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Big Foot Crush v1.15 https://pixeldrain.com/u/2yCSH5dS

 

No dongle is used for this game since it's Android based. It needs to be converted to Windows if it is ever to be playable. This game uses the Unity engine. The apk file can be extracted using 7zip.

 

If you have a Big Foot Crush machine, download the zip file and extract the contents somewhere. Put the extracted contents into a USB drive and follow the instructions in the game's manual for restoring your arcade machine.

 

Edit: After talking with a couple friends of mine, it may just be me having problems looking at my own Pixeldrain link without being logged in. Try the Pixeldrain link, and see if it works for you. If not, click the mirrored link below.

 

BFC.jpg

Bigfoot-Crush-Flyer.jpg

Modifié par RandomAccessGamer
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Big Foot Crush v1.15 mirrored Big Foot Crush v1.5

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Windows and Android have only seven letters in common. Two totally different OS, environments, libraries and practically the basic concept of a linker is different ... *BUT* it is not so impossible to make it native by reversing and decompiling the code (there are many utilities on github )... I don't know how much all this is worth the ease of installing WSA on w10/w10 and playing them in less than 5 minutes (time necessary and often enough to make the game itself end up in the trash) 😄

 

 

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Excellent work, thanks for sharing with everyone.

I can start the game and the controls are nicely working but there is no gameplay because all the obstacles are missing (see gameplay on the original machine here: https://www.youtube.com/watch?v=NdR-6noKEZI).
I obtain the same graphics as JC shows above.

Do you know why? It is a problem of decompiling or something else?

Posté(e) (modifié)

image.png.ec22516560ece61ffe19522076e7e430.png

image.png.92810d17ce3afd4823482e3017c97114.png

Map0.ini

image.png.4e6fd7abff6bdcfa1fb1fa5df6df673a.png

From what I've analyzed, this game uses many records in .ini and .txt files, and these obstacles are instantiated from them. From what I've seen in the code, they should be the same in both network games.

Modifié par Coding

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