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jcstahl1

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Tout ce qui a été posté par jcstahl1

  1. Actually, there are multiple versions of this dump going around. Both have configuration files that have been edited. One dump allows the third level to appears after completeing only one level and the other dump allow all levels to be selectable from the start. On a real machine, you must complete both of the original levels to access the third. So with that said, no one is wrong in this situation so quit arguing about it. Conor, you're the one who brought up this dump existing and working with TP, so why don't you reupload and share it for the community? Instead of just trying to flex on emuline for some weird internet clout.
  2. Golden Tee 2009 4.00.07 https://pixeldrain.com/d/AxTRh5wo
  3. does your api selection in reshade match what you set it as in Play? OpenGL or Vulkan?
  4. did you extract the bat files into the main folder where the play exe is? did you place all the PNG files inside a new folder called "Bezels" in the main folder where play exe is? I legitimately tested them all to make sure they worked before I zipped and uploaded. Even if the game isn't booting at the moment, the bezel should still load with a black screen.
  5. Here's all the bat files & bezels for the games i have setup. there are none for any of the Animal Kaiser or Taiko games. you're on your own for those, as I have no interest in them. 2x6 Bezels for Play.7z
  6. ECHO OFF cd /d "%~dp0" DEL .\reshade-shaders\Textures\Layer.png COPY .\Bezels\cobrata.png .\reshade-shaders\Textures\Layer.png START play.exe --arcade "cobrata" --fullscreen EXIT for this, all the bat files are in the main Play! folder/directory beside the exe. Make a new folder also inside the main play folder named Bezels. here's a sample bezel for Cobra. I'm currently redoing all the bezels for the games I have, but I'll make a bezel packs and upload them once i get around to finishing them.
  7. just seeing this now for some reason. I can upload some examples later today.
  8. seriously? read the thread. multiple links have been posted.
  9. Good luck with that man. People here will straight steal your links and share anywhere else without asking or even a care. They don't care, they'll take what you give, and then turn right around and ask for me. exactly the reason i turned off bandwith sharing on my pixeldrain.
  10. make sure you have this set and then test menu should work. the Wii version is vastly superior to the arcade. other than preservation or showing off for Internet clout, there's no real reason to play the arcade dump over the Wii game.
  11. the code is entered in the test/service menu
  12. you can start it from cmd if you don't want to go into the UI every time to play, or need to use in your frontend. .\path\to\your\Dolphin.exe -b -n 0000000100000002
  13. quick and easy to do. plenty of guides available in the TP discord in the respective games channels. 2013 isn't supported yet and none of the Incredible Technologies games (Golden Tee Live, Silver Strike, Power Putt) are playable on AMD or Intel graphics.
  14. I used ReShade and made bat files for each game to load the the game and the correct png
  15. it's like so weird. you would think it would say "PLEASE READ" in big bold letters for that very reason to make sure people download the right files they need! oh wait....
  16. i haven't played enough to even try saving, but the new jconfig release for 2 and 3 has a save patch.
  17. They're all just based on Bayshore to begin with which is open source. Just have to change the code to what's needed for whatever version of wmmt. I don't think any of the 6rr servers are going to share their source code for obvious reasons.
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