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EmuAl

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Messages posté(e)s par EmuAl

  1. On 9/10/2024 at 11:41 PM, susoarkangel said:

    If I have original Mayflash 

    2 wiimote with original nunchuks and the bar at number 3

    I can get Wiimote 1 to work but not Wiimote 2.

    what is not working ?

    is the blue light for player 2 lit on the 2nd wiimote ?
    does it not allow to setup in mame or other emulator ?

    you should get discord, talking on here with messages done weeks apart is not great way to get help 👍

  2. 7 hours ago, susoarkangel said:

    Sorry but no matter how much I try I can't get it to work, could you give me your mame without roms just mame with your configuration please to see if it will work for me with your version


    my files won't help you, they are specific to my setup, you need to set it up for your setup
    there are many reasons why this wont work
    the biggest reason is not having the correct equipment
    2 questions before we continue

    do you have a mayflash bar ?
    do you have 2 wiimotes with nunchuks connected to your mayflash bar in mode 3 (joystick mode) ?

    This is the only way this tutorial will work for mame

  3. so for this to work in mame you need to set the guns the same way as teknoparrot, 

    joystick mode 3, nunchuks required

    in mame game settings, input devices, ensure wiimotes are positioned 1 to 4 in joystick column (you may need to create a ctrlr.cfg file for this)

    pay attention to the 2 different types of gun input in mame, lightgun X or Y and AD STICK X or Y

    this is where you set the axis like in the picture
     

    joy 1 button 3 is trigger
    joy 1 button 6 is large button on the nunchuk
    joy 1 button 7 is small button on the nunchuk

     

    your button might have a different number but just set it how you want

    hope this makes sense

     

    image1.jpeg.d615500993f270a6460aadb424064dd7.jpeg


    image2.jpeg.c89cb462f13ce0e1631233b773d4f5b5.jpeg

  4. 6 hours ago, andymage said:

    image.png.7abd1d4f6a5aa6f1492f6919cbcb6993.png

    How to solve this pop-up interface?

    you need to add a line in the arcadedef file, all the new ones have it because system 147 was added
    if you look in new ones you will see this line "driver": "sys246",
    so you need to add this line to yours if you don't use the arcadedefs that come with the emulator
    always in this position in the arcadedef

     

    "id": "acedriv3",
    "name": "Ace Driver 3: Final Turn",
    "driver": "sys246",

  5. 5 hours ago, nosoucy62 said:
    Thanks for the information but where can we download it? 
    on the official website no portable version with a .txt file

    there isn't a specific version you need to download
    you have to create the text file in the emu folder before you run the exe,
    extract the emulator using 7zip to any folder,
    place the folder wherever you want it,
    create a text file called portable.txt inside the folder,
    copy/move your folder from documents to the emu folder
    run the exe,
    set the location of your roms in the settings (if different from your emu folder)
    set up the controller & settings as you want them
    play the games

  6. 2 hours ago, darkhapposai said:

    HI. It works fine to me. A question: What position I must set to dolphinbar in order to correct aiming, with out pointer shaking? Greetings from Chile!!

    i have mine on top of my monitor and have tried various positions but you can't eliminate all the shaking,
    i think it's super sensitive and has no deadzone as such but for me it is the best place, for you it maybe different.

  7. 23 minutes ago, DarkVoid666 said:

    Can someone provide the version of Friction, that works tp?

    Game always crashes for me, tried it with the standalone version and the one from the motherload of dumps, it is always the same.
    Or does anyone have a hint why it crashes?

    Thanx a lot in advance.


    \Friction Arcade (2011)\base"
    \Friction Arcade (2011)\fmodex.dll"
    \Friction Arcade (2011)\Friction.exe"

    \Friction Arcade (2011)\Friction.log"

    \Friction Arcade (2011)\msvcr71.dll"
    \Friction Arcade (2011)\msvcr71d.dll"
    \Friction Arcade (2011)\msvcp71.dll"
    \Friction Arcade (2011)\msvcp71d.dll"

    it works for me with only these files and 1 folder in the root, remove everything else and try again

  8. how do you make user bezel show with arcadecabview

    i am trying to use with fightcade2, i have it attached to fbneo emulator and it works, i have arcadecabview preset bezel showing but can't change it to user bezel

    i have added my bezel to Textures & UserTextures folders
    i have tried my bezel named as GameName, GameTitle, WinName & UserPresets name
    i have it in a folder with these names and bezel.png inside & just a png with these names & bezel.png with no folder

     

    it just doesn't show ?

    any help would be appreciated
    thanks

    and now it's working and i dunno what i've done to make it work lol

    running the launcher alters the reshade ini to read the bezel from the correct location 👍

  9. so 

    12 hours ago, aeliss said:

    All is working in TP, value are moving, when moving wiimote, but nothing when running the game.

    so i just tried this in latest version of teknoparrot and it runs fine, tried 2 player with 2 wiimotes in mode 3, works flawlessly 👍
    if you've added any files to the game for demulshooter then typically it won't work in TP, you usually need clean game files for stuff to work in TP.
    try to re extract the game and add fresh to TP, set up controls correctly like tuto says and it should work like it does here.

    let me know how you go please

  10. yep thanks, got this working with some great help from you guys
    much appreciated 👍

    seeing on discord there is other version that works with x246 games that are broken with current versions
    does anyone have this version or link to correct version on github ?
    big thanks
     

    so the other version is just master version, this can be downloaded in same manner as 256 version.

  11. 1 hour ago, aeliss said:

    So it's not using the mouse mode ? On the tutorial you use the mode 3

    And It's the tutorial I have followed to try with the Tecknoparrot version, without succed too. So I m trying now with the stand alone version, without TP.

     

     

    All is working in TP, value are moving, when moving wiimote, but nothing when running the game.


     

     

    I'm not sure the game actually works in TeknoParrot yet
    I haven't tried it myself but my tuto works in all other TeknoParrot Games
    The tuto also works with DemulShooter too so using either you should be able to make it work.

    i will test at some point and post if i get it working here.

  12. 19 hours ago, powergyser said:

     

     

    You need the CBR2 Version B dongle which is found in the link I posted a few pages back.... The region depends on the dongle, not the dump. You probably need to edit the arcadedef files accordingly.. I have not messed around with this emu yet so I can't provide much help.. I am sure a nice and helpful person here will provide one for us.

    in the dongles i downloaded, i only see cobrata-cbr1verb, is this the correct one ? if not can you link to your post or the file, i can't seem to find the post, big thanks👍

  13. you have to go on the github and goto actions

    Actions · jpd002/Play- (github.com)

    pick your build on the left (windows) and make sure it says namco_system_256, if you want a previous version go more down the list
    choose that link then roll down to artifacts and choose the version you need, download and install.
    Some previous versions will not be available, they will have an expired status.

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