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[Emu] Dolphin 5.0 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)


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On 10/27/2023 at 11:42 PM, mamefan2018 said:

so , I think it might be the build ...if u r using an older one try the latest build and if it works for u that we can confirm that this is the problem.

 

I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?).

 

On 10/27/2023 at 10:44 PM, murray said:

The fix that stops the game from hanging at game over is working on both version, it seems there might be another issue with the reloading of card after playing a game.
going to try a few different iso

 

It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above.

 

$New MKGP2 USA Card Save Hang Fix
0x80249958:dword:0x38000000
0x8024995c:dword:0x980da504
0x80249960:dword:0x980da509
0x80249964:dword:0x480000ac

 

 

Edited by ducon2016
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19 hours ago, ducon2016 said:

 

I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?).

 

I'm not really sure why it started working for me after I used the newer build .. on the other build it loaded an empty card with the "no card" option automatically picked ..but I only tried it a couple of times on the new build maybe if i played more, I will get the same error like the older build ..

 

19 hours ago, ducon2016 said:

 

It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above.

 

$New MKGP2 USA Card Save Hang Fix
0x80249958:dword:0x38000000
0x8024995c:dword:0x980da504
0x80249960:dword:0x980da509
0x80249964:dword:0x480000ac

 

 

I quickly tried this patch on the older build (since I know it never worked on that one) .. and it seems to be working on that build , I only tried it a couple of times but it seems to be working fine ..

I even applied the same method to the Japan version and it worked fine .... so I guess this is a better patch for MKGP2 .

it's weird that MKGP works perfectly fine with the older patch , even though most of the code handling the card is identical in both games .

 

 

Edited by mamefan2018
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9 hours ago, mamefan2018 said:

I quickly tried this patch on the older build (since I know it never worked on that one) .. and this patch seems to be working on that build , I only tried it a couple of times but it seems to be working fine ..

I even applied the same method to the Japan version and it worked fine .... so I guess this is a better patch for MKGP2 .

it's weird that MKGP works perfectly fine with the older patch , even though most of the code handling the card is identical in both games .

 

Thank you, I will update my patch above. Is it possible to share an all in one .ini for MKGP2 JP like I did for USA?

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7 hours ago, ducon2016 said:

 

Thank you, I will update my patch above. Is it possible to share an all in one .ini for MKGP2 JP like I did for USA?

 

here r the patches u need for the JP version

 

Slowdown Fix (JPN)

04086768 60000000

 

Link Check Skip (JPN)

0402ebcc 60000000

 

Unlimited Card (JPN)

040A0910 60000000

 

Card Save Hang Fix (JPN) (based on the patch u did for the US version)

 

04249f60 38000000
04249f64 980da504
04249f68 980da509
04249f6c 480000ac

 

 

oh and one important thing u need to know ..both games share the same ID ..so if u start the JPN version after playing the US version it will overwrite any test menu settings and the cards r not compatible(u need to rename the US card and create a new one for the JPN version) .. the best way to handle this is to have 2 portable triforce setups .

 

 

Edited by mamefan2018
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On 5/11/2023 at 7:36 AM, CARPnadamas said:

Hello..to facilitate your work here I leave you to download the games you are missing..you just have to change the extension from .bin to .iso

https://archive.org/download/triforce-roms/Extracted Disc Images (Decrypted)/

 

Howdy all, I'm a bit late to this party as I've only just, in the last few days, upgraded from Windows 7 to windows 10.

 

I've obtained the F-Zero AX D & E BIN files from the above link and converted them to ISOs. There's no tick box option in the 'patch' tab to bypass the 'motor initialising' screen on either and I keep getting stuck on it. I thought I read somewhere else that the D and E ISOs were pre-patched? I've looked back through the thread to see if there's something I need to do to manually add the patches in myself but I can't find anything (I must admit I haven't gone through every single page - this thread's bloody huge!).

 

Can someone tell me what I need to do to get past this bloody 'motor initialising' screen please!

 

Edited: The original link in this thread to download the emulator doesn't work anymore BTW, I got mine directly from Crediar's Github page. I don't know if that makes any difference or not?

 

https://crediar.dev/crediar/tools/-/blob/main/dolphin/dolphin_tri_x64.rar


image.png.d818c25b18eb29409c84628e1ec101cc.png

Edited by MrThunderwing
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Edit: NVM - I tried an earlier build someone else linked to further back in the thread and it's working now (phew).  Looks like the newest builds have got some issues. I'm still interested in finding out what the patch codes are for the D and E ISOs so I can manually add them in, if anyone could share them with me please.

 

(original post)

Okay, going back further in the thread I found a code to patch the revision C ISO, which I did and was finally able to get in game properly - but the graphics are absolutely fucked once I do, it looks like the old buggy Triforce build that ran AX about 10 years ago. I can navigate through the menus OK, but once in game proper the controls do nothing. I tried running in Direct 3D and OpenGL and they both look the same. Uggh, this game's proving to be a real ballache to get working properly... Any help on this gratefully received!

 

(apologies for the double post)

 

image.png.eb52b099032cbc9abf70899cdb121cc0.png

image.png.e96edc81ac1094b4a05025e7453f95b0.png

Edited by MrThunderwing
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11 hours ago, MrThunderwing said:

Edit: NVM - I tried an earlier build someone else linked to further back in the thread and it's working now (phew).  Looks like the newest builds have got some issues. I'm still interested in finding out what the patch codes are for the D and E ISOs so I can manually add them in, if anyone could share them with me please.

 

(original post)

Okay, going back further in the thread I found a code to patch the revision C ISO, which I did and was finally able to get in game properly - but the graphics are absolutely fucked once I do, it looks like the old buggy Triforce build that ran AX about 10 years ago. I can navigate through the menus OK, but once in game proper the controls do nothing. I tried running in Direct 3D and OpenGL and they both look the same. Uggh, this game's proving to be a real ballache to get working properly... Any help on this gratefully received!

 

(apologies for the double post)

 

image.png.eb52b099032cbc9abf70899cdb121cc0.png

image.png.e96edc81ac1094b4a05025e7453f95b0.png

https://crediar.dev/crediar/tools/-/commit/d42891d669b55fa78e24f61c54fd3c29eea48f25

 

you will find here the last build from march (15_03_2023) ... with this build u don't need any motor initialization bypass patches .

 

as for the graphical issues  right click "properties" under "game config tab" make sure that "enable FPRF" and "enable dual core" r checked ... if u still have issues try vulkan or direct3d 11 back-ends .

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Hi everybody.  I'm searching widescreen code for virtua striker 4 ver 2006 exp and fzero monster ride. 

 

And if possible to force the distant external view (not the far distant, the intermediate) in f zero monster ride with a gecko code?

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Il y a 20 heures, bucksoverfame a dit :

I’ve downloaded the F zero Monster Ride how exactly do I change the format to get it to be accepted for dolphin? I’ve tried and kept getting errors. I have the codes just can’t change the format. I have power ISO and 7zip

Hi, if you have take the download link in the previous page, you must extract the file and just rename the extracted file in iso

Edited by Nicolas88
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  • 2 weeks later...

Hi, having trouble with f zero. I can't exit the test menu. It boots into test modes calibration screen and when I go to exit the test menu. It brings me right back in the menu both in rev e and monster ride

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Thank you for this incredible work. I've been putting emulation of the Triforce aside lately.
I updated my Hyperspin set, I use rom mapping under rocketlauncher. Everything works well. I just have a problem with F-zero AX and mario kart gp2 Jap. For F-zero, everything works well for the monster ride. But for the others, I always get the "motor initializing" message. And for Mario kart GP2 Jap, he looks for the camera then there is an error message in Japanese... Does anyone have a clue? If you are struggling with Hyperspin/Rocketlauncher I can help.

Edited by shinobi68
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Il y a 12 heures, Zen_B7 a dit :

@shinobi68

You will need (Gecko) codes to patch those errors.

Not sure if all codes are on these pages, google.

https://forums.dolphin-emu.org/Thread-triforce-mario-kart-arcade-gp-2

Thanks for your help. But I already have entered Gecko codes. For all the others games it's ok, but not for f-zero AX (all versions)

Here is my SBGG.ini

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame_Enabled]
$Disable Motor Setup

[OnFrame]
$Disable Motor Setup
0x8023A0F4:dword:0x8016B4EC
0x8023A0F8:dword:0x8016B350

MK arcade GP 2(JAP) it's now ok. I just disabled the cam in the test menu mode 

 

Edited by shinobi68
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il y a 51 minutes, Zen_B7 a dit :

Thanks. I was using wrong Gecko codes. There is different codes for different revisions... I just don't have the code for revision C. But under Rocketlauncher, I can't use rom mapping to launch those games. It need a copy of dolphin with the correct ini for each games. So if I want to be able to launch all those revision under Hyperspin, I have to add each game in the wheels...

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame]

$Disable Motor Setup (Rev. D)
0x8024E034:dword:0x80180D5C
0x8024E038:dword:0x80180BC0

$Disable Motor Setup (Rev. E)
0x8024E4B4:dword:0x801812E8
0x8024E4B8:dword:0x8018114C


[OnFrame_Enabled]
$Disable Motor Setup (Rev. E)

 

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46 minutes ago, shinobi68 said:

Thanks. I was using wrong Gecko codes. There is different codes for different revisions... I just don't have the code for revision C. But under Rocketlauncher, I can't use rom mapping to launch those games. It need a copy of dolphin with the correct ini for each games. So if I want to be able to launch all those revision under Hyperspin, I have to add each game in the wheels...

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame]

$Disable Motor Setup (Rev. D)
0x8024E034:dword:0x80180D5C
0x8024E038:dword:0x80180BC0

$Disable Motor Setup (Rev. E)
0x8024E4B4:dword:0x801812E8
0x8024E4B8:dword:0x8018114C


[OnFrame_Enabled]
$Disable Motor Setup (Rev. E)

 

just use the latest triforce build (dolphin_tri_x64_15_03_2023) ...with this build u don't need any "motor initialization" bypass patches /gecko codes ...

 

Edited by mamefan2018
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Il y a 1 heure, mamefan2018 a dit :

just use the latest triforce build (dolphin_tri_x64_15_03_2023) ...with this build u don't need any "motor initialization" bypass patches /gecko codes ...

 

Hi, thanks for your help. I'm using 5.0-18171-dirty. I dont' know if this is the 15_03_2023 build, but all the links are broken, I'm afraid Big N strikes back. With my version it need patches. Without the patches I have the motor message. I use the C, D and E versions from "archive" source.

For Rocketlauncher, I just modified the module to copy the .ini file and the backup.bin before launching the games. All is perfect and I can choose between the different revisions.

Edited by shinobi68
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21 minutes ago, shinobi68 said:

Hi, thanks for your help. I'm using 5.0-18171-dirty. I dont' know if this is the 15_03_2023 build, but all the links are broken, I'm afraid Big N strikes back. With my version it need patches. Without the patches I have the motor message. I use the C, D and E versions from "archive" source.

For Rocketlauncher, I just modified the module to copy the .ini file and the backup.bin before launching the games. All is perfect and I can choose between the different revisions.

glad that everything is working fine for u ...

 

here is the last triforce build  in case u want to give it a try or anyone else needs it .

 

https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE

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il y a 16 minutes, mamefan2018 a dit :

glad that everything is working fine for u ...

 

here is the last triforce build  in case u want to give it a try or anyone else needs it .

 

https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE

Thanks, but I had the same version already (18171-dirty). I tried it from scratch with your file but have the same motor issue. I have to wait a long time to play. With the patch, it skip the motor initializing and I can play immediately

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21 minutes ago, shinobi68 said:

Thanks, but I had the same version already (). I tried it from scratch with your file but have the same motor issue. I have to wait a long time to play. With the patch, it skip the motor initializing and I can play immediately

they r all based on the same main branch build ... so all of them will appear as 18171-dirty.. the difference is with the latest one, it doesn't need a motor bypass patch ... yea it takes a few seconds to start but it works ...

I thought ur problem was that u get stuck on the "motor initializing " screen ... but yea if u want to speed things up, the patch simply skips the process and boots faster like the skip boot sequence checks I made for the mario kart games ... they r not needed for the game to work but it's a good way to speed things up .

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