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jcstahl1

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Tout ce qui a été posté par jcstahl1

  1. i personally could care less, but just thought i'd to mention it, to save you any possible reprecussions. it would probably fall under rule #7 (no streaming/posting content from their server) in Fantasy, and Todoroki has mentioned several times in their server about people re-sharing their guides/content without permission or acknowledgment.
  2. Probably shouldn't post a screenshot running on Fantasy server or use a guide from Todoroki without permission from the respective owners
  3. Play still need a lot of code improvements and optimizations. It's not your PC.
  4. standalone also works with xinput just fine.
  5. v0.76-WIP Minor Update — Chat Stamp Translation Additions & removed duplicate folders/files
  6. If you downloaded v0.75-WIP, please delete and re-download from the original link. There was an mistake on my end and I uploaded the wrong PAK.
  7. PAK updated from v0.72-WIP to v0.75-WIP. Original Posted Updated.
  8. 🏁 **Initial D The Arcade — English Translation Pack (Update Release)** https://github.com/jcstahl1/SDGT_English/releases/tag/v0.82WIP ⚡ **Quick Start** 1. **Delete** any prior translation `.pak` files *(Do NOT delete GameProject-WindowsNoEditor.pak or GameProject-WindowsNoEditor_0_P.pak)* 2. **Download: SDGT_English_WIP_1_P.pak** 3. **Place into: .\App\DAC\WindowsNoEditor\GameProject\Content\Paks\** 4. Make sure your game is set to **Export** in your launcher (Segatools, Teknoparrot, etc.) 5. **Launch** the game as usual 🔧 **Overview** This update marks a major milestone for the English translation project! All **3,137 in-game images** have been **fully translated and edited** — covering the UI, events, menu, and system graphics currently in the game. 🆕 **What’s New** ✅ **Cast of 12 new completely custom in game characters now replace the silhouette/shadow racers in certain races** ✅ **All 3,137 images translated and finalized** ✅ **"Instore Battle not available" message on Title/Attract screens has been removed** ✅ **Improved spacing, line breaks, and layout alignment** ✅ **Verified against S3 latest event content** ⚠️ **Important Notes** Some **event names, titles, and reward text** may still appear in Japanese. Some of these are currently delivered dynamically from the **online server**, not from local game files — meaning they may not yet be able to be directly edited or replaced. Some are buried deep in the game's Blueprint files making it a challenge to translate & edit the file without breaking the game. However, these areas is still being **actively investigated**, and it may become possible to translate or override this data in the future — no guarantees yet, but progress is ongoing. 🧩 **Next Steps** With the biggest barriers out of the way, future updates will focus on: * 🧹 Cleaning up leftover or redundant files * ✏️ Fixing minor **spelling, grammar, or spacing errors** * 🔍 Tracking down and translating any remaining local text still in Japanese * 🧭 General optimization for smaller, cleaner future packs **⚠️ **Disclaimer**** This mod is provided “as is” without warranty of any kind, express or implied. By downloading, installing, or using this mod, you acknowledge and agree that the creator shall not be held liable for any direct, indirect, incidental, special, or consequential damages arising from its use, misuse, or inability to function. Use of this mod is entirely at your own risk. The creator makes no guarantees regarding compatibility, performance, or safety. This is a **_100% independent, fan-made project_** and is **not** affiliated with, endorsed, or supported by Epic Games, Unreal Engine, Sega, Kodansha, or Shuichi Shigeno. 💬 **Credits** **t2hanz** — inspiration and an earlier beta version for S2 that helped point me in the right direction **PockyWitch** - information about server side text & images **Dniel97, Ragnar, Yonokid, ppuniru** — shared files and helpful pointers **Developers & server owners** — for keeping the game alive and playable **Creators & contributors of tools** — including DDStools, FModel, AssetGUI, LocresEditor, and other Unreal modding utilities **Testers** — for catching mistakes and providing valuable feedback
  9. Not that it matters for playability and works with TP, but this dump is missing the shell folder/files. i personally like having things complete lol
  10. game is still a WIP. sound is one of the current known issues.
  11. the patch & dll from TP discord are already applied. https://pixeldrain.com/d/KDvQSrCh
  12. This is currently an issue for quite a few people in the discord. So I doubt it's your chd. Do you have an AMD cpu? It seems alot of the people that have the issue have one.
  13. so far from what i've seen different people comment in TP discord about Offroad Thunder, the common thing seems to be AMD cpu with people getting the initial boot bios text, then black screen, then close.
  14. it's in the MAME set as "offrthnd" just extract the chd with extracthd and then use 7zip to open the img and extract the first partition. doesn't work yet even if you use the above patcher.
  15. Quote from the dev of the standalone plugin: "One of the PCs I tested the game on has an old Intel i7 4th gen K-series CPU, and it worked perfectly fine. So the latest BepInEx seems to run well even on really old Intel CPUs. Not sure what the issue is, but it’s super easy to recompile it against an older BepInEx version if needed."
  16. Standalone, ready to play version: https://pixeldrain.com/d/nQYj2zDS -credits to bigdenny for the dump, and retrofan for making the bepinex plugin and getting it working! NOTE: This is configured as an x86 game, and will not be supported by Teknoparrot. They chose to use the x64 files, so you'll have to find those on your own, and I will not provide help in converting it. X-Input controls listed in the readme. Rumble supported. Forgot to include keyboard ESC quits the game.
  17. it's almost like people should download them and then reupload elsewhere as a mirror 🤔
  18. I was on this same track last night. just couldn't pinpoint what version. would mind sharing your dll files? using this version directly from the fmod site still gives a version mismatch error in the logs for me.
  19. the dump is not fully converted to Windows Unity, it's missing some dll files and the correct mono package. even with the correct version of those files, it doesn't boot past the Raw Thrills logo and then just and endless black screen. will most certainly need the assembly c sharp patched or a BepInEx plug-in to bypass the dongle check. I tried the ones for Nerf and TMNT and it's the same results.
  20. Yes. Works with segatools but you need a server to make it playable.
  21. it's not lost. the dump is freely available. just not playable. without the dongle, there's no way for anyone to decrypt the assembly.
  22. they're nothing wrong with it. just don't need a new version added every month, or even every other month, when there's plenty of other games they could be focusing and working on.
  23. Pocky said today in the TP discord that the issues with this game are due to a recent Windows update for both 10 & 11 (same update that also caused issues with DariusBurst). She is working on a fix but it should be a few days.
  24. There's still no dump of the dongle. Without that, there will be no progress.
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