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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Would someone be kind enough to post a tutorial to set this thing up? I cannot get anything to run with the first post and there is a lot of information missing in the thread The only ones I have working are Sailor Zombie, Dark Escape, Deadstorm Pirates because the archives seemed to contain dev_hdd1/caches/board_storage.bin and dev_hdd1/caches/usiobackup.bin. Do I need those for Tekken 6/Tekken Tag/Tekken 6 Bloodline? Are they needed for every game? If yes what is the way to get those?did not see any link here and did not find anything on archive.org 1. Tekken 6 after compiling all PPUs and SPU stuff opens and closes a black screen and keeps looking for TKBOOT.elf in the usb paths. I have tried the Darkescape dev_hdd1 files in there but did not help, seems like an infinite loop. Tried both the .exe from first post and the one from Dark Escape archive. Same results 2. Tekken Tag Tournament 2. I get a 19 2 SYSTEM ERROR in Red 3. Tekken 6 Bloodline Rebellion. Same issue as Tekken 6, black window open and closes. And error messages about TKBOOT.elf Thanks
  2. Air Twister by Yu Suzuki!!!
  3. Wow! Badass! The flycast team is on a roll. So amazing. Finally F355 and Manic Panic Ghosts 😍 Seems like only Initial D 2 is left to fix?
  4. Thank you, I will update my patch above. Is it possible to share an all in one .ini for MKGP2 JP like I did for USA?
  5. I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?). It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above. $New MKGP2 USA Card Save Hang Fix 0x80249958:dword:0x38000000 0x8024995c:dword:0x980da504 0x80249960:dword:0x980da509 0x80249964:dword:0x480000ac
  6. Just for the record in case it helps since I spent few hours trying to fix the issue. For "Elevator Action Death Parade", if your game crash at "Now Loading..." screen, you MUST have PhysX installed on your machine. The crash is because the game does not find PhysX.
  7. Ok fixed it for MKGP2! Card save does not hang and game over screen does not hang either after the save, and when I insert coin it loads the card fine. Everything is perfect now for MKGP1 and 2. Here is my SNBL.ini [Controls] PadProfile1 = mariogp2 [OnFrame_Enabled] $Loop Fix $Card Save Hang Fix $Card Save Hang Fix [OnFrame] $Loop Fix 0x8002E9C8:dword:0x60000000 0x8002E9D4:dword:0x41820158 $Loop Fix (JPN) 0x8002EA28:dword:0x60000000 0x8002EA34:dword:0x41820158 $Card Save Hang Fix 0x80249958:dword:0x38000000 0x8024995c:dword:0x980da504 0x80249960:dword:0x980da509 0x80249964:dword:0x480000ac $Game Over Hang Fix 0x8003775c:dword:0x40820040 $Voice Off 0x801B6510:dword:0x38800000 [Gecko] $Slowdown Fix 4086150 60000000 $Link Check Skip 402eb6c 60000000 $Unlimited Card 04a02f8 60000000 [Gecko_Enabled] $Slowdown Fix $Link Check Skip $Unlimited Card
  8. Awesome contributions thanks for your amazing work! We finally have triforce in a good shape, that is so amazing after all those years of hacking. I used to have 4 different builds of dolphin to handle all the cases and we did not have the real AX. Now we have it, it is so awesome when you think about it. I bought a portable PC now so the feeling of having all those in your hands is absolutely amazing 😄 I can remember walking down the aisles of my local arcades in France when I was a kid, and now all those games and many more are on one portable machine. A flick through the UI and preview videos is like walking down the arcade again. \ Trying the MKGP2 from scratch in case it helps, tracing back from the "Take card" message. By the way do you use the dolphin debugger and desassembler only? They are so poor compared to x64dbg, wondering if there is a better way to disassemble the game code or debug? If you only used that for all your patches, I admire your tenacity. I almost gave up twice already
  9. Ok I fixed MKGP1 where you don't need to wait for the card to be ejected and fixed the game over hang. Here is my SBKP.ini combining your patches, the ones from crediar and mine 😄 No need to close the game and restart it anymore. It shows the Game Over screen like in the arcade and then goes back to attract mode as it should. I don't use the Namcam patch and just turn off the camera off in the test menu but left it in case people are lazy Will try to do the same for MKGP2 now. [Controls] PadProfile1 = mariogp1 [OnFrame_Enabled] $Card Saving Fix $Game Over Hang Fix $Loop Fix [OnFrame_Disabled] $Disable NAMCAM [OnFrame] $Disable NAMCAM 0x800790A0:dword:0x98650025 $Loop Fix 0x8003226C:dword:0x60000000 0x80032278:dword:0x41820158 $Card Saving Fix 0x801be2dc:dword:0x4082009c $Game Over Hang Fix 0x8003b020:dword:0x40820040 [Gecko] $Slowdown Fix 041b2238 60000000 $Link Check Skip 4032410 60000000 $Unlimited Card 041f5c44 60000000 [Gecko_Enabled] $Slowdown Fix $Link Check Skip $Unlimited Card
  10. Thank you so much for your amazing work on the Triforce. I am back after months of too much intense work, and your posts brought a smile to my face and reminded me why I love this community so much 😄 I tried to follow all your posts and there were many updates and changes in the patches you recommended. I ended up with the Gecko ones and I am almost OK but two issues: If I run Mario Kart GP1 without a card and complete or lose a race. At the end of the race I have an error grey screen "Please call an attendant E20 Wheel error". I could fix it with your Loop Fix 2 patches posted earlier in the thread but now I have a long black screen before it goes back to the attract. If I run Mario Kart GP1 with a card, it hangs writing to the card. Is there a patch to fix the hang? Same of Mario Kart GP2 with a card, it waits for removing the card. Is there a patch to skip that? Wondering if you could post a zip file with your latest .ini files. That would help for people like me coming late to the party to not have to read the 19 pages of this amazing thread. By the way super work on Monster Ride, cannot wait to test it
  11. Some good oldies I found recently, looking amazing with the CRT shaders from our friend @Houb
  12. 248 😞 Merci. Malheureusement c'est ddpSdoj !!! il y a un S entre ddp et doj "DoDonPachi SaiDaiOuJou" Mame no nag est classe sauf qu'il marche pas pour cette rom "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj Unknown system 'ddpsdoj'"
  13. Merci mais ca ne marche pas "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj Unknown system 'ddpsdoj'" Ca marche avec Arcade64 sauf que il manque le support des ordis (CPC, etc.) et c'est la 0.251. https://arcade.mameworld.info/ donc pas parfait.
  14. @Houb quelle version customisee de mame a jour (0.252) tu recommendes qui marche encore avec les jeux Cave et ddpsdoj?
  15. Put the x64 version of xinput1_3.dll into THE KING OF FIGHTERS XV\KOFXV\Binaries\Win64 Only non default setting is HookAllXInputDLLs=1
  16. copy 32 bit version of xinput1_4.dll into Move.or.Die\Love\win Only non default option I used is BlockRawInput=1
  17. ducon2016

    Help identify some games

    Awesome. Thanks. I discovered others I had no idea about like "Sand Scorpion". Never heard of "Face" before, but they also did Nostradamus so nice discovery 😊
  18. ducon2016

    Help identify some games

    Thanks. Found the second one, it is Truxton 2. Did not even know there was a sequel. Glad I went to the arcade. http://www.toaplan.org/truxton2/index.html Only unknown is the first one now.
  19. I am in Japan right now and discovered few amazing games I did not know about but cannot identify. Does someone know what they are?
  20. Yes I replaced Demul with Flycast for everything except Star Wars Pod Racer. Demul audio never worked for me, no matter what I did. It randomly had weird robotic sounds. Super happy with Flycast and highly recommended. They also added support for the two recently leaked roms Kenju and Force Five.
  21. Un autre que j'avais loupe recemment par la fameuse equipe NGDev!
  22. Cassiodora
  23. ducon2016

    [Arcade Pc] cc

    Done. Spiderz posted it. Feel free to add link to first post.
  24. Oh cool. Great discovery. What version is your link? Official website and version 1.5 available here: https://bvtaisei.itch.io/angels-of-battle
  25. Arkanoid Eternal Battle! https://store.steampowered.com/app/1717270/Arkanoid__Eternal_Battle/
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