ssphaneuf Posted December 5, 2019 Posted December 5, 2019 (edited) CHECK (AND THANKS ONLY) ON POST #2 Edited December 13, 2019 by 7zxkv fusion inter-post fail, check post 2 for original author 2
famawizard Posted December 10, 2019 Posted December 10, 2019 (edited) Coming NOW to your screens.... with video restored (but bad quality) and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) https://mega.nz/#!Jo12XAhD!OXXxeQ4BsIvAfhhjeFSvlagw_p8A54k0hzmYxSqV0Dk Good playing ;-) Edited December 21, 2019 by famawizard 17
Guest Hot buttered poodle Posted December 10, 2019 Posted December 10, 2019 3 hours ago, famawizard said: VIDEO TEASER Coming soon to your screens.... with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) https://mega.nz/#!N1dnkAQB!tZoxiX_WBM1FuiQbP3ECx8B7Z_OZpich2ip0bKREMWM first without mouse use, than, according my spare time, as the original ;-) Where did you get this at? I thought this was a unrealesed prototype.
stuart2773 Posted December 10, 2019 Posted December 10, 2019 Cant wait for this too. So funny at 01:14 in the video the soldier on the left has ripped his trousers and he checks his ass !!! Lol 1
famawizard Posted December 10, 2019 Posted December 10, 2019 1 ora fa, Hot buttered poodle ha scritto: Where did you get this at? I thought this was a unrealesed prototype. Yes, it was, but it tells a story and it's complete in the LD, so it was fairly easy to reconstruct the full game. Indeed, there were six planned levels, but in the LD there are nine, completed ones, so I put them in the game. :-) 1
Manson976 Posted December 10, 2019 Posted December 10, 2019 5 hours ago, famawizard said: VIDEO TEASER Coming soon to your screens.... with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) https://mega.nz/#!N1dnkAQB!tZoxiX_WBM1FuiQbP3ECx8B7Z_OZpich2ip0bKREMWM first without mouse use, than, according my spare time, as the original ;-) Awesome I was always hoping that some kind dude would give the public a chance to play this thanks fella 2
pablitox70 Posted December 11, 2019 Posted December 11, 2019 thank you famawizard, expecially to share your work 1
poiu Posted December 11, 2019 Posted December 11, 2019 congratulations for the commitment But if you don't implement a light gun, it doesn't make much sense 2
eproxy Posted December 12, 2019 Posted December 12, 2019 (edited) .. Edited December 14, 2019 by eproxy 1
melodical Posted December 12, 2019 Posted December 12, 2019 Amazing famawizard! I never thought this would ever be possible ! Thankyou so much for this! Your a hero, a gentleman and a legend for doing this! Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future? 1
emulor Posted December 12, 2019 Posted December 12, 2019 One more gem to put together the best Guns collection with ALG.THANK YOU! 1
melodical Posted December 13, 2019 Posted December 13, 2019 (edited) How do you aim without a gun and sensor to play can you configure it? Can you turn on crosshairs for mouse play like Mad Odg Mcree? thanks again! Edited December 13, 2019 by melodical
torostanco Posted December 13, 2019 Posted December 13, 2019 beautiful melodical observation with viewfinder and mouse and more arcade famawizard will know how to modify it for sure
famawizard Posted December 13, 2019 Posted December 13, 2019 (edited) As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process. There are three different ways to identify targets: 1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...); 2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter); 3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2 I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming. Croos your fingers and let me use my (few) spare time... Oh, the processes are divisible among many peoples (one per level, or one per segment) without coding abilities ;-) Edited December 13, 2019 by famawizard
torostanco Posted December 13, 2019 Posted December 13, 2019 thank you famawizard for your commitment in laser games arcade
ssphaneuf Posted December 14, 2019 Author Posted December 14, 2019 Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project.
Team 7zxkv Posted December 14, 2019 Team Posted December 14, 2019 Il y a 2 heures, ssphaneuf a dit : Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project. impossible sinon on le ferait,, je pense que ce qu'il y a d'indiqué est très clair.
ssphaneuf Posted December 14, 2019 Author Posted December 14, 2019 19 minutes ago, 7zxkv said: impossible sinon on le ferait,, je pense que ce qu'il y a d'indiqué est très clair. Understood.
juice Posted December 14, 2019 Posted December 14, 2019 wow thanalot for your time mate cant wait for the future bits and pieces ,platoon wow 1
Guest Hot buttered poodle Posted December 15, 2019 Posted December 15, 2019 Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks.
famawizard Posted December 15, 2019 Posted December 15, 2019 1 ora fa, Hot buttered poodle ha scritto: Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks. ??? The video is 720x480, the script render the screen in 1600x1200
Guest Hot buttered poodle Posted December 15, 2019 Posted December 15, 2019 (edited) 4 hours ago, famawizard said: ??? The video is 720x480, the script render the screen in 1600x1200 Figured it out...nevermind. Edited December 16, 2019 by Hot buttered poodle
melodical Posted December 16, 2019 Posted December 16, 2019 Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either * mouse controls * gun controllers * controls for either 4:3, 16:9 ratio * crosshairs You prevously said: On 13/12/2019 at 6:02 PM, famawizard said: As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process. There are three different ways to identify targets: 1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...); 2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter); 3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2 I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming. Croos your fingers and let me use my (few) spare time... Oh, the processes are divisible among many peoples (one per level, or one per segment) without coding abilities ;-) For idiots like me could you explain how i can do the above? Thanks again for the release, much appreciated
famawizard Posted December 16, 2019 Posted December 16, 2019 50 minuti fa, melodical ha scritto: Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either * mouse controls * gun controllers * controls for either 4:3, 16:9 ratio * crosshairs You prevously said: For idiots like me could you explain how i can do the above? Thanks again for the release, much appreciated You can only wait some programmer (like me) has the time to implement mouse control (which is equivalent to light gun). 👍😁 2
Guest trouby Posted December 17, 2019 Posted December 17, 2019 wow incredible graphics it has, life like almost as if i was back in the 1980's though.😅
famawizard Posted December 18, 2019 Posted December 18, 2019 Utilities finalized and mouse/light gun implemented. I finished coding/modifying level1... a bit of patience for the full game ;-) 2
famawizard Posted December 18, 2019 Posted December 18, 2019 (edited) Il 12/12/2019 Alle 03:12, melodical ha scritto: Amazing famawizard! I never thought this would ever be possible ! Thankyou so much for this! Your a hero, a gentleman and a legend for doing this! Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future? Yes, five or six ;-) ... in the meanwhile, wait same days for full platoon with mouse/light gun implemeted Edited December 18, 2019 by famawizard
famawizard Posted December 18, 2019 Posted December 18, 2019 14 minuti fa, maabus ha scritto: just curious famawizard... where are you getting the videos from? I've searched for videos for a long time, and haven't come across these. It took me forever to find the ALG games. Extensive web search.... forum lurking.... etc etc ;-)
BFriedt Posted December 20, 2019 Posted December 20, 2019 Great release! I do have a question... I do not see any crosshairs but hear the gunshot when pressing mouse button. How do I enable crosshair... I did notice a crosshair pic in the platoon folder named starblazers_cross.png
famawizard Posted December 20, 2019 Posted December 20, 2019 (edited) Hi, finally the Platoon game is completed. There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) new game link, in a few minutes, in the second post Edited December 21, 2019 by famawizard 2
juice Posted December 21, 2019 Posted December 21, 2019 can you please tell me how to run this game, i downloed all 3 parts then ? where dose the update go .thanks cant wait to play
famawizard Posted December 21, 2019 Posted December 21, 2019 (edited) 5 ore fa, juice ha scritto: can you please tell me how to run this game, i downloed all 3 parts then ? where dose the update go .thanks cant wait to play Unpack first archive. Merge the second archive into the first, then merge the third. Double click the desired bat file, according to the type of game you want to play. Edited December 21, 2019 by famawizard
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