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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Midnight Fight Express
  2. Shoot'em up gratuit et super sympa: Tadpole Tales Download: https://zizhen96.itch.io/tadpole-tales
  3. ducon2016

    Collection de patchs

    Share a link of the dump you are using, I can check and tell you.
  4. ducon2016

    Collection de patchs

    Is there a decrypted version of Luigi's Mansion available? If yes I can look into it, but last time some geniuses only released a vm protected version of it.
  5. DNF Duel est sorti!!!
  6. Is that new elf loader still x86 or x64?
  7. Sorry I got the location wrong. You need to put the arccabview x86 opengl32.dll (make sure there is 32 and not just opengl.dll) into TeknoParrot_1.0.0.140\TeknoParrot\ Si ca marche avec CRTGeomMod ca marchera aussi avec ArcCabView. Le resultat de nohero
  8. Oui un utilisateur a reussi. @nohero has all the details. He has his project here https://github.com/AtomFry/LaunchBoxReShadeManager But you don't need this, you can make it manually as I explained.
  9. Does WMMT3 use budgieloader? Use the x86 version of opengl32.dll and put in same folder as budgieloader.exe
  10. Yes it is possible, it was patched recently in TeknoCarrot, use the opengl32.dll (x86 version) from the ArcCabView package
  11. Final Vendetta
  12. 1. Try this version of SDL2 (sorry I don't remember where I downloaded it from): SDL2 x64-Helps x360kb.7z 2. Use x64 version of xinput1_4.dll
  13. You can map any dinput controller to xinput with x360ce
  14. You have 3 steps on the first message. Follow the steps in order and let us know which specific step you have an issue with.
  15. He is missing the automatic vs. manual selection screen after the track selection. He needs to apply the latest files provided with jconfig: https://cdn.discordapp.com/attachments/434222178922135553/950903025055174696/StormRacerG_2022_03_04.rar
  16. Run the .bat in command line and send me the output please
  17. Worst coded game I have ever seen in my life. Such a mess, but I guess Senna is a legend in Brazil so this must hit the nostalgia mark for many there. Read the instructions. Hint Step #2 is a MUST!
  18. I used xinput1_3.dll x64 version in the same folder as umvc3.exe, BlockRawInput=1
  19. Yes that is not a bug, the camera took those inverted. You can see the camera was also out of its position and hidden at times.
  20. https://www.mediafire.com/file/ugmjoy9thq14yu6/S_INPUT-v1.7z/file As usual full source code is provided in the src folder 1. Copy Media and bin folders over your existing Senninha\Media and Senninha\bin folders 2. Go into Senninha\Media folder and run Recode.bat and wait for all videos to be processed 3. Edit inputs in Senninha\bin\s_input.ini (Note the input to insert coin is SERVICE not coin, it is not a mistake on my end the inputs work in the test menu) 4. Run game with Senninha\interface.exe
  21. Ok fixed everything. Need to clean it up and release later this week. Sorry super busy.
  22. I got the inputs and game working, but I need to look into the weird graphic issues.
  23. Will look into it, but might not be sufficient as a dump. Rockey2 can run custom code embedded on the device. So I would also need that code if there is any. Will let you know
  24. Looks really nice. Can you share details or what systems those are?
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