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Karis

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Tout ce qui a été posté par Karis

  1. Yeah. For Maddog for example, the txt is not needed. You could call the maddog.mp4 directly (it won't change anything anyway).
  2. By default the overlay uses half of the video size. So a video of 720*480 will have a 360*240 overlay (it's for consistency with the old singe). BUT with the line overlaySetResolution(vldpGetWidth(), vldpGetHeight()) you force the overlay to match the video size. So 720*480 too... It needs to be inserted in the script. Maddog is not based on my scrcipt so i don't know it so well, but it should work if you insert it at the very beginning of maddog.singe (in the script directory). Theorically you'll notice the result directly : all the images of the overlay sould appear tiny.
  3. Actually it depends. If you have a structure based on multiple video files then you need a txt file to group them and call that txt after -v. I you've got a single video file (like my games) with sound you call it directly after the -v
  4. With this command in the script the size of the overlay will match the size of the video: overlaySetResolution(vldpGetWidth(), vldpGetHeight())
  5. Yeah. You need to point the game bat (at least that's what i do in Launchbox).
  6. I think Poiu is working on it, the problem is the crappy source. Very difficult to find a good one.
  7. In each game directory, you've got a control.cfg file. That's where you change the controls individually (all of my games share the same config, so you can copy/paste).
  8. Actually the philosophy of singe is rather to help those old laserdisc survive by "upgrading" them to current resolution (and of course new games. That said i'm not against releasing other versions for CRT but i need more informations cause i'm not a 15hz expert. I know those "half-height" resolution does exist but i'm not sure what is the best way to encode them. Any idea ?
  9. You learned me something. I'm not in the gun stuff at all but you should ask Poiu.
  10. Apparently Realtek driver causes the issue.
  11. Ask to Poiu. I'm not the lightgun expert Yep. 2 new games and 1 port.
  12. You should ask all those question to Poiu. He made the ALG ports. Dual Lightgun for which game ? To my knowledge there a no 2-player Laserdisc game.
  13. I don't use Emulation station but Launchbox. In Launchbox, i declare the bat as if it was the rom (with no emulator). Maybe it works in ES ? The fact my games don't have txt file is because i use mp4 instead of m2v (better quality/compression) but it does not change the bat file anyway. After -v you declare the path to the video (a txt if you're using the old singe system, or a real video in my case).
  14. Here is your link for Dl2. https://mega.nz/folder/ZHpwSIJD#ruUg1DhS74oJxHC-5OHyIA For TG i don't now, lot of things to change
  15. For DL2 it is possible of couse, but the image will be cropped. For TG too but possibly it will remove some essential parts of the action. It is essential to understand that those 16/9 versions do not really exist, they are fake 16/9. They enlarged the width of the screen and so up and down part are cut out. Don Bluth made the game in 4/3. I will post them but i don't support these recrop. I prefer bars on the side with all the drawings.
  16. Great news ! Enjoy the games.
  17. I don't know, ive made at least 20 installations without any problem. Maybe remove the -z option from the bat in my games to check the message in the DOS box
  18. I will forward this to Scott. Maybe he has an idea. Looks like a sound problem.
  19. Frustrating yes. I don't understand. It has something to do with the sound probably. Could you make a video ?
  20. With such a monster it should run fine.
  21. with -a in the bat you can force aspect ratio (click on singe exe for exact spelling). That said, i wonder if it can work at those resolutions. The overlay images will be way too big.
  22. I will relay it, but those warnings are not important.
  23. I cannot answer for others games, but for mine, try to download them from the link i provided and launch them with the game bat, not the menu.
  24. Actually we could port it to Singe 2 if i have the source.
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