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jcstahl1

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Tout ce qui a été posté par jcstahl1

  1. make sure you have this set and then test menu should work. the Wii version is vastly superior to the arcade. other than preservation or showing off for Internet clout, there's no real reason to play the arcade dump over the Wii game.
  2. the code is entered in the test/service menu
  3. you can start it from cmd if you don't want to go into the UI every time to play, or need to use in your frontend. .\path\to\your\Dolphin.exe -b -n 0000000100000002
  4. quick and easy to do. plenty of guides available in the TP discord in the respective games channels. 2013 isn't supported yet and none of the Incredible Technologies games (Golden Tee Live, Silver Strike, Power Putt) are playable on AMD or Intel graphics.
  5. I used ReShade and made bat files for each game to load the the game and the correct png
  6. it's like so weird. you would think it would say "PLEASE READ" in big bold letters for that very reason to make sure people download the right files they need! oh wait....
  7. i haven't played enough to even try saving, but the new jconfig release for 2 and 3 has a save patch.
  8. They're all just based on Bayshore to begin with which is open source. Just have to change the code to what's needed for whatever version of wmmt. I don't think any of the 6rr servers are going to share their source code for obvious reasons.
  9. it will be shared when the person responsible decides it's appropriate to be shared. it's current arcade data. very frowned upon to be released.
  10. I also never claimed I didn't have it.
  11. i never claimed that i had it. i just know it's been dumped and currently private. version is 4.00.13
  12. dumped but still private.
  13. https://pixeldrain.com/d/UZAaB3PS
  14. video download: https://pixeldrain.com/u/uZKj49PS
  15. jconfig seems to work pretty well. i needed to uncheck "High Resolution" on the main window, and only have "Nesys Emulation" and "Save Patch" enable in the settings.
  16. Readme files are included for a reason:
  17. this is the autohotkey script I use for rotating monitor orientation. you can change the hotkeys (set to use 1-4 currently) for rotate to whatever you wish. 1::ChangeScreenOrientation(0) 2::ChangeScreenOrientation(90) 3::ChangeScreenOrientation(180) 4::ChangeScreenOrientation(270) ChangeScreenOrientation(Orientation := 'Landscape') { static DMDO_DEFAULT := 0, DMDO_90 := 1, DMDO_180 := 2, DMDO_270 := 3 , DEVMODE := '', dimension1 := 0, dimension2 := 0, dmSize := 220 if !DEVMODE { NumPut('Short', dmSize, DEVMODE := Buffer(dmSize, 0), 68) DllCall('EnumDisplaySettings', 'Ptr', 0, 'Int', -1, 'Ptr', DEVMODE) n0 := NumGet(DEVMODE, 172, 'UInt') n1 := NumGet(DEVMODE, 176, 'UInt') Loop 2 { dimension%A_Index% := n%(n0 > n1) ^ (A_Index = 1)% | n%(n0 < n1) ^ (A_Index = 1)% << 32 } } switch Orientation, false { case 'Landscape' , 0: i := 1, orientation := DMDO_DEFAULT case 'Portrait' , 90: i := 2, orientation := DMDO_90 case 'Landscape (flipped)', 180: i := 1, orientation := DMDO_180 case 'Portrait (flipped)' , 270: i := 2, orientation := DMDO_270 default: i := 1, orientation := DMDO_DEFAULT } NumPut('Int' , orientation , DEVMODE, 84) NumPut('Int64', dimension%i%, DEVMODE, 172) DllCall('ChangeDisplaySettings', 'Ptr', DEVMODE, 'UInt', 0) } rotate.ahk
  18. Saying this is better than Golden Tee is a huge misjustice. I mean, all one has to do is see which one is still around making new titles. Regardless, TP has not emulated all Global VR games. They've specifically avoided working on any of GVR games that have more or less their own integrated launcher/frontend program (this game, The Swarm, Need For Speed series, etc., etc.). uses their database setup, (GVR uses msSQL which is way more of a pain than Postgres that IT uses for their games), and general other bullshit GVR uses for their games.
  19. there's actually no files needed for the game on the sys partition. the "Teratoma_skonec" folder is all that is needed from the game partition. the exe is encypted, and the script lua files are compiled. if you decompile all 200+ scripts in the entire game folder, and you take the exe from Operation Ghost (gs2.exe) and place it in the folder, and rename it TT.exe, it will actually start to boot, but it errors out since the OpGhost exe doesn't have the right instructions to tell the game files what to do beyond trying to boot. Skonec developed both games and used the same game engine for them. Basically, this data is useless at the moment without the dongle/decrypted exe, other than for preservation. I'm sure the day that someone releases a decrypted version with the dongle information, the game will get posted again and probably be playable.
  20. yes, i'm well aware.
  21. i'm not wasting time, storage, and bandwith to reupload something that already works correctly. there's nothing you can do with it. there's no dongle data, and no way to get around it currently. if you can't even figure out how to open it, then you're most definitely not going to get it working.
  22. UFS Explorer
  23. i just double checked it. i redownloaded from the pixeldrain link i originally posted and was able to extract everything just fine.
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