, where "game.ini" is located (do not extract in \data\ next to the exe) And....there's only one axis you can control, crossbow is mounted on a fixed pedestal and can't go up/down Take a look at the Readme to know what setting can be changed Next DemulShooter update will have outputs support for Robin Hood RobinHood_Launcher_v1.0.zip
    26 points
  7. 24 points
  8. Here's another game preserved and made playable thanks to the powerful magic of the sorcerer @argonlefou Launcher coming now in .. 3 .. 2 .. 1
    23 points
  9. Ok folks, even the second chapter of the Gashaaaan saga has been saved (for communities some would say) : Gashaaaan 2 Refills + A huge thanks to @VGEsoterica and his discord/youtube channel for providing the dump and as usual a mega thanks to @Argonlefou for his magic with the loader and the resolution fix ! The game has been tested on multiple operating systems and different GPU's. Please see the Readme for any issues. Bezel and crosshair additions are optional (Reshade or any wrapper available). Main game is in folder /IG2/Exec_root (make sure you have an audio output active). Start Configurator and enjoy the game ! Dump : Launcher :
    22 points
  10. 🏁 **Initial D The Arcade — English Translation Pack (Update Release)** https://github.com/jcstahl1/SDGT_English/releases/tag/v0.82WIP ⚡ **Quick Start** 1. **Delete** any prior translation `.pak` files *(Do NOT delete GameProject-WindowsNoEditor.pak or GameProject-WindowsNoEditor_0_P.pak)* 2. **Download: SDGT_English_WIP_1_P.pak** 3. **Place into: .\App\DAC\WindowsNoEditor\GameProject\Content\Paks\** 4. Make sure your game is set to **Export** in your launcher (Segatools, Teknoparrot, etc.) 5. **Launch** the game as usual 🔧 **Overview** This update marks a major milestone for the English translation project! All **3,137 in-game images** have been **fully translated and edited** — covering the UI, events, menu, and system graphics currently in the game. 🆕 **What’s New** ✅ **Cast of 12 new completely custom in game characters now replace the silhouette/shadow racers in certain races** ✅ **All 3,137 images translated and finalized** ✅ **"Instore Battle not available" message on Title/Attract screens has been removed** ✅ **Improved spacing, line breaks, and layout alignment** ✅ **Verified against S3 latest event content** ⚠️ **Important Notes** Some **event names, titles, and reward text** may still appear in Japanese. Some of these are currently delivered dynamically from the **online server**, not from local game files — meaning they may not yet be able to be directly edited or replaced. Some are buried deep in the game's Blueprint files making it a challenge to translate & edit the file without breaking the game. However, these areas is still being **actively investigated**, and it may become possible to translate or override this data in the future — no guarantees yet, but progress is ongoing. 🧩 **Next Steps** With the biggest barriers out of the way, future updates will focus on: * 🧹 Cleaning up leftover or redundant files * ✏️ Fixing minor **spelling, grammar, or spacing errors** * 🔍 Tracking down and translating any remaining local text still in Japanese * 🧭 General optimization for smaller, cleaner future packs **⚠️ **Disclaimer**** This mod is provided “as is” without warranty of any kind, express or implied. By downloading, installing, or using this mod, you acknowledge and agree that the creator shall not be held liable for any direct, indirect, incidental, special, or consequential damages arising from its use, misuse, or inability to function. Use of this mod is entirely at your own risk. The creator makes no guarantees regarding compatibility, performance, or safety. This is a **_100% independent, fan-made project_** and is **not** affiliated with, endorsed, or supported by Epic Games, Unreal Engine, Sega, Kodansha, or Shuichi Shigeno. 💬 **Credits** **t2hanz** — inspiration and an earlier beta version for S2 that helped point me in the right direction **PockyWitch** - information about server side text & images **Dniel97, Ragnar, Yonokid, ppuniru** — shared files and helpful pointers **Developers & server owners** — for keeping the game alive and playable **Creators & contributors of tools** — including DDStools, FModel, AssetGUI, LocresEditor, and other Unreal modding utilities **Testers** — for catching mistakes and providing valuable feedback
    22 points
  11. The community is happy to welcome and freely share new playable Namco 357 dumps on the arcade version of RPCS3 in its new version. We thank the people involved in the development of this fork, without them, we would not have the opportunity to play these titles. It's very generous of them, a big thank you for your work from the community. Special Credits and a Big Thx to : @Franco23444 for many stuff he shared us and his will to preserve good arcade games & big Credits for @Brian218 for his Hard work on RPCS3 & RPCS3 Arcade fork especially !!! Credits & Bless Backyard Posse aka ElectricOFTN for Tekken 6 Dump ! Always in an effort to keep the history of these games on this platform, I encourage everyone to download them, make copies, mirror links... The important thing is to keep this heritage alive, free and for everyone ! The topic here is just for new Namco357 dumps & reupload requests. If you have any questions or want to discuss about Namco 357 games and the RPCS3 arcade fork, you have a topic to discuss it right here: Here the brand new dumps (you need to use the new RPCS3 arcade fork to play, Please follow the Word instructions file) : Important thing to know after testing this Rpcs3 build & Games : - use only with Tekken games, don't use another builds - When you close the emulator, RPCS3 often still runs in the background, solution: make an AHK script with Autohotkey to kill the application, it does work. - Regarding the TEST menu, it is accessible, however it is currently bugged, here is how to do it: For Tekken 6: If you press LB with a 360 controller during the Namco logo, you can enter the test menu. If you do it after or during a fight, the game will freeze. For Tekken 6 Blood Rebellion : If you press LB it will freeze, even at the NAMCO logo. The only way to get to the test menu is to launch it. To do this, go to File > Boot (S)ELF > Boot SELF/ELF, then select ...\dev_hdd0\game\SCEEXE000\USRDIR\TEST_200.SELF - Default preconfigured buttons in RPCS3 with 360 controller is : X : Low Punch / Y : High Punch / A : Low Kick / B : High Kick / Select : Credits / Start : 1P Start / LB : Test Menu (never use it into fight, Freezing bug) - For Tekken6 and Tekken6 BR, you have alternate skins depending on the keys pressed when selecting characters - For Tekken6 and Tekken6 BR, you have alternate winning pose, To select simply hold the appropriate button or combination of buttons after winning the final match. - You can play 2P in local mode, Player 2 in the game is mapped to Player 3 in RPCS3, if you want to do 2 players, you will need to setup Player 1 and Player 3 in the Pads settings AutoHotKey Scripts (AHK) : To avoid RCPS3 still being in memory despite having left the emulator, you can use these scripts. I am making a reminder for people who are not used to it and which are very effective. Copy it into the root of RPCS3. AHK Script 1 : only to start Emulator and "ESCAPE key" is used to quit the emulator and kill the application in memory : Rpcs3.ahk AHK Script 2 : only to start TEKKEN 6 or 6BR in fullscreen and "ESCAPE key" is used to quit the emulator and kill the application in memory : Tekken 6.ahk Reminder : Make sure you have the same RPCS3 application name between the emulator folder and in the script and the good pathway
    22 points
  12. Superbikes 3 1.91 dumped /decrypted. “https://mega.nz/file/8pQlFT7Z#PlmqCKZVt2HHMECa_udxxRza0TuX_rQpRM-WY7YO2Ks” mirror as this link won’t be up long. SB3_TPPlugin_v1.09.7z
    20 points
  13. Le site n’est pas mort, il est juste débarrassé de pas mal de contenu inutile et des demandes incessantes de dumps, alors que ce n’a jamais été sa vocation à la base. Plutôt que de regretter, autant contribuer — certains le font régulièrement, et ça apporte vraiment quelque chose. Rien n’empêche de faire pareil. edit: une des autres raisons c'est par exemple: en 1h 10 téléchargement se tpas un seul merci. Voila pourquoi on a pas tjrs envie d'en faire plus gratuitement hein The site isn’t dead — it’s just cleared of a lot of useless content and constant dump requests, which were never its original purpose anyway. Instead of just lamenting, people could contribute like some do (often the same ones), and that really adds value. Nothing’s stopping anyone from doing the same. edit: One of the other reasons, for example: in 1 hour, 10 downloads and not a single thank you. That’s why we don’t always feel like doing more for free, you know?
    20 points
  14. I don't know if I'm "the one" but I do finally have a link 😉 TP caught us off guard so it was a group effort to scramble and get the puzzle pieces put together a working version. Credit for this one goes to the TFK group and everyone involved there. I'll leave this link active for 14 days, so mirror & share if you don't want the game to disappear! And as always credit to Eggman and his fantastic setup guides
    20 points
  15. This is a PC port of the famous arcade game heavily patched and optimized to give an arcad'ish feel at full speed. (Credit goes to : AxlThunder & Hydro Thunder Community) Replace this .exe if you like old classic Timer UI instead of Speedometer boat's true speed https://www.mediafire.com/file/cd3dcfdw3xblui9/Hydro_Classic.7z/file Fixes : Throttle fix - When no throttle input is given, it will sit at 25.9% on the gas, meaning that the boat will always have throttle input even when it shouldn't Controller fix - When a controller is selected to be used, un-focusing the game will seemingly "unlatch" the controller from it. Improve DXWnd/DGVoodoo window - Intended for use with DXWnd/dgVoodoo2. If the game detects that anything could happen to put it out of fullscreen, it'll fall back to it's 320x240 software rendered window mode. Pause race with controller - In the stock game, you could not pause the game without the keyboard. Allow persistent initials - Normally, the game always clears out any initials you enter. Last set camera error fix - The game remembers your last set camera, but doesn't actually carry it over to the next race, setting it to default instead. Don't change mixer volume - If the game detects that it's volume in the mixer isn't what it expects, it changes it to what it expects. Allow 1% volume - Just like it says on the tin. This is a loud game, so I felt this would be useful to some. Cursor fix - Don't move cursor on startup. Disable CD Check - Changes one byte in the EXE to fool the game into believing the CD is present. Keep alive when unfocused - Mainly for use with DXWnd/dgVoodoo. Bear in mind that keyboard inputs will still register, and sound is muted(for now). Mods : Your boat's true speed. This is different from what the speedometer implies. Which step in the Hydro Jump process you are on. So if you miss it, you'll see at which step things went wrong. The wrong way turnaround timer. This is a visual that can be used to practice the redirect technique. F2 = Test Menu ENTER = Coin / Start ESC = Pause / Exit ALT F4 = Quit
    19 points
  16. This is the rare prototype arcade game, take it easy
    19 points
  17. Hello everyone! The last final update to the project is finally here! The Tekken 6 and Tekken 6 Bloodline Rebellion fork is now available to try out and play! Huge thanks to the community for your support and patience huge thanks to both @WildWolffor having us here and being an amazing friend! One final shoutout to Brian218 as he’s been the one making this fully possible, without him and his hard work, none of this would have been playable! Huge thanks also go out to Backyard posse for helping us find the games and putting the team together a few years back. It’s been a long journey but our work here is done! I hope you guys enjoy and we can’t wait to see your awesome video/mods,etc. Hope to see you then! -PROJECT OMED team
    19 points
  18. Uploading Star Wars Battle Pod: The Force Awakens to my Pixeldrain. Courtesy of 1CC
    18 points
  19. 🕹️ Fight'N Rage – ARCADE MOD RELEASE! 🕹️ Hey everyone! I’ve been working hard on this project — modding the PC version of Fight'N Rage to make it play and feel just like a true Arcade Cabinet version! I love this game, and this mod is my way of giving it that classic arcade soul. Salut à tous ! Je travaille depuis un moment sur ce projet — modifier la version PC de Fight'N Rage pour lui donner une vraie ambiance borne d’arcade ! J’adore ce jeu, et ce mod est ma façon de lui redonner une âme 100 % arcade. 💥 What’s New in This Mod ✅ Added Coin System (Insert coins to play). ✅ Added Coin System on the Continue Screen. ✅ All skins unlocked from the start. ✅ Added 20-second timer on the Character Select screen. ✅ Removed System Options once a character is selected. ✅ Removed Main Menu for seamless arcade flow. ✅ Disabled Pause option during gameplay. ✅ Changed “Press Start to Play” → “Insert Coins to Play” on the Welcome Screen. ✅ Players can no longer return to the Welcome Screen from Character Select. ✅ Added 2-minute timer per stage room (resets on room change; if time runs out, you lose one life). ✅ Currently set up for 1-Player Mode only. 💥 Nouveautés du Mod ✅ Ajout d’un système de crédits (coins) – insère une pièce pour jouer. ✅ Système de crédits aussi présent sur l’écran de Continue. ✅ Tous les skins sont débloqués dès le départ. ✅ Timer de 20 secondes sur l’écran de sélection des personnages. ✅ Suppression du menu Système après la sélection du personnage. ✅ Suppression du menu principal pour un flux arcade fluide. ✅ Pause désactivée pendant le jeu. ✅ Texte modifié : “Press Start to Play” devient “Insert Coin to Play” sur l’écran d’accueil. ✅ Les joueurs ne peuvent plus retourner à l’écran d’accueil depuis la sélection de personnage. ✅ Ajout d’un timer de 2 minutes par salle de niveau (le chrono se réinitialise à chaque nouvelle salle ; si le temps expire, tu perds une vie). ✅ Le jeu est actuellement configuré pour un seul joueur. 🔧 Still in Progress / To-Do List: 🤖 Add 1P + CPU mode. 👬 Add 2-Player Mode. 🐞 Fix or catch any bugs that show up. 🤔 And who knows what’s next 😄 🔧 En cours / À faire: 🤖 Ajouter le mode 1 joueur + CPU. 👬 Ajouter le mode 2 joueurs. 🐞 Corriger et traquer les bugs éventuels. 🤔 Et peut-être encore d’autres surprises 😄 ❤️ Support the Developers! I love this game and I own the original. This mod is not for sale, and I do not support piracy or illegal copies. Please buy and support the official developers if you enjoy Fight'N Rage! ❤️ Soutiens les développeurs officiels ! J’aime énormément ce jeu et je le possède légalement. Ce mod est gratuit, et je ne soutiens pas le piratage ni les copies illégales. Si tu apprécies Fight'N Rage, achète-le pour soutenir les créateurs ! 👉 FightN Rage Steam I hope one day the devs release an official Arcade Cabinet Mode DLC — that would be amazing! J’espère qu’un jour, les devs sortiront un DLC “Arcade Cabinet Mode” officiel — ce serait incroyable ! 🔄 Update #1 🟢 Re-added the How to Play screen. 🟢 Added TEST Mode (press F1 key). 🟢 Changed Coin Insert key to P. 🟢 Added external config.ini file for easy customization. 🔄 Mise à jour #1 🟢 Réintégration de l’écran “Comment jouer”. 🟢 Ajout du mode TEST (touche F1). 🟢 Touche d’insertion de crédit changée → P. 🟢 Ajout d’un fichier de configuration externe (.ini) pour personnaliser facilement le jeu. ; Fight'N Rage Configuration File ; Edit these values to customize your game settings ; The game will automatically read this file on startup [Gameplay] ; Difficulty options: EASY, NORMAL, HARD, HARDEST, INSANE, UNFAIR Difficulty=HARDEST ; Speed options: SPEED_NORMAL, SPEED_FAST, SPEED_TURBO Speed=SPEED_TURBO ; Friendly fire options: DISABLED, LOW_DAMAGE, FULL_DAMAGE FriendlyHitMode=DISABLED ; Extra HUD options: DISABLED, ENABLED ExtraHudMode=DISABLED [Video] ; Video mode: SCREEN_MODE_FULLSCREEN, SCREEN_MODE_WINDOW VideoMode=SCREEN_MODE_FULLSCREEN ; Video effects: POST_EFFECT_NONE, POST_EFFECT_SMOOTHING, POST_EFFECT_CRT_TV, POST_EFFECT_CRT_TV_OLD VideoEffect=POST_EFFECT_SMOOTHING ; Scanlines: SCANLINES_NONE, SCANLINES_SLIGHT, SCANLINES_MEDIUM, SCANLINES_STRONG ScanlinesMode=SCANLINES_SLIGHT ; Color mode: COLOR_NORMAL, COLOR_GRAYSCALE, COLOR_OPAQUE, COLOR_DESATURATED ColorMode=COLOR_NORMAL ; HDR level: HDR_NONE, HDR_LOW, HDR_MEDIUM, HDR_HIGH HDRMode=HDR_LOW ; Brightness: BRIGHTNESS_DARK, BRIGHTNESS_NORMAL, BRIGHTNESS_HIGH BrightnessMode=BRIGHTNESS_DARK [Audio] ; Master volume (0-10) MasterVolume=5 ; Sound effects: SFX_MUTED, SFX_LOW, SFX_NORMAL SfxVolume=SFX_NORMAL ; Voice volume: VOICE_MUTED, VOICE_LOW, VOICE_NORMAL VoiceVolume=VOICE_NORMAL ; Background music: BGM_MUTED, BGM_LOW, BGM_NORMAL BgmVolume=BGM_NORMAL [General] ; Language: eng, spa, por, etc. Language=eng ; Starting coins (arcade mode) Coins=0 ; Has read disclaimer ReadDisclaimer=false 🎥 Update #2: Video Preview Here’s a quick gameplay preview video of the mod in action! 🎥 Mise à jour #2 : Vidéo de présentation Voici une petite vidéo de démonstration du mod en action ! 📦 Download The mod is now ready for you to try! 🎉 Size: ~250 MB (zipped) 🔗 Download link: 👉 FightN Rage Arcade ⚠️ Note: The game executable is packed with Themida for protection. 📦 Téléchargement Le mod est prêt à être testé ! 🎉 Taille : environ 250 Mo (compressé) 🔗 Lien de téléchargement : 👉 FightN Rage Arcade Update V1 ⚠️ Remarque : l’exécutable du jeu est protégé avec Themida. UPDATE 1.0: ✅ Add Missing Disclaimer. ✅ Add if Coins=0 : FREE PLAY MODE. ✅ Controller button - via CoinButton setting. ✅ Keyboard coin key - via CoinKey setting. ✅ Available on all standard controllers. ✅ Usually labeled as "Select" or "Back". ✅ Bug Fix. 👉 FightN Rage Arcade Update v1.0 UPDATE 2.0: ✅ Add Timer on Mod Selection. ✅ Bug Fix (Player Can't Continu the game in Continu Screen). ✅ SINGLE PLAYER MODE cost 1 coins to Start or to Continu. ✅ TWO PLAYERS MODE cost 2 coins to Start or to Continu. ✅ THREE PLAYERS MODE cost 3 coins to Start or to Continu. 📦 CPU ASSIST MODES: ✅ 1 PLAYER WITH 1 CPU cost 2 coins to Start or to Continu. ✅ 1 PLAYER WITH 2 CPU cost 3 coins to Start or to Continu. ✅ 2 PLAYERS WITH 1 CPU cost 3 coins to Start or to Continu. 📦 Téléchargement v2.0 👉 FightN Rage Arcade Update V2.0 ⚠️ Remarque : L’exécutable du jeu est compressé. ⚠️ Remarque : The game executable is packed. 🕹️ Enjoy the Arcade Experience! Thank you for the support — enjoy playing Fight'N Rage the old-school way: with coins, timers, and pure action! Let’s keep the arcade spirit alive! ❤️🔥 🕹️ Profite de l’expérience arcade ! Merci pour votre soutien — amusez-vous bien avec Fight'N Rage en version borne d’arcade : crédits, timers et baston pure ! Gardons l’esprit de l’arcade vivant ! ❤️🔥 IF YOU LIKE GIVE ME LIKE ✔
    18 points
  20. New advancements to the gun build! The new fork now plays the games at near perfect speed and with little to no audio issues like the old fork from 2 years ago and now, two player support with two mice is now supported, no need for third party software like DEMUL to separate both players. Games I’ve tested in this video: Dark Escape 4D - working good DeadStorm Pirates - working good DeadStorm Pirates Special Edition - working good (found fix for buggy intro) AKB48 Sailor Zombie - working good Razing Storm - Didn’t test in video but controls still don’t work yet The fork is still under development but we might have a proper release date for late summer - autumn, we’re not sure yet. Huge thanks to the RPCS3 devs for making such an innovative and incredible PS3 emulator and Brian218 for all his hard work on the USIO emulation. ***Just as a disclaimer, our patreon is NO LONGER active and you should no longer donate to that, if you do, request a refund back. Please support the official RPCS3 patreon so more advancements/improvements can be made*** *Current PC specs* CPU: Intel Core i7 6700 3.40Ghz GPU: GeForce RTX 2060 SUPER 8GB RAM: 16GB DDR4 OS: Windows 10 Enterprise IoT LTSC 2021
    18 points
  21. This is another fresh mod from OutRun2006Tweak's fork (huge thanks to the whole OR2 community) with many fixes, features, enhancements and full Force Feedback Engine : UI can now scale to different aspect ratios without stretching (1920x1080 default) Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in Lens flare effect now loads from correct path without needing to change game files Stage objects such as traffic cones now only disappear once they're actually off-screen Fixes certain effects like engine backfiring which failed to appear when using controllers Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track Reflection rendering resolution can be increased from the default 128x128 Restores the car base shadow from the C2C console ports, which was missing on PC for some reason Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused REDUX v1.1 : Major FFB improvements based on cross-implementation research: - Remove 30Hz throttle, update forces every frame (60Hz) - Dual-rate EMA smoothing: fast attack (0.25) for corner entry, slow decay (0.10) for release - SAT inverted-U curve: linear below 70% lateral G, drop-off above for understeer warning - Sine wave synthesis replacing square waves for rumble (30Hz), tire slip (22Hz), engine (15Hz) - Soft saturation via tanh() instead of hard clamp preserves force detail - Slew-rate limiter (2000 LSBs/frame) with bypass for crash impulses and gear shifts - Reduced steering multiplier (0.35->0.12), force cap (0.20->0.12), deadband (500->200 LSBs) Configuration ([FFB] section in OutRun2006Tweaks.ini) [FFB] DirectInputFFB = true ; Master enable FFBDevice = -1 ; -1 = auto (first haptic device) FFBGlobalStrength = 1.0 ; 0.0 - 2.0 FFBSpringStrength = 0.7 ; Center spring multiplier FFBDamperStrength = 0.5 ; Damper multiplier FFBSteeringWeight = 1.0 ; Cornering force multiplier FFBWallImpact = 1.0 ; Collision jolt multiplier FFBRumbleStrip = 0.6 ; Surface rumble multiplier FFBGearShift = 0.3 ; Gear shift kick multiplier FFBRoadTexture = 0.2 ; Road texture vibration multiplier FFBTireSlip = 0.8 ; Tire slip feedback multiplier FFBWheelTorqueNm = 0.0 ; 0 = auto-detect from wheel name FFBInvertForce = false ; Reverse force direction REDUX v1.0 REDUX v1.1 Unpack & replace this .zip for Windows 7 users (whole patching process before starting the game takes up 10 to 20 seconds, please be patient) Important: Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (even if you already have it installed please try installing it again) NOTE : no FFB supports in WIN7 but Xbox/DS4 supported. v1.1 : https://www.mediafire.com/file/e581ge3rb7ng3lj/OutRun2006+Coast+2+Coast+(WIN7).7z/file
    17 points
  22. 17 points
  23. the patch & dll from TP discord are already applied. https://pixeldrain.com/d/KDvQSrCh
    17 points
  24. This is a another PC port of the famous arcade game heavily patched and optimized to give an arcad'ish feel at full speed. Both Keyboard / Dpad active. ESC = Test menu (you can bind & assign your keys / Ds4 dpad) Enter = Coin / Select See menu for all assigned def keys option. This one uses a different ForceExclusiveFullscreen (for those who had troubles with standard Fullscreen) + bezel
    16 points
  25. Files automatically expire after 7 days. Use and configure Spice2x (x64) : https://www.mediafire.com/file/cxnnjeb5gxlcjyb/spice2x-25-03-25.zip/file Note : If audio doesn't play, try making a backup and deleting VirtualSurroundNative.dll from game/MFGClient_Data/Plugins/x86_64
    16 points
  26. Here is the plugin that makes Wicked Tuna playable! Install Bepinex x64 like normal since this is Unity based. Read the readme txt file for more installation instructions and controls. This supports keyboard and Xbox controllers. The plugin will also be posted on the Emuline discord for more access. Enjoy playing Wicked Tuna! WickedTuna BepInEx Plugin.7z
    16 points
  27. Tekken Tag Tourmanent 2 (vanilla) https://akirabox.com/qLQ3665xE319/file https://multiup.io/fr/mirror/7ab0df83b16a51a08a53b874b21911c0 All Files are updated in the very 1st post
    16 points
  28. info here : click Me Another shit tickets Lightgun game : https://transfer.it/t/U4kFqQkTgZ6K Don't ask any support right now, just wait as usual...
    15 points
  29. Maybe a nice gift from Santa Namco could arrive for Christmas ... Pcxs2 2x6 fork
    15 points
  30. Standalone, ready to play version: https://pixeldrain.com/d/nQYj2zDS -credits to bigdenny for the dump, and retrofan for making the bepinex plugin and getting it working! NOTE: This is configured as an x86 game, and will not be supported by Teknoparrot. They chose to use the x64 files, so you'll have to find those on your own, and I will not provide help in converting it. X-Input controls listed in the readme. Rumble supported. Forgot to include keyboard ESC quits the game.
    15 points
  31. My original comment was not intended to start any drama. I was merely pointing out that the original link was missing files. Having clean & complete dumps helps save issues & confusion. If someone uploads a dump, but it has missing or added files so it works with loader X, might mean that dump won't work with loaders Y or Z. If it's just a clean dump, then people can add or delete whatever files for whatever loader they want. So with that said, here are two links to the complete dump. No files from Argon/Demulshooter are included. This first link has all game & shell files with the exception of the backup folder being removed since it is not required for gameplay whatsoever, and eliminates about 7GB from the full version to save hard drive space. https://gofile.io/d/asJl53 This second link is for ONLY the backup folder for those who want the full dump of the game. Extract so the backup folder is beside the shell, GameData, launcher, etc. folders https://gofile.io/d/APQMSd
    15 points
  32. TMNT Arcade more mirrors, more people happy (original files): TMNT Arcade Repacked with all files already installed Ready to Play with TP : -BIG CREDITS TO 00C0FFEE TO FIX THE GAME FROM TEKNOPARROT DISCORD- (TPPlugin v1.2 : added outputs) NEW VERSION ! Fix source : https://discord.com/channels/284830696860680192/539568423999504384
    15 points
  33. Video signal digitally captured using a Domesday Device and reversed in Xvid format. Make sure you have Xvid codecs installed to avoid video loading issues. The emulator is very primitive and the audio part is missing, although it is developed in FreeBasic it is not so bad. We hope to see it soon emulated in Daphne/Singe (which partially supports roms) or in Mame. All information is contained in the Readme file.
    14 points
  34. Today 20/11/2025, JConfig turns 9 years old ! Some anniversary updates have been made; I wish I could have done more, but more games will be added over time. It's an honor to be part of this community ..so many good people, so many friends made.. For now, enjoy and have fun! - Tomb Raider, Robin Hood added. - Senninha added ( All credits to Ducon ). - All shooting games have been recompiled, raw input improvements. - Some emulators that used xinput1_4.dll have been recompiled and changed to xinput1_3.dll or xinput9_1_0.dll. - Crosshairs have been added to Silent Hill and Block King. - Lethal Enforcers 3 has added a second screen for p2 players, eliminating the need for a second monitor. - Time Crisis 5, additional notes in readme.txt. - Teenage Mutant Ninja Turtles and Nerf, plugins recompiled, forcing the original resolution For NVidia cards, check the misc folder. - apm3_config v1.6: - Support for the new Virtua Fighter 3tb game - Support new versions of Punch&Jump Milk Chan - RConfig v1.3: - Sega Racing and Sonic All Stars have had their graphical errors fixed - Added support for Guilty Gear REVELATOR ( Thanks to Emulatci ) - JConfig: iDmacX x86 v2.1 - Yatagarasu graphical errors fixed ( Thanks to Pandemonium ) https://vikingf1le.us.to/f/0ts3cdwdUI (archive all-in-one) PWD: 123 All in post #1 (separate)
    14 points
  35. This is a private build released in 2019 and to date I believe it is the most recent compared to the last public wip of 2018 https://www.mediafire.com/file/82xqs2hbnwugxxh/demul_2019.7z/file
    14 points
  36. Golden Tee 2013 v 08.05.09 : (check if this dump is good and confirm if it does work without any problem thx)
    14 points
  37. A little known and previously un-dumped Taito Type X game developed by Sega in 2013. https://web.archive.org/web/20130430183711/http://k-on.indexweb.jp/index.html https://www.siliconera.com/five-years-k-back-new-music-game/ I'm merely the messenger, and the real credit goes to the dedicated members of The Dumping Union.
    14 points
  38. [Arcade PC] Hypseus Singe: Dragon's Lair Reconstructed Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe Discord:https://discord.hypseus.net Download: Dragon's Lair Reconstructed zrom Download: Structure Optional LED created by Rhikki About this version: Based on Karis Dragon's Lair work for Singe, this is the Blu-ray version of Dragon's Lair, upscaled and enhanced using HitPaw video enhancer. Some scenes have been restored / modified by hand, frame by frame using Wondershare Filmora 13 to extract frames, Jasc Paint Shop Pro 9 to edit frames manually, is a free program I have been using for over 20 years, that’s how I crop, layer, copy and paste pieces together. Here are some of the changes I made: Many other fixes, like sounds from scene overlapping other scenes, unfinish scene endings, noise glitches etc.... New on this release: Level 33 - Pot of Gold, it will play normal on difficulty set up to easy, on normal difficulty, there will be random turns when Dirk is running away from the Lizard King. This is still a work in progress, this is a stable release, please report any bugs or leave suggestions. Dragon's Lair (USA) - LaunchBox.bat
    13 points
  39. Most likely will be added to JConfig and/or Teknoparrot in the near future. Should be completely ready to play once it's added to either, if not this link will be updated as necessary.
    13 points
  40. Dragon’s Lair II: Time Warp Reconstructed Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe Discord:https://discord.hypseus.net Download: Dragon's Lair II: Time Warp - Reconstructed Optional Downloads: Download: Language Pack Download: Structure Optional LED created by Rhikki About this version: Based on Karis Dragon’s Lair II: Time Warp for Singe, this is the Blu-ray version of Dragon’s Lair II, upscaled and enhanced using HitPaw video enhancer. Some scenes have been restored / modified by hand, frame by frame using Wondershare Filmora 13 to extract frames, Jasc Paint Shop Pro 9 to edit frames manually, is a free program I have been using for over 20 years, that’s how I crop, layer, copy and paste pieces together. New to this version: Spawning and Game Over Scenes. Treasures: During the course of the game, Dirk must find and collect "treasures" in order to reach Mordroc. In this version, like the Director's Cut version of the game, gathering all the treasures offers an alternate, shorter and easier second-to-last stage. Settings: Press 9 for game settings (they only can be changed before game begins) - Easy Mode: No Mirrors levels - Normal Mode: Random Mirror levels. - Hard Mode: Only Mirror levels will play. Gameplay: Game has 8 Levels (9 with Director’s Cut extra ending) – each level is divided into scenes, if Dirk dies, he will start at the beginning of the scene. Once a Treasure is collected, Dirk won’t have to collect it again in the event of death. Alternative moves have been added to the game, this ones will not show ( Directional Arrows). Note: this is a beta release.
    13 points
  41. Target Bravo Red Blood *patch* https://www.mediafire.com/file/7wjisxc9kdwco7d/TB_BloodFix.zip/file ps : may not work at all resolutions, tested in native & 1080p
    13 points
  42. ➖➖➖➖➖➖➖➖➖ 🔹🔷 Massive News! 🔷🔹 ➖➖➖➖➖➖➖➖➖ IN A WORLD… where gaming history teeters on the brink of oblivion… One legendary machine is about to rise from the shadows… ➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 The Sega Mega Laserdisc 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖ Long thought lost… now within our reach. But to truly understand its legacy, you need to know the story of the Pioneer LaserActive — a $2,000+ technical masterpiece that only the wealthy could afford. Debuting in October 1993 to compete with the 3DO, this $700 base unit could do it all: Play music, games, karaoke, interactive software, and over 7,500 movies with unmatched picture quality. Run massive Laserdiscs — the precursor to the DVD — powering arcade legends like Dragon’s Lair and Space Ace. Use the $350 Laser Karaoke pack with mixer and mic to sing along to over 250 titles. The system’s power came from add-on LD-ROM packs: Mega-LD Pack (with Sega): Play 8” and 12” Mega-LD discs, Sega CDs, Genesis carts, and CD+G discs. Came bundled with Pyramid Patrol and a 4-in-1 Sega classic collection (Revenge of Shinobi, Golden Axe, Streets of Rage, Columns). LD-ROM² Pack (with NEC): Play LD-ROM² discs, NEC CD-ROM², Super CD, HuCard games, and more. Bundled with Econosaurus and a 4-in-1 Hudson Soft classic collection (Gate of Thunder, Bonk’s Adventure, Bonk’s Revenge, Bomberman). Only a handful of extra games were made — including Space Berserker, High Roller, Vajra, and Manhattan Requiem — now holy grails among collectors. ➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Videogame Esoterica 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖ Videogame Esoterica has ignited the hunt: ➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Witness The Legends Reborn 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🎯 Space Berserker: 🎯 Pyramid Patrol: 🎯 Vajra: 🎯 Vajra 2: 🎯 Hi Roller Battle: 🎯 Ghost Rush!: 🎯 Pioneer LaserActive Special: This isn’t just preservation… This is a rescue mission. And the clock is ticking. Join the hunt. Save the games. Make history. 💿 Space Berserker: https://archive.org/compress/megald-space-berserker-peasu1003-2025-08-10 Rocket Coaster: https://archive.org/compress/megald-rocket-coaster-peasu5013-2025-08-10 Pyramid Patrol: https://archive.org/compress/megald-pyramid-patrol-peasu5001-2025-08-10 Myst B2 Prototype: https://drive.google.com/open?id=1oxuW5Z0auBE2nfiXttQR5svX5oxvqe19 Pioneer LaserActive Japan BIOS v1.01 and v1.05: https://archive.org/compress/pioneer-laseractive-japan-bios-v1.01-v1.05 Special Fork of Ares: https://drive.google.com/uc?id=1XbynGXgIBz5nbOjvXw0hu-de7-lYGF34
    13 points
  43. Taiko no Tatsujin Kimidori Version (SBWY 13.01) https://multiup.io/fr/mirror/1458e460a25aa0f3e474358f954e9cc4 Taiko no Tatsujin Momoiro Version (SBWY 20.01) https://multiup.io/fr/mirror/dc0ededb7250bf53dcb3eae846127e9f Taiko no Tatsujin Red Version (SBWY 10.01) https://multiup.io/fr/mirror/afac1b7c63f11fa5486596c5febb2a05 Taiko no Tatsujin Sorairo Version (SBWY 09.04) https://multiup.io/fr/mirror/7bc8340cf9347b4f632b6524341ff5c4 Taiko no Tatsujin White Version (SBWY 11.01) https://multiup.io/fr/mirror/ddc29ad0af075bbaa1e61f37fee2dca0 Taiko no Tatsujin Yellow Version (SBWY 10.01) https://multiup.io/fr/mirror/21a7249046d428450ae2c3573ca13a95 ... more to come when ready 2 play
    13 points
  44. Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file
    12 points
  45. Mission 3 Unlocked standalone version mission unlocked https://www.mediafire.com/file/7cl4s59qdiuxla8/Assembly-CSharp.7z/file standalone version mission unlocked & french language https://www.mediafire.com/file/uu3khleacausx6b/Assembly-CSharp-FR.zip/file
    12 points
×
×
  • Créer...