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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Awesome contributions thanks for your amazing work! We finally have triforce in a good shape, that is so amazing after all those years of hacking. I used to have 4 different builds of dolphin to handle all the cases and we did not have the real AX. Now we have it, it is so awesome when you think about it. I bought a portable PC now so the feeling of having all those in your hands is absolutely amazing 😄 I can remember walking down the aisles of my local arcades in France when I was a kid, and now all those games and many more are on one portable machine. A flick through the UI and preview videos is like walking down the arcade again. \ Trying the MKGP2 from scratch in case it helps, tracing back from the "Take card" message. By the way do you use the dolphin debugger and desassembler only? They are so poor compared to x64dbg, wondering if there is a better way to disassemble the game code or debug? If you only used that for all your patches, I admire your tenacity. I almost gave up twice already
  2. Ok I fixed MKGP1 where you don't need to wait for the card to be ejected and fixed the game over hang. Here is my SBKP.ini combining your patches, the ones from crediar and mine 😄 No need to close the game and restart it anymore. It shows the Game Over screen like in the arcade and then goes back to attract mode as it should. I don't use the Namcam patch and just turn off the camera off in the test menu but left it in case people are lazy Will try to do the same for MKGP2 now. [Controls] PadProfile1 = mariogp1 [OnFrame_Enabled] $Card Saving Fix $Game Over Hang Fix $Loop Fix [OnFrame_Disabled] $Disable NAMCAM [OnFrame] $Disable NAMCAM 0x800790A0:dword:0x98650025 $Loop Fix 0x8003226C:dword:0x60000000 0x80032278:dword:0x41820158 $Card Saving Fix 0x801be2dc:dword:0x4082009c $Game Over Hang Fix 0x8003b020:dword:0x40820040 [Gecko] $Slowdown Fix 041b2238 60000000 $Link Check Skip 4032410 60000000 $Unlimited Card 041f5c44 60000000 [Gecko_Enabled] $Slowdown Fix $Link Check Skip $Unlimited Card
  3. Thank you so much for your amazing work on the Triforce. I am back after months of too much intense work, and your posts brought a smile to my face and reminded me why I love this community so much 😄 I tried to follow all your posts and there were many updates and changes in the patches you recommended. I ended up with the Gecko ones and I am almost OK but two issues: If I run Mario Kart GP1 without a card and complete or lose a race. At the end of the race I have an error grey screen "Please call an attendant E20 Wheel error". I could fix it with your Loop Fix 2 patches posted earlier in the thread but now I have a long black screen before it goes back to the attract. If I run Mario Kart GP1 with a card, it hangs writing to the card. Is there a patch to fix the hang? Same of Mario Kart GP2 with a card, it waits for removing the card. Is there a patch to skip that? Wondering if you could post a zip file with your latest .ini files. That would help for people like me coming late to the party to not have to read the 19 pages of this amazing thread. By the way super work on Monster Ride, cannot wait to test it
  4. Some good oldies I found recently, looking amazing with the CRT shaders from our friend @Houb
  5. 248 😞 Merci. Malheureusement c'est ddpSdoj !!! il y a un S entre ddp et doj "DoDonPachi SaiDaiOuJou" Mame no nag est classe sauf qu'il marche pas pour cette rom "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj Unknown system 'ddpsdoj'"
  6. Merci mais ca ne marche pas "Mame 0.252 nonag 64 bits including MESS (www.insertmorecoins.es)>mame64.exe ddpsdoj Unknown system 'ddpsdoj'" Ca marche avec Arcade64 sauf que il manque le support des ordis (CPC, etc.) et c'est la 0.251. https://arcade.mameworld.info/ donc pas parfait.
  7. @Houb quelle version customisee de mame a jour (0.252) tu recommendes qui marche encore avec les jeux Cave et ddpsdoj?
  8. Put the x64 version of xinput1_3.dll into THE KING OF FIGHTERS XV\KOFXV\Binaries\Win64 Only non default setting is HookAllXInputDLLs=1
  9. copy 32 bit version of xinput1_4.dll into Move.or.Die\Love\win Only non default option I used is BlockRawInput=1
  10. ducon2016

    Help identify some games

    Awesome. Thanks. I discovered others I had no idea about like "Sand Scorpion". Never heard of "Face" before, but they also did Nostradamus so nice discovery 😊
  11. ducon2016

    Help identify some games

    Thanks. Found the second one, it is Truxton 2. Did not even know there was a sequel. Glad I went to the arcade. http://www.toaplan.org/truxton2/index.html Only unknown is the first one now.
  12. I am in Japan right now and discovered few amazing games I did not know about but cannot identify. Does someone know what they are?
  13. Yes I replaced Demul with Flycast for everything except Star Wars Pod Racer. Demul audio never worked for me, no matter what I did. It randomly had weird robotic sounds. Super happy with Flycast and highly recommended. They also added support for the two recently leaked roms Kenju and Force Five.
  14. Un autre que j'avais loupe recemment par la fameuse equipe NGDev!
  15. Cassiodora
  16. ducon2016

    [Arcade Pc] cc

    Done. Spiderz posted it. Feel free to add link to first post.
  17. Oh cool. Great discovery. What version is your link? Official website and version 1.5 available here: https://bvtaisei.itch.io/angels-of-battle
  18. Arkanoid Eternal Battle! https://store.steampowered.com/app/1717270/Arkanoid__Eternal_Battle/
  19. Midnight Fight Express
  20. Shoot'em up gratuit et super sympa: Tadpole Tales Download: https://zizhen96.itch.io/tadpole-tales
  21. ducon2016

    Collection de patchs

    Share a link of the dump you are using, I can check and tell you.
  22. ducon2016

    Collection de patchs

    Is there a decrypted version of Luigi's Mansion available? If yes I can look into it, but last time some geniuses only released a vm protected version of it.
  23. DNF Duel est sorti!!!
  24. Is that new elf loader still x86 or x64?
  25. Sorry I got the location wrong. You need to put the arccabview x86 opengl32.dll (make sure there is 32 and not just opengl.dll) into TeknoParrot_1.0.0.140\TeknoParrot\ Si ca marche avec CRTGeomMod ca marchera aussi avec ArcCabView. Le resultat de nohero
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