Ericg384 PostĂ©(e) le 13 aoĂ»t PostĂ©(e) le 13 aoĂ»t 1 hour ago, PolybiusExtreme said: You can try to disconnect all controllers and inputs that you donât need. I had control issues and that helped me. Thanks hereâs the problem itâs detecting my arcade board, so I have to unplug it for the game to work. This didnât happen in the first version. What changed, and is there any way to incorporate the old behavior into this one?
Ericg384 PostĂ©(e) le 13 aoĂ»t PostĂ©(e) le 13 aoĂ»t 13 hours ago, vic_vp said: Mystery encoder cant make an account cause of emuline for some reason so I relayed the message  But you originally wrote you cant even play the game even without the mod... so even a fresh install of the game you cant play thus game even with a mouse? If thats the case then you definitly have some other issue happening that has nothing to do with the mod or mystery encoder Hey Vic, could you pass this message along to Mystery Encoder itâs detecting my arcade board, so I have to unplug it for the game to work. This didnât happen in the first version. What changed, and is there any way to go back to the first game and how it detected controls?
vic_vp PostĂ©(e) le 13 aoĂ»t PostĂ©(e) le 13 aoĂ»t (modifiĂ©) 3 hours ago, Ericg384 said: Hey Vic, could you pass this message along to Mystery Encoder itâs detecting my arcade board, so I have to unplug it for the game to work. This didnât happen in the first version. What changed, and is there any way to go back to the first game and how it detected controls? This has nothing to do with mystery encoder tho... youll need to reach out to forever entertainment. If it was made the same as the first 1 then the patch would have been a simple copy and paste... Sadly its not. Mystery encoder is a random guy and doesnt work for these developers. You have a personal and unique situation, I dont have this issue on my build and I have several encoders such as a xinmo and 2 sjjx boards  What encoder do you have? Is it set to xoutput? Maybe in game settings make sure your in keyboard / mouse mode and not Xbox controller mode?  ModifiĂ© le 13 aoĂ»t par vic_vp
Ericg384 PostĂ©(e) le 13 aoĂ»t PostĂ©(e) le 13 aoĂ»t (modifiĂ©) 1 hour ago, vic_vp said: This has nothing to do with mystery encoder tho... youll need to reach out to forever entertainment. If it was made the same as the first 1 then the patch would have been a simple copy and paste... Sadly its not. Mystery encoder is a random guy and doesnt work for these developers. You have a personal and unique situation, I dont have this issue on my build and I have several encoders such as a xinmo and 2 sjjx boards  What encoder do you have? Is it set to xoutput? Maybe in game settings make sure your in keyboard / mouse mode and not Xbox controller mode?  I know he doesnât work for the developers  I was simply asking if, in his opinion, if itâs possible. Thatâs all. I just thought he might know more because heâs been in the game files where these controls are set, and since he made the mod for the first game, I figured heâd know what changed and what didnât. What an absolute mess this game is. Itâs not a big deal  Iâll just make a DevCon script to temporarily disable the USB. ModifiĂ© le 13 aoĂ»t par Ericg384
Team WildWolf Posté(e) le 13 août Team Posté(e) le 13 août Run away from this development studio in the future, they only make crappy ports 3
ark216 Posté(e) dimanche à 11:34 Posté(e) dimanche à 11:34 @argonlefou off screen reload does not seem to work. Is there any work around? I am using DS v 16.2 and Arcade MOD v 3.0.
argonlefou Posté(e) il y a 18 heures Auteur Posté(e) il y a 18 heures I'm using the same versions and offscreen reload works perfectly
JustinCredible81 Posté(e) il y a 13 heures Posté(e) il y a 13 heures I have the same problem as ark216 for some reason. Even if I point my Wiimote completely off the screen it registers it as a shot and not a reload. I am using Demulshooter 16.2 using an autohotkey script to run Demulshooter with the game. I also configured the arcade mod 3.0.  run DemulShooterX64.exe -target=windows -rom=hotdra run "The House of the Dead Remake.exe"
argonlefou Posté(e) il y a 7 heures Auteur Posté(e) il y a 7 heures There are half a dozen ways to make a Wiimote run as a lightgun with DemulShooter (touchmote, dolphin bar, etc ...) and it can be seen by DS either as a mouse or a gamepad...  If the Input Type of the plugin is correctly set as it should (Multiplayer to be compatible with DS), then the issue does not come from the game plugin, but from the way you're configuring your wiimote with DS
JustinCredible81 Posté(e) il y a 5 heures Posté(e) il y a 5 heures (modifié) 3 hours ago, argonlefou said: There are half a dozen ways to make a Wiimote run as a lightgun with DemulShooter (touchmote, dolphin bar, etc ...) and it can be seen by DS either as a mouse or a gamepad...  If the Input Type of the plugin is correctly set as it should (Multiplayer to be compatible with DS), then the issue does not come from the game plugin, but from the way you're configuring your wiimote with DS  I use mode 2 to where it's seen as a mouse. I have the same problem in HOTD 3 with your arcade mod. It's just me I don't use multiplayer. Should I use mode 4 anyway? I just realized I'm not even using Demulshooter with HOTD 3.  Google says I'm using the correct mode:  You cannot use Dolphin Bar Mode 4 for DemulShooter in one-player mode; instead, use Mode 2 (Game Controller Mode) for DemulShooter, as it functions as a mouse, which is necessary for one player. Some games and emulators, such as the PC version of The House of the Dead 4, can work with Dolphin Bar in Mode 4 using a third-party app like Touchmote. To play with DemulShooter in one-player mode, ensure your Dolphin Bar is set to Mode 2, and DemulShooter is correctly configured for the game you are playing. Modifié il y a 4 heures par JustinCredible81
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