RandomAccessGamer Posté(e) lundi à 22:32 Posté(e) lundi à 22:32 (modifié) Big Foot Crush v1.15 https://pixeldrain.com/u/2yCSH5dS No dongle is used for this game since it's Android based. It needs to be converted to Windows if it is ever to be playable. This game uses the Unity engine. The apk file can be extracted using 7zip. If you have a Big Foot Crush machine, download the zip file and extract the contents somewhere. Put the extracted contents into a USB drive and follow the instructions in the game's manual for restoring your arcade machine. Edit: After talking with a couple friends of mine, it may just be me having problems looking at my own Pixeldrain link without being logged in. Try the Pixeldrain link, and see if it works for you. If not, click the mirrored link below. Modifié il y a 17 heures par RandomAccessGamer 8
lords Posté(e) hier à 05:20 Posté(e) hier à 05:20 Big Foot Crush v1.15 mirrored Big Foot Crush v1.5 2
JoNB3x Posté(e) il y a 20 heures Posté(e) il y a 20 heures Awesome ! Now i will try to run it on an android device
jcstahl1 Posté(e) il y a 19 heures Posté(e) il y a 19 heures how about making it run in windows natively? lol very much a WIP that I may never finish. Just did it as a proof of concept. I may revisit it at some point. 3
hippopippo Posté(e) il y a 19 heures Posté(e) il y a 19 heures Windows and Android have only seven letters in common. Two totally different OS, environments, libraries and practically the basic concept of a linker is different ... *BUT* it is not so impossible to make it native by reversing and decompiling the code (there are many utilities on github )... I don't know how much all this is worth the ease of installing WSA on w10/w10 and playing them in less than 5 minutes (time necessary and often enough to make the game itself end up in the trash) 😄
jcstahl1 Posté(e) il y a 19 heures Posté(e) il y a 19 heures yep. just wanted to see if i could teach myself & learn how to do it. definitely not practical by comparison.
Coding Posté(e) il y a 4 heures Posté(e) il y a 4 heures hi guys, my first test to decompile https://mega.nz/file/h6J2HBSC#JvKe4pYA_OXO4ChrPa5Quzj-xLgjUfUyxZ9zNrYCsXo keys/ key 1 coin key w acell key a Left wheel key d Right wheel on editor key M enter test mode and Right arrow select options but on windows not work 2
scooby Posté(e) il y a 1 heure Posté(e) il y a 1 heure Excellent work, thanks for sharing with everyone. I can start the game and the controls are nicely working but there is no gameplay because all the obstacles are missing (see gameplay on the original machine here: https://www.youtube.com/watch?v=NdR-6noKEZI). I obtain the same graphics as JC shows above. Do you know why? It is a problem of decompiling or something else?
hippopippo Posté(e) il y a 1 heure Posté(e) il y a 1 heure I disabled I/O check so now the error doesn't appear anymore but I think it needs a bepinex module for gas/brake management as I don't see any acceleration during the race even though it spits flames ... anyway the game isn't the best and I have little free time to dedicate to it ... just replace and have fun https://www.mediafire.com/file/6z9fhgiboyqeyke/Assembly-CSharp.dll/file
Coding Posté(e) il y a 1 heure Posté(e) il y a 1 heure (modifié) Map0.ini From what I've analyzed, this game uses many records in .ini and .txt files, and these obstacles are instantiated from them. From what I've seen in the code, they should be the same in both network games. Modifié il y a 1 heure par Coding
scooby Posté(e) il y a 1 heure Posté(e) il y a 1 heure OK thanks for the explanation. Do you have an idea on how to activate them in game? @hippopippo Thnak youfor the modified dll. No more IO error now. And you are right, the gas button (w from the @Coding notes) doesn't work.
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