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xxOToTOxx

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Tout ce qui a été posté par xxOToTOxx

  1. Really nice to see it working, but I fear that `-opengl` (Experimental support in Daphne) is leading you down a misconception here. But good to see it still working. The Daphne binary is only 32-bit and has a max file fseek() size of 2Gb. You will most probably find that the game comes to an abrupt stop when the next scene frames are beyond the 2Gb position in the MPEG file. But please let us know. I have never seen, or read any discussion, of a cropped 4:3 laserdisc of Cliff Hanger, even the MAME CHD file is the same aspect ratio with letterboxing. But I am always ready to be corrected. And yes I am against cropping areas from video (I don't count black letterboxing here) or stretching 4:3 (but we all talk about it). Nice bezel
  2. The 4:3 versions are available now in the previous post. These should work with the same template, but name them 'cliff.m2v` and use the none `_nolb` bat files These higher resolution files will not work with original "Daphne" - if that is your intention.
  3. For those that have asked past, present and future: Daphne Cliff Hanger (no Letterbox): Here is a Hypseus 2.8.3 Windows Template with all the required files except M2V (including a selection of bat files) https://mega.nz/file/Ns8BkIYT#soHIuJmv2Ypx95IX2XuNakvkVs4HtdGAYFDS9J4cNxA Then pick your M2V MPEG-2 file: https://dl.orangedox.com/GBqDUh9sw9y2SVC6K8 (2880x1616) https://dl.orangedox.com/tGzKy8U8TRStElGl4l (1440x808) Rename the downloaded UHD file to `cliffnolb.m2v` and drop into `vldp\cliff\cliffnolb.m2v` next to the .ogg files. Run one of the `_nolb` bat files..... Standard 'cliff' files remain as `cliff.m2v, cliff.ogg & cliff.txt` The 4:3 versions are available here if you wish to have both sets: https://dl.orangedox.com/Q7dfYDraWhHzFl4vpN (2880x2160) https://filen.io/d/5a103278-c25f-4766-8b88-e0af3694fb9d#!zRBPwwAoygN1Z1sVtp6hBcUuCRVcGIf0 - (1440x1080) These should be named as `cliff.m2v` Run these with the none `_nolb` bat files.....
  4. Ok, not sure then.... Sounds perfect.
  5. Not meaning to step on @Karis toes here, but this would be a fantastic function() to have. I believe the tutorial you are referring to could be: https://mega.nz/file/tW51lS5J#cG0SBu2_9cb-65hMcXc4nTErEKue_FXZ8eK8ZshjXJk Can I also suggest that it might be a good idea to use one of the existing "gun" games as a "control" for this "code tool". If you can get the results close to an existing game you know you are on the right track. My 2c. Thanks for looking at this, would be fantastic.
  6. Dump the ROM data strings and get all the data from one convenient source 🙈🙉🙊
  7. I suggest you don't think of this as an "upgrade", more of a "companion". Hypseus has the ability to accurately emulate arcade ROMS due to the Daphne engine. So if gaining 2k Daphne game video, and the other enhancements, sway you away from the original Daphne, then that could be one route to Hypseus. It currently supports enhancements using arcade ROMS in: (See example images of these in the first post of this thread) Badlands (2880x2160) Cliff Hanger (2880x2160) - With (2880x1616) non-letterbox coming soon. Cobra Command (1440x1080) Esh's Aurunmilla (2880x2160) Road Blaster (2880x2160) Super Don Quix-ote (2880x2160) Dragon's Lair (1440x1080) Dragon's Lair 2 (1440x1080) Space Ace (1440x1080) Thayer's Quest (1600x1200) If you have all the Singe games working in Singe 2 then there is little point in moving to Hypseus for Singe. Unless you prefer the alternate aspects, as some games are a little "different" by design and limitation. Singe 2 and Hypseus can co-exist. As far as Daphne emulation ROMS and data are concerned, Hypseus uses exactly the same folder structure as Daphne. Maabus used to have a really useful mega thread here that held all the Daphne data, unfortunately it is no longer. You can find this data now in other places. Upgrading to the 2k version of the MPEG-2 video is as simple as overwriting the existing .m2v video files in the Daphne folder with the new UHD versions. Hypseus Singe simulated games use the same structure as Daphne Singe by default, as a sub-folder of "singe" within the Daphne folder structure. There have been requests made for an "alternate" Singe 2 style folder structure on certain games in this thread, they are linked by request throughout, some listed as "Windows Templates". These are custom requests and probably add to the confusion. Most data paths can be altered via the MYDIR variable in the main .singe file of each game in any case. There are many links to game data in the first post of this thread. The use of https://www.base64decode.org/ may help here. The list of Daphne games is well known, the list of ported Hypseus Singe games is detailed here: https://github.com/DirtBagXon/hypseus_singe_data Through the use of Google you will be able to track down Hypseus ports already packaged that aren't in this thread. Hypseus was originally written for Retro distributions like RetroPie/Batocera/Recalbox, using command line arguments to integrate into the existing frontends. Hence the reason for the use of .bat files currently in Windows, there is a zip file of example .bat files provided in the main GitHub repo Release section for most games. It has however grown somewhat beyond that. There is, as @Hoagie posted in the other thread, a Windows Frontend in development that might make Window usage somewhat easier as it develops:
  8. Yep, it's still very early development, but hoping for great thing here It will not be trivial writing a frontend for Daphne.
  9. Bladescaters "Scrat" (Using Bluray video source) is available here: https://dl.orangedox.com/MR3XD2EiFG4DuG2E7A hypseus.exe singe vldp -framefile singe\scrat\scrat.txt -script singe\scrat\scrat.singe -sound_buffer 2048 -volume_nonvldp 5 -volume_vldp 20 -fullscreen
  10. Classic symptoms of resource exhaustion, I assume you are using Windows? As this will definitely not work on a RPi. This 4k video is high bitrate 2880x2160, so requires some CPU grunt. I am prepping a de-letterboxed version of this 4k for the latest Hypseus commits so have put together a 1440x1080 version you can grab from here: https://filen.io/d/5a103278-c25f-4766-8b88-e0af3694fb9d#!zRBPwwAoygN1Z1sVtp6hBcUuCRVcGIf0 Just rename the file to `cliff.m2v` and replace (This is still fairly high bitrate). Also: If you grabbed the Windows Template, it will also have an old version of `hypseus.exe`. If you grab the latest Release from the main repo on GitHub, and just replace `hypseus.exe` from the zip file, you will get the latest version. I will post the de-letterboxed cliff MPEG-2 when the next Windows hypseus release is out, this will work as per the YouTube above.
  11. Using @DarkVoid666 4k cliff as a source here, it will be possible to run Daphne: Cliff Hanger without the letterbox. Next Hypseus release, or grab from source and compile.
  12. A mess in what sense, surely it's the same order as the original source CD-i disk material? Or is the video just jumbled badly originally and hard to follow ? i.e. blame the original video devs...... I guess it would be a great help to have the original game source so see the frame skips sigh..... I think the base issue with gun games is detecting what a **hit** is. If like ActionMax you can register a hit by the color of a pixel in a video frame then fairly straightforward, i.e. detect a while flashing circle is visible, and active, at the point of trigger pull at the gun co-ordinates. If the video doesn't have such artefacts, and is based on an **area** within a specific group of frames (ala MadDog), then you need to manually create 'hitboxes' within frame slots. A laborious time consuming task to say the least, hat off to RDG for all the original gun games. Correct me if I am wrong here guys.
  13. You would do an excellent job bud, but it's not a small task. I was hoping to stir up interest in all this new game development talent coming along...
  14. Me? Nope not a game developer - I just adapt 🪛 I leave that to the big boys. But you are
  15. Hey @Karis, good to see you around again. So, Karis is busy, but we have all these new developers eager to create games. So who is going to volunteer to tackle Brain Dead 13 ? All the video has been AI cleaned up and ready to grab from here: Who is willing to take up the challenge ? Create something many people are waiting for?
  16. New port: "Adventures in Videoland: Rollercoaster" for Hypseus in the game repo. Thanks to ScottD for resurrecting this classic. https://drive.filen.io/d/89c41616-b7e7-4dac-a055-710da9196ac5#JNMXLNmR2tqvmyiVfW4ycar1ul2hck85 Alternate folder format version.
  17. Software Scoreboard working on M1 ARM MacOSX
  18. Oeil pour Oeil / Scrat Hypseus port of "Oeil pour Oeil" (by Bladescater) available via the usual channels or below. https://dl.orangedox.com/nEF6dArs5ptQRZklTC Short, super-fast paced and a real challenge. Create a bat file: hypseus.exe singe vldp -framefile singe\oeil\oeil.txt -script singe\oeil\oeil.singe -sound_buffer 2048 -volume_nonvldp 5 -volume_vldp 20 -fullscreen Also Bladescaters "Scrat" (bugfixed and using Bluray video source) is available here: https://dl.orangedox.com/MR3XD2EiFG4DuG2E7A hypseus.exe singe vldp -framefile singe\scrat\scrat.txt -script singe\scrat\scrat.singe -sound_buffer 2048 -volume_nonvldp 5 -volume_vldp 20 -fullscreen
  19. There is a new joystick configuration utility for Hypseus 'hypinput.ini' https://github.com/DirtBagXon/hypjsch https://github.com/DirtBagXon/hypjsch/releases/latest Add the .exe it to the Hypseus folder. Run it (with your joysticks connected) and it gives you the calculated axis/button arguments to add to the config file across multiple detected joysticks. No more +1's...... Note: There was a bug in an early version which would make the utility crash if the reported Joystick name was excessively long. Ensure you grab the latest version for the fix.
  20. 4K Brain Dead 13: Coming as Soon as someone writes the game: Seems all the video content (01:29:34) is there for any game devs that would like to tackle.
  21. And as ever, we have a Hypseus port in the usual places: https://mega.nz/file/B9lVETYK#lCw-Rn5g45PKXFLB1X6XiJXf9ImltbIbrh2kKrhz3Ug Requires Hypseus Singe v2.8.2a: https://github.com/DirtBagXon/hypseus-singe/releases/latest Massive thanks to @supadave for this rather fantastic game - excellent work sir.
  22. ActionMax works by reading the YUV value of a specific pixel at the centre of the mouse cursor, converting it to RGB values and checking they match with a predefined set of values in the LUA. https://en.wikipedia.org/wiki/YUV If you are going to process this video you will need to ensure that the color, brightness or luminance are matched to source during any processing.... Gonna be tricky.
  23. On the ActionMax topic: Hypseus v0.5 (actionmax), a companion emulator on the Raspberry Pi with Sinden support: Works nicely in an Arcade1UP cab - with no sensor bars on the Sinden.....
  24. I can't speak for Singe 2, but for Hypseus check here:
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