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gasabbath

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gasabbath a gagné pour la dernière fois le 2 octobre 2020

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    CPU: i5 3450
    GPU: GTX 1050 Ti 4GB DDR5
    RAM: 8GB DDR3 1600 mhz

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  1. I have the same problem. The game boots for me only when I set Xinput mode but I got an error screen.
  2. Thanks for the info!
  3. Could you reupload the game again? The link is dead. Thanks!
  4. Does someone know why some characters names are displayed with error in versions 3.53 and 4.12? Thanks in advance!
  5. I recomend you the Data Collective server on Discord. The server owner has the mayority of sega public dumps. Here is the link https://discord.gg/C4P9hEdu
  6. Hi. Could someone reupload all the available versions? As far as I know the public dumps are: Ver. 1.13, Ver. 1.27, Ver. 1.33 and Ver. 3.69. Thanks in advance!
  7. Hi there! Is there a way to distinguish the joystick axes in Controller Manager? I want to map the ps2 dpad with my usb joystick analog (usb arcade stick) as follow: Thanks!
  8. It would be great if someone reupload the files.
  9. How can I disable the freeplay mode using WanganArcadeLoader? The option cannot be changed in testmode. Thanks!
  10. If you are planning to use a coin acceptor or something like that maybe you can configure the pulse duration. Mine has that option but I did not try it with the Triforce games. My coin acceptor sends a random pusle from time to time and that is why I am not using it.
  11. Based on the test menu inputs I thought that service button was actually the real coin button. Is there any difference? The only thing I noticed is that you must do "a long press" in order to insert coins.
  12. That's weird. The coin button and test for MKGP 2 are different at least for me. As far as I know for all Triforce games the coin button is X and test button is Z (The reference is the GameCube standard controller).
  13. Thanks for the response. But if I don't enable the Save Card Fix the game keeps waiting for the card to be removed. The save card fix solve the problem but when the game over screen appears the game shows a black screen after a few seconds. I am using the lastest 5.0 based build and the "Game over fix" works perfect for MKGP 1.
  14. I have enabled the Save Card Fix (JPN) but what it does is making the game not hanging when saving, it simulates the card ejection. When the card is "ejected" you will see the game over screen. The problem is that the game over screen freezes the game when you touch a button.
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