juice Posté(e) le 7 mai Posté(e) le 7 mai (modifié) this is my bat file , where would i put this info thanks, newbie with this stuff  @echo off setlocal set "targetFolder=%~dp0cxbxr\reshade-shaders\Textures\SweetFX" del /f /q "%targetFolder%\Layer.png" copy /y "%targetFolder%\OllieKing.png" "%targetFolder%\Layer.png" >nul start "" TeknoParrotUi.exe --profile=OllieKing.xml --startMinimized endlocal Exit Modifié le 7 mai par juice
Arcadeguy781 Posté(e) le 7 mai Posté(e) le 7 mai (modifié) I wonder if theres a command that you can add that changes it back to all cores automatically? Modifié le 7 mai par Arcadeguy781
animal59 Posté(e) le 7 mai Posté(e) le 7 mai (modifié) normalement au relancement de l emulateur l utilisation de tout les coeurs se retablie automatiquement si vous lancer pas la commande je supose  Modifié le 7 mai par animal59
Arcadeguy781 Posté(e) le 7 mai Posté(e) le 7 mai (modifié) 1 hour ago, animal59 said: normalement au relancement de l emulateur l utilisation de tout les coeurs se retablie automatiquement si vous lancer pas la commande je supose  I totally forgot about that. Im curious if Reaver could add that to the beta.ini file? Modifié le 7 mai par Arcadeguy781
hippopippo Posté(e) le 7 mai Posté(e) le 7 mai To test the actual influence of affinity on the cores I compiled 3 different versions that have 1, 2, all cores activated natively so you can test your CPU (possibly Intel) and report :  Extract the files into the cxbxr folder of Teknoparrot and USE this version for TESTING purposes ONLY (1 version at a time)  1 Core (CPU 0)  https://www.mediafire.com/file/xkubcn3odabu1f7/Release-1.7z/file  2 Cores (CPU 0 + CPU 1)  https://www.mediafire.com/file/aju1m5gzlgyzhgg/Release-2.7z/file  ALL Cores available   https://www.mediafire.com/file/f002vrvatwt6gbz/Release-All.7z/file 4
juice PostĂ©(e) le 8 mai PostĂ©(e) le 8 mai here is a bit of feedback with your builds ,  tp with cbxr normal build ollie king 7 fps tp with cbxr 1 core cpu 0 ollie king 60fps couple of drops tp with cbxr 2 core cpu 0 cpu 1 ollie king 23 fps  myspecs i7 3770k win 10 gtx 1050ti tp latest build  thanks    Â
hippopippo Posté(e) le 8 mai Posté(e) le 8 mai You have not a performing specs but this is good enough to confirm 1 core option is the best choice for cxbx 1
Arcadeguy781 PostĂ©(e) le 8 mai PostĂ©(e) le 8 mai So, in process lasso, I should set it to one core for everything or just for Ollie King and WMMT?Â
Nodoyuna Posté(e) le 8 mai Posté(e) le 8 mai (modifié) On 5/7/2026 at 8:06 PM, hippopippo said: To test the actual influence of affinity on the cores I compiled 3 different versions that have 1, 2, all cores activated natively so you can test your CPU (possibly Intel) and report :  Extract the files into the cxbxr folder of Teknoparrot and USE this version for TESTING purposes ONLY (1 version at a time)  1 Core (CPU 0)  https://www.mediafire.com/file/xkubcn3odabu1f7/Release-1.7z/file  2 Cores (CPU 0 + CPU 1)  https://www.mediafire.com/file/aju1m5gzlgyzhgg/Release-2.7z/file  ALL Cores available   https://www.mediafire.com/file/f002vrvatwt6gbz/Release-All.7z/file I only tested WMMT1 and 2 so far and the results are amazing If you saw my messages in TP Discord, I had problems with these two games, as they crash everytime I play them I've just test your builds (only for these two games): 1) Normal TP version: WMMT2 works great. WMMT1 has lots of frame stutter. Both crash 2) Beta#16 version: Same results. No crash 3) Your #1 version (1 core): Both runs fine. No crash. Audio stutters on WMMT1. Car is more difficult to control because of this (I think) 4) Your #2 version (2 cores): Absolutely perfect. No crash. No audio or video stutters. Car control is perfect  So, second version is the best for me (2 cores) I will test the rest of the games too, of course I hope this "two cores" version will be applied to the "official" TP version by default Great work, thanks a lot!  Modifié le 8 mai par Nodoyuna
Arcadeguy781 Posté(e) le 8 mai Posté(e) le 8 mai 8 minutes ago, Nodoyuna said: I only tested WMMT1 and 2 so far and the results are amazing If you saw my messages in TP Discord, I had problems with these two games, as they crash everytime I play them I've just test your builds (only for these two games): 1) Normal TP version: WMMT2 works great. WMMT1 has lots of frame stutter. Both crash 2) Beta#16 version: Same results. No crash 3) Your #1 version (1 core): Both runs fine. No crash. Audio stutters on WMMT1. Car is more difficult to control because of this (I think) 4) Your #2 version (2 cores): Absolutely perfect. No crash. No audio or video stutters. Car control is perfect  So, second version is the best for me (2 cores) I will test the rest of the games too, of course I hope this "two cores" version will be applied to the "official" TP version by default Great work, thanks a lot!  Maybe Reaver will add it to the beta.ini file 1
hippopippo Posté(e) le 8 mai Posté(e) le 8 mai 2 cores (CPU 0+1) is standard standalone too (old classic) so for some cpu has better performance, but lots of users (90%) reported 1 core version as the winner .. mine is just a test not a definitive solution .. more to come 2
lords Posté(e) dimanche à 10:15 Posté(e) dimanche à 10:15 (modifié) Working with the older DXVK: v2.0 Vulcan dll's (Compiled for 32) they seem to work better than the files in cxbxr. so place these next to the cxbx.exe in TP cxbxr folder. they will take over. They also Leave a Log In the cxbxr Folder.  It might glitch here and there until it loads and converts the vulcan shader files. check out virtua Cop 3 with these. you will be surprised. Also Ollie King and Outrun. you Can Also Set Your Video In Video settings.   HERE Modifié dimanche à 11:13 par lords 5
hippopippo Posté(e) dimanche à 12:03 Posté(e) dimanche à 12:03 those are the oldest proton experimental :  https://github.com/doitsujin/dxvk/releases/tag/v2.0
S.G.D Posté(e) dimanche à 19:28 Posté(e) dimanche à 19:28 9 hours ago, lords said: Working with the older DXVK: v2.0 Vulcan dll's (Compiled for 32) they seem to work better than the files in cxbxr. so place these next to the cxbx.exe in TP cxbxr folder. they will take over. They also Leave a Log In the cxbxr Folder.  It might glitch here and there until it loads and converts the vulcan shader files. check out virtua Cop 3 with these. you will be surprised. Also Ollie King and Outrun. you Can Also Set Your Video In Video settings.   HERE 👍 1
RetrnArcGamer35 Posté(e) lundi à 02:12 Posté(e) lundi à 02:12 (modifié) crazy taxi high rollers is somewhat playable on the other stages with those .dlls but still have the graphical issues. i was actually shocked im like no way. lol Modifié lundi à 02:14 par RetrnArcGamer35
lords Posté(e) lundi à 05:06 Posté(e) lundi à 05:06 (modifié) 2 hours ago, RetrnArcGamer35 said: crazy taxi high rollers is somewhat playable on the other stages with those .dlls but still have the graphical issues. i was actually shocked im like no way. lol Thanks. you can also do the CPU trick. to get rid of graphical errors .Worked in outrun for me. didn't try Crazy taxi as of yet with the CPU trick. I was just to happy that it was playable. Ollie king was slow on San Francisco, but worked good on London. with small graphical stuff.(fastest i seen it yet). lol Modifié lundi à 05:07 par lords 1
hippopippo Posté(e) lundi à 17:42 Posté(e) lundi à 17:42 While waiting for the dx9 -> dx11 porting to be completed, I have reworked and compiled this d3d9.dll which should bring improvements in shader rendering by having integrated the non-native refresh rate emulation option.  Place it inside cxbx folder & have fun.  https://www.mediafire.com/file/bik5856ix7u7sfq/d3d9-dxvk.zip/file   12
hippopippo Posté(e) hier à 14:15 Posté(e) hier à 14:15 The beast is back !  Silently but steadily the development of this increasingly powerful emulator continues . . .  - Experimental DX11 standalone porting - New Backend_D3D11_PixelShader - New Backend_D3D11_VertexShader - Totally reworked nv2a refactor - PRAMDAC FP_HDISPLAY_END / FP_VDISPLAY_END as the definitive reference for the Xbox display resolution - 60 fps rocking stable  ... many more to come !  Here's Virtua Cop 3 in action with full D3D11 backend code (pixel/vertex shader management, JIT selection, interpreter state upload) :   9
Arcadeguy781 Posté(e) hier à 17:16 Posté(e) hier à 17:16 3 hours ago, hippopippo said: The beast is back !  Silently but steadily the development of this increasingly powerful emulator continues . . .  - Experimental DX11 standalone porting - New Backend_D3D11_PixelShader - New Backend_D3D11_VertexShader - Totally reworked nv2a refactor - PRAMDAC FP_HDISPLAY_END / FP_VDISPLAY_END as the definitive reference for the Xbox display resolution - 60 fps rocking stable  ... many more to come !  Here's Virtua Cop 3 in action with full D3D11 backend code (pixel/vertex shader management, JIT selection, interpreter state upload) :   Are you able to share the DX11.dll file you have, or is it still being worked on?
hippopippo Posté(e) hier à 17:21 Posté(e) hier à 17:21 it's not "a dll" but it's the whole emulator that I rebuilt and yes, it's wip 6
lords Posté(e) hier à 19:35 Posté(e) hier à 19:35 (modifié) Vcop3 and hotd3, are the least of the issues. plus both are ported non Chihiro also.lol 5% issues. comparing them to the ones that glitch right off the bat plus the pixel/shader loss. crazy taxi high roller.gundam.P then we are seeing something. lol Good Jpy. but, just saying. Modifié hier à 20:40 par lords
Arcadeguy781 PostĂ©(e) il y a 1 heure PostĂ©(e) il y a 1 heure On 5/19/2026 at 3:35 PM, lords said: Vcop3 and hotd3, are the least of the issues. plus both are ported non Chihiro also.lol 5% issues. comparing them to the ones that glitch right off the bat plus the pixel/shader loss. crazy taxi high roller.gundam.P then we are seeing something. lol Good Jpy. but, just saying. CT3's issues probably can't be fixed with this dx9.dll plugin.Â
lords Posté(e) il y a 1 heure Posté(e) il y a 1 heure (modifié) 14 minutes ago, Arcadeguy781 said: CT3's issues probably can't be fixed with this dx9.dll plugin. That was the whole reason for the dll's. you get that kind of a circle with the seconds counting. only thing missing is crosshairs. (which you can setup with reshade and overlays. Need to see in them other games to stop the ."vertex explosion," "spiking," . which dx9, and vulcan can't do. i call it, puppet strings. not a vsync issue either. Awesome stuff.Btw hippopippo. ) Modifié il y a 1 heure par lords
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