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Jackie Brown

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Tout ce qui a été posté par Jackie Brown

  1. Great suggestion. I tried it, but it only applies to Windows and does not apply it to the emulator. The emulators takes over its own settings. I was able to, with a little help from AI, change the code on some of the SINGE files for Crime Patrol, Maddog1, Maddog2, and Last Bounty Hunter and they work great. Marbvice, and Tierras are hard coded to the BIN and are a no go and CP2 seems to have something dedicated that is different from the others. Thank you for the suggestion.
  2. 😁..... Here is my issue and why I asked it the way that I did, as sometimes technical questions aren't understood appropriately on the board. I have RS3 Reaper Guns setup in Mouse+Keyboard config and by default the Trigger is translated as left mouse click, thumb button is right mouse click, and bottom(clip) button is middle mouse click. (No App to change any functions, just dip switches). I have the gun games setup on Lightgun mode and I prefer to use the thumb button for reloading. By default, the thumb button (right click)(reload) works great for reloading except that it vibrates the rumble motor every time it is pushed, which to me is annoying so the only option the gun has is a dipswitch to turn off the motor vibration permanently. This fixes the problem for the motor rumbling when pushing the thumb button, however, when using hooking apps, like Hook of the Reaper, the motor does not work when getting hit because it has been disabled by the dipswitch. The gun has a function of swapping the thumb button so that it becomes the middle button and the bottom(clip) button now becomes the right button. If I turn the dipswitch back on, the rumble has moved to the bottom(clip) when pushed as it is now the default "Reload"(Right Mouse Click) and in emu's like Teknoparrot and MAME, I can set the reload button to the thumb button,(Now middle button) and there is no vibration when triggered and the hits from the hooking work great. The problem of not being able to assign a button also happens in Sega Model 2 Emulator using Demulshooter and there is no workaround, so that's why I was asking in the case that there is some option that I am not aware of in Hypseus. 😉
  3. Is there a way in Hypseus to change the reload button on gun games when using mouse/guns so that it is not the Right Button and instead the Middle button?
  4. Yeah, I figured it out when CharlieChan gave me the hint of rethinking the strategy.
  5. Wow... thanks for the tip. I would have never guessed to shoot at the jeep engine. This game is definitely different than some of the other ones of its genre, but very cool. Thanks.
  6. Is it just me or is there something wrong with Marbella Vice. I tried the old and new ZIP rom with the same results. When I get to the below scene with the jeep and the guy comes up, no matter where I shoot at the guys around the jeep, nothing registers and can't get past this stage. This is just shy of the beginning. Can someone verify for me as well? Thanks.
  7. HVG and xxOToTOxx, this is just awesome!!! Thank you for the amazing work on it. 😁
  8. This is a cool version of the game. I used to play it on the IOS and it is nice to see the different car overlay. The video on this package is at resolution 960x720 at 30fps. I have created an upscaled version to 1920x1080 (1080p) at 60fps for anyone that would like it. Just replace the original with this file. Enjoy. https://mega.nz/file/9SdWhJBS#n--KvrcGLjksRq4m6S7iSWy8Po0xxKW48EutGXt4wEc
  9. Great!! Thanks. Another question, how to change the keymaps for the DL2E as it looks like it is not using the hypinput.ini?
  10. This is awesome!! I rendered the video to 60fps and everything is great!!! The Enhancement makes the game so much more playable. Do you have a copy of the HVG HD Cobra Command? I checked the site and the folder is empty. Thanks.
  11. All, I have done a 60fps render of both the full widescreen and 4:3 video of Cliff Hanger at 1080p high resolution for anyone that wants it. It is super smooth and nice. Enjoy. Widescreen 1080p https://mega.nz/file/8Tc3SCyB#bxDkfIzWrfLzyQum90H2V1XrEHnCz4sm_g8g6Goqi94 4:3 1080p https://mega.nz/file/xO9nyK7Q#MFqgcsjWFb86kiO-FkpZzLWWXHawuybXgOqRcVOpiHk
  12. Just fullscreen and vertical stretch. The 4:3 monitor I use has max resolution of 1600x1200 so it will fill the whole screen. Same on a widescreen monitor. Below is the full command line I use. (Yes, I cheat. 😁 This game is hard!!) hypseus.exe cliff vldp -framefile vldp\cliff\cliff.txt -cheat -fastboot -vertical_stretch 24 -bank 0 00000000 -bank 1 01000100 -bank 2 00000000 -bank 3 01111111 -fullscreen -volume_nonvldp 5 -volume_vldp 20 -nolinear_scale -opengl On a 4:3 monitor it is about as good as you can get as the arcade. You can see from the below screen shot that the arcade has the black bars on top and bottom but are partially covered by the bezel curvature from the arcade. The right is what it looks like on the 4:3 flat monitor. 😉
  13. PixelFreak, here we go. I finally figured out how to convert the mp4 videos I edit in Premiere to compatible versions for Daphne/Hypseus with FFMPEG. This is what we are looking for on Cliff Hanger as I adjusted the scale to match as much as the arcade as possible. I have tested it and it works great. Enjoy. https://mega.nz/file/YPERkARY#V_LECpql2-3IAJxYOsoBEFx3VIv5a2qg4-g3zAMNS5o
  14. Pixel, you are not alone. I also had the same thought as I too have a 4x3 monitor for an arcade cabinet and like you would be great to simulate the same arcade experience but with the higher resolution footage.😊 Like the original arcade from the video below.
  15. Perfect!!! 👌 Looks and handles fantastically. Thank you very much. Look forward to your De-letterboxed release in the future.
  16. The video does not align with the audio using the provided Windows template. It is off by maybe a second or so. If I use previous versions of Cliff it is no problem.
  17. I ran into this also. If you edit the file "fai.cfg" in the main freedomfighter folder, change the "dip_StartLevel" to 1.
  18. For Space Ace, yes. SirDrak's was missing many points.
  19. If you could post just the file as well, that would be great. Prefer not to download another 39GB file.
  20. LizardKing, looks like on Space Ace 60fps, SPA05.VOB.M2V is incomplete. This is something that I caught on Sirdraks Version and he posted the fixed file.
  21. LizardKing, the 60fps versions are awesome. Love the smoothness. Thank you for the post.
  22. LizardKing, have you tried doing an upscale of Road Blaster or Cobra Command? I get a feeling that if it is anything like what I saw on SirDrak when he did the intro to Brain Dead 13, it will be better than the original. I would love to see the result.
  23. Excellent. Thank you!!! Another thing that I found is that the included framefile is missing many points. Below is a compare of a previous framefile that includes all of the points and have attached the framefile here. If you want to test this on your side, the first noticeable missing point is at the very beginning when you energize into Ace, the death scene right after you energize does not play as this is the missing 2341 Frame. So far everything else I have played looks good. Thank you so much for your work on this as it looks beautiful!!! FRAMEFILE: ace.txt
  24. Sirdrak, There is a problem with SPA05.VOB.m2v on the Space Ace 4.3. It is not complete and cuts off midway.
  25. Links are dead, could you repost again. Thank you.
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