Aller au contenu

laflegge

GamerLine
  • Compteur de contenus

    193
  • Inscription

  • Dernière visite

  • Jours gagnés

    2

Tout ce qui a été posté par laflegge

  1. Got the pre release fork 6.0.2.1 which works fine The pre release fork 6.0.2.2 gives the same timeout error Edit: it does work (playing around with unlock all navigators/appeal cards.... initially I did not have these enabled..now that I have the new plug-in seems to work) With new plugin I got all question marks (instead of some Japanese characters)... not a big deal but strange nonetheless
  2. When I run in 'normal' mode in both situations (6.0.0 and 6.0.2) the plugin is loaded. With 6.0.0 no issue, with 6.0.2 the 'not found' network error. When I run in -dev mode I get the log shown below BUT I have the same error with the 'older' 6.0.0 plugin so that seems not to be the issue? Keep up the good work btw.... very much appriciated!! If you bought this software, request refund immediately. [Developer Mode] Console Output Enabled [sdvx@asphyxia] error: Failed to load [core] error: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:103:32 - error TS2583: Cannot find name 'BigInt'. Do you need to change your target library? Try changing the `lib` compiler option to 'es2020' or later. 103 gamesession: K.ITEM('s64', BigInt(1)), ~~~~~~ TSError: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:103:32 - error TS2583: Cannot find name 'BigInt'. Do you need to change your target library? Try changing the `lib` compiler option to 'es2020' or later. 103 gamesession: K.ITEM('s64', BigInt(1)), ~~~~~~ at createTSError (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:513:12) at reportTSError (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:517:19) at getOutput (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:752:36) at Object.compile (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:968:32) at Module._compile (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:1056:42) at Module._extensions..js (node:internal/modules/cjs/loader:1159:10) at Object..ts (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:1059:12) at Module.load (node:internal/modules/cjs/loader:981:32) at Function.Module._load (node:internal/modules/cjs/loader:822:12) at Module.require (node:internal/modules/cjs/loader:1005:19) [core] warn: no plugins are installed.
  3. When using this version it hangs up my sdvx EG configuration After bios checks and 'update check' message I get a 'Please wait a little....' and after a while a black screen with a the bottom 'PASELI: NOT AVAILABLE FREE PLAY' and that is it... Going back to Plugin Version: v6.0.0 fixes it all log.txt
  4. What I did is patching the soundvoltex.dll with Force BIO2 (KFC) IO in Valkyrie mode Don't know if there are better ways...but if it works
  5. Follow-up question on a difference between the total numbers in asphyxia song-list (for me now 1963) which is the same as the number of songs in music_db.xml versus the 1961 shown in SDVX (ALL) Do I miss two songs? If so: unfortunately It is nearly impossible to pin-point which 2 songs seems to be missing but hopefully someone knows more edit: it seems that song 1259 Automation Paradise and song 1911 Fantastic dreamer are somehow not available in EG although they are in music_db.xml (i scanned the spice log) and when I do find a song named Fantastic dreamer the spice64 log shows 1959_awakeningwings is loaded and there is a generic black Exceed Gear cover art for this song The score however is saved on song 1911?
  6. Thanks. I do have Omnimix and indeed these songs are also there: so it means I can delete them from the original music folder? Is there a way to see these omnimix songs also in the Asphyxia songlist? btw 1 song in omnimix is also still available in the music folder and music_db.xml (don't have song name at this moment but it is the one with the highest number)
  7. Because the numbers in my songlist in Asphyxia (for me now 1963) did not add up to the number of songs in the music folder (1974 excluding some *.vox files and 9001) I compared them with the ones in music_db.xml I did find out there are 11 songs missing in the music_db.xml (so that explains the difference 1963+11=1974) 1330_popteamepic_anime 1350_sugarsong_anime 1351_onlymyrailgun_anime 1352_harehareyukai_anime 1353_gabrieldropkick_anime 1354_paradisus_anime 1355_hitorigoto_anime 1356_japaripark_anime 1357_rpg_anime 1358_motteke_anime 1359_kiminoshiranai_anime Can I add them somehow so that they are in the songlist in Asphyxia and can be played?
  8. if you got the sound working correctly please let me know how to do it i use the onboard sound with proposed setting but sound is messed up other version (gc2) works fine
  9. UptoBox data centers have been raided by police in France.
  10. I do got Groove coaster Infinity running I do have the exact the same issue as this YT video. Sound is distorted and I do not know what to do to get it right (changing audio to 44,1Khz does not help) Try to get hold of Not4ex which is as far as I know a modded groove coaster 2
  11. Perhaps you solved this already by yourself but if not: I had the same issue and for me deleting/renaming db.sqlite in /data folder solved this. Starting start-aqua.bat will create a new fresh database. Now when starting the game (start.bat) you can create a new card/profile and use it next time (press ENTER) Hope this solves it for you too
  12. Is there a way to save the settings? Everytime I start the game I need to calibrate my mouse and need to set the machine mode. Fun game btw.. Now trying to build a controller... https://nananana.net/nageki-en/
  13. Necro-bump I got from nyaa.si the Groove Coaster 4EX INFINITY HIGHWAY (V4.52) dump and from virus-man the decrypted exe. Configured jconfig but the sound is all distorted just like in Is there at this moment any way to get this version running with good sound (not falling back to Groove Coaster NOT4EX (modded GC2))??
×
×
  • Créer...