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JoNB3x

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Tout ce qui a été posté par JoNB3x

  1. You can use And edit the texture in PHotoshop or GIMP and change it.. them import again to the game
  2. Hi ! If you want to bypass the coding completely, there is a standard commercial turnkey solution widely used in the arcade community. Instead of an Arduino and a custom Python script, you can combine plug-and-play USB hardware with universal arcade lighting software: Note: Im not totally sure about but: - Commercial USB Controllers Instead of a DIY microcontroller, you can use dedicated arcade LED controllers that connect directly via USB and require no programming or soldering. The industry standards are: Pac-Drive / PacLED64 (by Ultimarc) LED-Wiz (by GroovyGameGear) - Software: LEDBlinky Instead of the Python script, you use a popular software called LEDBlinky. It features a full graphical user interface (UI) to manage everything: No Coding: You map your LEDs and triggers entirely through visual menus and drop-down lists. Native Integration: It automatically listens to game states, coin inserts, and outputs from emulators like TeknoParrot or frontends (LaunchBox, Hyperspin, etc.). Summary Pros: 100% code-free, highly stable, and works automatically across hundreds of arcade games. Cons: Dedicated commercial boards are more expensive than a cheap $5 Arduino clone. but to be honest u prefer this method using arduino + Python
  3. Hello everyone! 👋 Today I want to share a custom hardware and software solution I designed to extract in-game telemetry and lighting triggers from Super Bikes 3 (Raw Thrills). This project syncs live game events with physical WS2812B Addressable LED strips via an Arduino Uno R3, (You can use any led module if you want) which is a massive upgrade if you are building your own arcade cabinet or custom Arcade PC setup. The system relies on a lightweight background Python daemon that reads the game's official game_log.txt file in real time using regular expressions (log tailing). When specific triggers occur (such as coin insertions, Attract Mode cycles, race starts, or finishing a lap), it fires custom serial commands over to the Arduino to execute high-performance lighting animations. ⚠️ IMPORTANT MODERATION & LEGAL NOTICE ⚠️ THIS COMPILATION DOES NOT CONTAIN AND WILL NOT SHARE ANY GAME DUMPS, EXECUTABLES, PATCHES, OR ROM DATA. All assets provided in the download package consist strictly of open-source text scripts, logic code, and electronics schematics written entirely by me. Please do not request game download links or bypass files in the comments or via Private Messages. Any such requests will be completely ignored to comply with forum rules. 🛠️ Hardware Requirements Microcontroller: Arduino Uno R3 (connected via USB). LED Strip: WS2812B Digital Addressable RGB LED strip. Wiring Setup: LED Data Pin connected to Arduino Digital Pin 6. (You can change it to any pin in the .ino) Optional: A digital relay can be mapped to Digital Pin 4 (again you can change it) if you want to drive a physical Blower Motor/Fan for wind feedback during boosts. 💾 Software & Libraries Used Arduino Environment: Requires the FastLED library installed via the Arduino IDE Library Manager. PC Environment: Python 3.x installed. You must install the serial communication library by opening your terminal/CMD and typing: pip install pyserial 📦 Features & Supported Triggers Inside the Pack The script tracks multiple system hooks from the game log without injecting any unstable code into the game binary: Global State: Attract -> Triggers passive arcade cabinet cycling animations when idle. AddCash -> Instantly flashes the LEDs to acknowledge physical coin inserts or service credits. Global State: RaceCoro -> Clears attract patterns and spins up high-speed reactive gradients for live gameplay. Global State: RaceFinish -> Triggers custom victory green pulse waves upon crossing the finish line. BLOWER:ON / OFF -> Toggles Pin 4 to drive structural relays. 📥 Download Link (Arduino Sketch + Python Log Monitor) The package contains the production-ready .ino file for your Arduino Uno R3, the configured .py source file, and a quick setup text file. Setup Tip: Remember to open the .py script with any text editor before launching it to update the SERIAL_PORT variable to your actual Arduino COM port (e.g., COM3) and set the precise folder location of your game_log.txt file. The log file is in: Super Bikes 3\User\ Feel free to download it, try it out on your rigs, and drop your questions or wiring issues down below. I will gladly help you troubleshoot your setups! Some video SB3 Leds ⭐ FEEDBACK & SUPPORT If this project helped you bring your arcade cabinet back to life, please don't forget to Rate this thread and hit the "Thanks/Like" reaction button! Positive feedback keeps me motivated to share more custom Arcade PC setup tools and hardware hacks with the community. If you run into any bugs, drop a comment below!
  4. I have a backup but i dont have any server.. give me a backup site and i will upload
  5. JoNB3x

    100Fighters AM+

    Thanks ! Already have a backup.. Now time to modding !
  6. As i say.. work on the real hardware not for Home use yet
  7. JoNB3x

    100Fighters AM+

    Look pretty nice ! But the download is Slooooow.. somebody can upload to pixel drain or google drive?
  8. JoNB3x

    OutputHooker

    Thanks a lot for this ! I will try to do it and integrate with arduino and share the progress
  9. Work almost perfect lol the cam is under the maps but look like a nice game
  10. JoNB3x

    gigafile file sharing site

    Is a nice site but too slow that true.. Also i use Google drive is more easy for some storage
  11. yes i know that page already take some of them but there is no new F&F and some game are just empty files examples: Nitro Trucks, Redline Rampage Gas Guzzlers
  12. I have my doubts regarding this topic... Is the version of Fast & Furious said to be available here the new one, or are we talking about Supercars or just the old one from 2007? In case it turns out to be the new version, does anyone have a backup links?
  13. This work perfectly with 1080 but the UI still 640x480.. Some idea how to resize?
  14. What remote??? use the keyboard and press alphanumerical 9
  15. yeah i know but keep the great job
  16. Edit.. Already found it thanks But the same problem.. Purchase upgrade screen and final mt graphics are too big
  17. Not bad but to simple implementation.. if you use the arrows keys and touch a train game over and go back to the loading screen (Any credits you put before the game over screen will be lost)
  18. IDK at all maybe yes Yes it is
  19. Awesome ! Now i will try to run it on an android device
  20. I recently make a dump from one machine i have, work without dongle, I/O works normally, don't use teknoparrot Enjoy it
  21. Create cxb root directory at C:\CXB\ Move your cross beat HDD data to cxb root directory Also you need CXBsegatools
  22. Ok so if i get the dongle.. somebody can explain me in PM how to dump it and upload the info? idk how even work but i can try to get it from my source thanks
  23. Hello everybody, somebody have a backup of this game? pixeldrain or similar? thanks you
  24. For everyone here.. if i get the serial number behind of this machine and upload the file again you guys will be possible to play it?
  25. Cuz you must 1080x1920
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