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jcstahl1

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Tout ce qui a été posté par jcstahl1

  1. and he clearly stated 1.06.35/OF which add content and characters. TP has not added support yet, and he's holding his dump until it is.
  2. I've noticed no differences or improvements comparing the latest Play standalone to the TP fork they include. Other than easier controls configuration.
  3. jcstahl1

    GODZILLA vr

    the exe is easy since it's Unity. it's getting the assembly c sharp decrypted that's the challenge. Game also runs on 2 separate PCs working together. Same with King Kong VR.
  4. It was put to a vote, and voted on by other users during one of the livestreams a few weeks ago. More games free sub subscription more quickly, at the cost of all online services with TP are now subscription.
  5. Download the source code Uncomment the code block in the GetState function Compile
  6. if you have to ask how to edit & compile source code, it's probably not for you.
  7. currently only possible if you modify, remove the wait state, and compile the source code yourself
  8. you also only have to enable mp2 & mp3float
  9. Are you a Teknoparrot subscriber? All of their online services now require it, even if the game itself does not.
  10. Just don't ever update that TPUI or will require subscription if you do. It's not really a secret. When After Dark got added, they forgot to actually add the subscription requirement so it worked without sub until Pocky pushed an update. So it's just using that particular version of the TP software that you can never update or it will then need a subscription. So it's not some special version that someone made, or hacked. Just an old version that the TP team made a mistake when they pushed the update.
  11. no. you need TP and a subscription to play. It appears to me that TP has implemented the dongle emulation from within own their software instead of being an entirely different decrypted exe or game files, so it's possible it may never be standalone unless another dev would get and decrypt the dongle themselves.
  12. Test Menu works fine here. The button you set for Test is used to enter Test Mode, and also used to select the option. Then the Test Menu Up/Down moves through the options, and changes the value after selecting the option with Test Button. set coins to zero, and continue coins to zero. Then save & exit. If you can't get that to work, you can edit the coin.ini and change [CoinSet]Coin=0 and [CoinContinue]Coin=0. Game is probably locked to 30fps and the game physics could possibly be affected running it higher than that.
  13. No, you still need TP with a subscription to play.
  14. Google 4gb patch and it's the first link. Also, for anyone that has static/hissing in the audio, install this to solve it. https://github.com/Nevcairiel/LAVFilters/releases/download/0.79.2/LAVFilters-0.79.2-Installer.exe
  15. still shows CRC error with TP.
  16. A talented developer would really be needed to actually get this playable at some point. TP team has already stated they pretty much have no interest in touching it.
  17. You'd have to use a program like anitmicrox to change the buttons with xinput. not sure if that would effect the rumble though.
  18. I just keep separate emulator folders for each game. less hassle IMO
  19. You can't. The game has a built in limit of 300 uses per card. Since there is no way to use two cards at the same time via TeknoParrot, so unfortunately you're out of luck. I'm more amazed anyone has actually played that game 300 times to find this out.
  20. the plugin did not include BepInEx at all. the readme literally says you need to install it. I should know. I wrote it.
  21. then you didn't install BepInEx correctly. you can't just copy the BepInEx folder from another game. you need to extract the entire x64 BepInEx package from their GitHub into the game folder. follow the readme included with the plugin.
  22. pretty sure the readme even says to calibrate in test menu 🤦🏻
  23. probably doable with using joy2key or similar software, or an AHK script.
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