Houb 546 Posted February 9 Author Report Share Posted February 9 (edited) For information I just added these few important tips to the second post of this thread. I will try to add some more later... A Few Important Tips - Input Image Resolution (GameVideo_resolution) If your game is displayed in the top-left corner you have to set its size in "Input Image Resolution" (it happens very often with d3d games resized with our custom dll) Example here with a game sized "640x480" : The original ratio is kept by default The display outside the area defined here won't be kept at all If you are using CRT-Effect the "Texture Size" defined should match only this defined area The "InGame Ratio" set will be applied only for this area. - Center Locked Ratio (CenterLocked_ratio) If your game is displayed centered with a predefined ratio you have to set this ratio in "Center Locked Ratio" (It happens very often with emulators and most recent games are very often 16:9 locked) Example here with a "4:3" center locked display : The ratio is kept and the frame will now match this area The display outside the area defined here won't be kept at all If you are using CRT-Effect the "Texture Size" defined should match only this defined area The "InGame Ratio" set will be applied only for this area. - Crop Ratio (Crop_ratio) This is nealy the same as the "CenterLocked Ratio" explained just above but the remaining area is kept and can be displayed or not with "External Graphics Display" (this is very useful when the game features a built-in bezel or when the useful game area is surrounded) Example still with a "4:3" area : The ratio is kept and the frame will now match this area The display outside the area defined is kept and can be displayed or not using "External Graphics Display" If you are using CRT-Effect the "Texture Size" defined should match the full display by default. If you want to set it only for this area you have to enable "Crop Sized Texture Size" The "InGame Ratio" set is still applied to the full display.If present the "background.png" image will be displayed over the external displayed area (over the yellow areas in this example) This area can be expanded to the maximum size available on your screen using "Expand Cropped Display" option. Its ratio will be kept but the "external graphics" can be lost. This option can be used in addition with the option "CenterLocked Ratio" or "GameImage Resolution" described above. Here Some more complete examples using the options above: -Example 1 (3:4 gameplay in a not stretched 4:3 game) : The first thing to do is to set the "Input Image Resolution" to 800x600 to get my game maximized to my screen display. The 4:3 ratio of the 800x600 area is kept. Then I have to set "Crop Ratio" to 3:4 in order to define and catch the useful game area. The game itself (full yellow area) is still sized 4:3. -Example 2 (16:9 gameplay in a 4:3 game) : The first thing to do is to set "CenterLocked Ratio" to 4:3 to catch only the game area Then I have to set "Crop Ratio" to 16:9 in order to catch the useful game area. The game itself (full yellow area) is still sized 4:3 and by default displayed on my screen. Then, if I want, I can expand the useful area to the maximum size available in my screen display using "Expand Cropped Display". Here it will be fullscreen sized if I have a 16:9 screen. The yellow parts (external graphics) are lost. -Example 3 (15:9 not stretched game to 16:9) : The first thing to do is to set the "Input Image Resolution" to 1280x768 to get my game maximized to my screen display. The 15:9 ratio of the 1280x768 area is kept. Then, if I want, I can set "InGame Ratio" to 16:9 to get if 16:9 sized or I can enable "Full Stretch" to match my screen ratio and get it fullscreen sized. -Example 4 (3:4 portrait game to lanscape mode): The first thing to do is to set "CenterLocked Ratio" to 4:3 to catch only the game area Then I can set "Rotation 90°CCW" to forced (No_Rotate=2) to get a landscape display. Again the ratio is kept (4:3 rotated to 3:4) -Example 5 (3:4 landscape gameplay in a 16:9 game to portrait mode): The first thing to do is to set "Crop Ratio" to 3:4 to catch the useful game area. (the game itself here in yellow is still sized 16:9) (/!\ if the game itself is 16:9 locked you would also have to set "CenterLocked Ratio" to 16:9 to get your settings working with any other screen ratio) Then I can set "Rotation 90°CCW" to forced (No_Rotate=2) to get a portrait display. Again the ratio is kept (16:9 rotated to 9:16) Then I can enable "Expand Cropped Display" to maximize the useful area (here in magenta 3:4 rotated to 4:3) to my screen display (the external graphics in yellow are now lost) Then I can use "Rotate 180°" to get a standard oriented arcade portrait mode Then, If I want, I can use "Full Stretch" to stretch the useful area to my screen ratio. I hope it will help Edited February 10 by Houb 2 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 16 Author Report Share Posted February 16 (edited) Here a nice new release: ArcCabView BGFX for MAME And a custom MAMEUI build to work with! ArcCabView BGFXChain v1.2a For MAME by Aubrel (MOD of CRTGeom-Deluxe BGFX Chain by cgwg) Here a new MAME shader release!! - aperture mask code changed to match the grill and to look like our Reshade's Shader. - support for 2x2 and 1x1 slot mask textures (auto switch) - native frame display support (with and without curvature). - screen reflection on frame added. - frame size setting added (so you can change the frame image and resize according to the new one) - curvature without CRT effect added - better overscan support and offsets support added (so now you can resize and crop your games correctly :) - many settings and details improved. - native overlay image support added (from v1.1 the overlay image alpha value is exponential) - improved brightness and black dots render (from v 1.1) - halation effect improved to catch the screen dots and to look more realistic (from v1.1) - big performance improvement (from v1.2) - brightness, contrast, halation, reflection and overlay adjustements (v1.2a) ... - BGFX Chains presets : - "ArcCabView_Dot" : it removes the alternate pixel effect - "ArcCabView_ResX2" : it doubles the horizontal resolution - "ArcCabView_Flat" : it removes the curvature, the frame and the overlay - "ArcCabView_NoCurv" : it removes the curvature effect and the overlay - "ArcCabView_NoFrame" : it removes the screen frame and the overlay - "ArcCabView_NoCRT" : it removes the CRT effect (but the curvature, the overlay and the frame are still enabled) - "ArcCabView_xxxx" : special game settings with overscan and offsets already set (mostly here as examples, do you own ones for other games) The pack contains: - ArcCabView's BGFX Chain - Some chain settings examples - Some pre-configured ini for a few games as examples As this pack is already "set" please do a clean install!!!! The folder "artwork\ArcCabView" is requiered to get ArcCabView's BGFX chains working. If you had already install the v1.0 pack, please overwrite and remove ini\mame.ini and ini\presets\mame.ini Here what you need to set in mame's ini files (when not already done) : # # CORE SEARCH PATH OPTIONS # artpath artwork # # OSD VIDEO OPTIONS # video bgfx # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_screen_chains ArcCabView For me "bgfx_backend" set to "glsl" works really better than the others options. For information the d3d9 bgfx_backend is broken with most CRT shaders (don't use it). Enjoy! Info / Support : http://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ Ready to use ArcCabView pack with the custom MAMEUI 0.241 included (do a clean install and use the full archive content) : https://www.mediafire.com/file/y6pk9jlx383ptw3/ArcCabView_MAMEUI64_0.241_v1.2a.rar/file ArcCabView BGFX Shader only (to use with any recent MAME versions) : https://www.mediafire.com/file/u7mgko3s8frrjq1/ArcCabView_MAME_BGFX_Chain_v1.2a.rar/file Here how it looks : Enjoy!! 😎 Edited February 26 by Houb 7 Quote Link to comment Share on other sites More sharing options...
ViRuS-MaN 450 Posted February 17 Report Share Posted February 17 tester chez moi et perso j'adore , je teste pas mal de jeux pour voir et plus je teste et plus j'arrive pas a arrêter de jouer , perso c'est vraiment une version top qui devrais être inclus d'office dans mame ^^ 0 Quote Link to comment Share on other sites More sharing options...
MrEMan 0 Posted February 17 Report Share Posted February 17 (edited) Can I use ArcCabView with GLARH for Tiato Type X style games? Or is there a better way or different launcher I should be using? Thanks in Advance. Edited February 17 by MrEMan I screwed up my post....noob 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 19 Report Share Posted February 19 Bonjour tout le monde. Est ce que ca ne le fais que a moi mais certains jeux comme par exemple akai katana, progear, ou deathsmiles, la musique se coupe en plein jeu et se remet par la suite... Par contre, sur une autre version de mame 0.240, ca marche nickel... 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 19 Author Report Share Posted February 19 il y a une heure, sebetanne a dit : Bonjour tout le monde. Est ce que ca ne le fais que a moi mais certains jeux comme par exemple akai katana, progear, ou deathsmiles, la musique se coupe en plein jeu et se remet par la suite... Par contre, sur une autre version de mame 0.240, ca marche nickel... étrange... Pour akai katana et deathsmiles ça pourrait venir de l'underclock mais pour progear il y a aucune raison que ca ne marche pas comme sur la version normale de MAME 0.240. 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 19 Report Share Posted February 19 et comment il faudrait faire pour corriger ce probleme sur akai katana et death smiles ? 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 20 Report Share Posted February 20 Quelqu'un aurait une idée ? D'autres personnes ont eu ce problème ? C'est vraiment dommage car le rendu est vraiment exceptionnel mais ce soucis gache un peu tout... 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 20 Author Report Share Posted February 20 Salut, j'avoue que j'ai pas franchement testé, mais t'es sur que le problème n'est pas présent avec les autres versions de MAME? encore une fois pour Progear c'est pas normal, le driver CPS2 n'est pas modifié du tout... Si en fait c'est que pour les 2 jeux CV1000 ca peut etre que l'underclock du CPU, du coup remis à 200% ca devrait régler le probleme. Le "soucis" c'est que depuis MAME 0.229 l'overclock n'est plus sauvegardé, donc comme la plupart des jeux CV1000 demande un underclock à environ 50% pour avoir les ralentis à peu pres conformes à la PCB, je l'ai réglé comme ca d'office et ca evite donc d'avoir à le régler à chaque fois. L'inconvénient c'est que si ca pose probleme pour ces 2 jeux, ca veut dire que pour ceux-là il te faut le remonter un peu à chaque fois... la bonne solution ca serait de rester à MAME 0.228 et de sauvegarder le réglage qui va bien pour chaque jeu... Mais bon c'est un peu dommage aussi... 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 20 Report Share Posted February 20 Oui sur, j'ai justement repris une version vierge de mameui64 0.240 et tout fonctionne nickel c'est pour cela que ca me parait bizarre... Je trouve ca ou le reglage underclock ?? 0 Quote Link to comment Share on other sites More sharing options...
Reddix 0 Posted February 20 Report Share Posted February 20 (edited) Would it be possible to use ArcCabView to get Luigi's Mansion Arcade (TeknoParrot) working on monitors that don't support the game's resolution of 1920x1080? Normally there isn't any way to run the game in lower resolutions without it being displayed incorrectly (or not running at all). Even if you edit the game's ini files. Edited February 20 by Reddix 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 20 Author Report Share Posted February 20 il y a une heure, sebetanne a dit : Oui sur, j'ai justement repris une version vierge de mameui64 0.240 et tout fonctionne nickel c'est pour cela que ca me parait bizarre... Je trouve ca ou le reglage underclock ?? Ok problème trouvé et j'ai fixé le truc Merci de l'avoir signalé! Je vais updater avec une version qui va bien et un rendu encore meilleur! 😎 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 20 Author Report Share Posted February 20 il y a une heure, Reddix a dit : Would it be possible to use ArcCabView to get Luigi's Mansion Arcade (TeknoParrot) working on monitors that don't support the game's resolution of 1920x1080? Normally there isn't any way to run the game in lower resolutions without it being displayed incorrectly (or not running at all). Even if you edit the game's ini files. I just tested, you can use our 64bits dll (renamed d2d1.dll) to force any resolution above 1920x1080 but you can't get the game running below (at least without a launcher...) 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 20 Report Share Posted February 20 il y a 57 minutes, Houb a dit : Ok problème trouvé et j'ai fixé le truc Merci de l'avoir signalé! Je vais updater avec une version qui va bien et un rendu encore meilleur! 😎 Génial. J'ai hâte de voir ça !!! 0 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 20 Report Share Posted February 20 On 2/16/2022 at 11:15 PM, Houb said: Here a nice new release: ArcCabView BGFX for MAME And a custom MAMEUI build to work with! ArcCabView BGFXChain For MAME (MOD of CRTGeom-Deluxe BGFX Chain by cgwg) - aperture mask code changed to match the grill and to look like our Reshade's Shader. - support for 2x2 and 1x1 slot mask textures (auto switch) - native frame display support (with and without curvature). - screen reflection on frame added. - frame size setting added (you can change the frame and resize) - native overlay image support added - curvature without CRT effect added - better overscan support and offsets support added (so now you can resize and crop your games correctly :) - many settings and details improved. ... The pack contains: - ArcCabView's BGFX Chain - A custom MAMEUI build - Some bezel examples - Some chain settings examples - Some pre-configured ini for a few games as examples As this pack is already "set" please do a clean install!!!! The folder "artwork\ArcCabView" is requiered to get ArcCabView's BGFX chains working. The custom MAMEUI(64) 0.240 build included features: - No-Nag when "skip info" is activated. - CV1000 CPU 50% underclocked, blitter delay activated and set at 57%. - Neogeo 304 pixels width games display fixed (but not when using softlist) - Neogeo CPU oveclocked at 16MHz (should help some games to run better) - samsh5pf, samsh5fe and xeno (Xeno-Crisis MVS/Genesis) support added - ffightae (Final Fight 3 players hack version) added - halway (Progear Hack) support added - PrimalRage2 patch applied (should be working) - kovshp and kovshxas BGM fixed - and a few other small changes... Here what you need to set in mame's ini files (when not already done) : # # CORE SEARCH PATH OPTIONS # artpath artwork # # OSD VIDEO OPTIONS # video bgfx # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_screen_chains ArcCabView For me "bgfx_backend" set to "glsl" works really better than the others options. For information the d3d9 bgfx_backend is broken with this CRT shaders (don't use it). Ready to use ArcCabView pack with the custom MAMEUI 0.240 included (do a clean install and use the full archive content) : https://www.mediafire.com/file/e63fqvua42ll6y9/ArcCabView_MAMEUI64_0.240.rar/file ArcCabView BGFX Shader only (to use with any recent MAME versions) : https://www.mediafire.com/file/d67w1zlmb2vytap/ArcCabView_MAME_BGFX_Chain.rar/file Here how it looks : Enjoy!! 😎 This work is amazing!!!! Is is possible to decrease the curved effect in the mame version, can i adjust it? I did look into the ini files but i didn't see where I was able to adjust. I like the curve effect, i just wanted to try it a bit less curved. What amazing work, not just the mame version, the dll version as well, it's incredible! For any noob that is wondering about the mame bgfx install. Just copy all the folders into a fresh mame install and overwrite the files. I just tested on 240 and it worked perfectly, i didn't need to set anything after copying the files. 1 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 20 Author Report Share Posted February 20 Il y a 1 heure, arcadeforty a dit : This work is amazing!!!! Is is possible to decrease the curved effect in the mame version, can i adjust it? I did look into the ini files but i didn't see where I was able to adjust. I like the curve effect, i just wanted to try it a bit less curved. What amazing work, not just the mame version, the dll version as well, it's incredible! For any noob that is wondering about the mame bgfx install. Just copy all the folders into a fresh mame install and overwrite the files. I just tested on 240 and it worked perfectly, i didn't need to set anything after copying the files. Thanks! You can change d and R in bgfx\effects\ArcCabView\arccabview.json (you can open and edit with notepad) 0 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 20 Report Share Posted February 20 54 minutes ago, Houb said: Thanks! You can change d and R in bgfx\effects\ArcCabView\arccabview.json (you can open and edit with notepad) Great! I see it. I'm actually used to it now. I don't think it was the curve after all that i wanted to remove, it's the bezel and how it sometimes cuts the text off on some games when the text goes all the way to the edge of the screen. It's not a big deal, just something i will try to refine. In SSF2T you can notice it, the player portrait on the side of the screen is missing the white line as it's behind the bezel and at the top the writing gets slightly cut off. I will run is side by side with my crt machine and try to compare. I may need to make a flat screen crt bezel, curves in the corners only. I will experiment more now i know where to change these settings. Thanks again for this, it's really amazing!! 0 Quote Link to comment Share on other sites More sharing options...
Reddix 0 Posted February 21 Report Share Posted February 21 21 hours ago, Houb said: I just tested, you can use our 64bits dll (renamed d2d1.dll) to force any resolution above 1920x1080 but you can't get the game running below (at least without a launcher...) Thank you for testing and thanks for the hard work on ArcCabView. ❤️ 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 22 Report Share Posted February 22 Le 20/02/2022 à 17:08, Houb a dit : Ok problème trouvé et j'ai fixé le truc Merci de l'avoir signalé! Je vais updater avec une version qui va bien et un rendu encore meilleur! 😎 Salut. Quand penses tu mettre en ligne la nouvelle version ? ( en mode hyper impatient !!!) 😁 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 il y a 5 minutes, sebetanne a dit : Salut. Quand penses tu mettre en ligne la nouvelle version ? ( en mode hyper impatient !!!) 😁 ben il y 2 jours il y a eu ça : https://github.com/mamedev/mame/commit/4dff3746feb1b5b8278480a2f3e004ea9a11d2fa et c'est vrai que le mois de février est un peu court alors je pensais attendre et faire une 0.241 directement... Mais bon je vais t'uploader un patch quand même 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 22 Report Share Posted February 22 il y a 15 minutes, Houb a dit : ben il y 2 jours il y a eu ça : https://github.com/mamedev/mame/commit/4dff3746feb1b5b8278480a2f3e004ea9a11d2fa et c'est vrai que le mois de février est un peu court alors je pensais attendre et faire une 0.241 directement... Mais bon je vais t'uploader un patch quand même Super . Merci !!! 😀 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 il y a 13 minutes, sebetanne a dit : Super . Merci !!! 😀 https://www.mediafire.com/file/4f380l2fu2f9b0d/ArcCabView_MAMEUI64_0.240.7z/file écrase tout avec ca et efface les anciens ini\mame.ini et ini\presets\mame.ini normalement ca devrait aussi régler le probleme des ini de MAMEUI en passant. tu me diras ce que tu penses de l'effet, j'ai changé pas mal de petits trucs... 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 22 Report Share Posted February 22 il y a 5 minutes, Houb a dit : https://www.mediafire.com/file/4f380l2fu2f9b0d/ArcCabView_MAMEUI64_0.240.7z/file écrase tout avec ca et efface les anciens ini\mame.ini et ini\presets\mame.ini normalement ca devrait aussi régler le probleme des ini de MAMEUI en passant. tu me diras ce que tu penses de l'effet, j'ai changé pas mal de petits trucs... Merci. Je teste ça dans l'apres midi. 1 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 (edited) ArcCabView generic (ReShade shader) updated to 1.1 - CRTGeom code updated with last cgwg's improvements - Brightness and black dots render have been improved when using CRT effect - Bloom effect improved to catch the screen dots and to look more realistic with CRT effect - The alpha value of the overlay image is now exponential - The frame image has been updated (the border sizes are smaller than before) - A few minor fixes/changes And ArcCabView BGFX chain for MAME has been updated to 1.1 too (chain and MAMEUI pack) Enjoy Edited February 22 by Houb 1 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 22 Report Share Posted February 22 (edited) Thanks again! This is great. I think the smaller frame image is better. You could always leave the larger frame in the folder and just have it so people could rename if they wanted the marger bezel. Is it possible to somehow manage the image so less of the image is cut off? I think the answer is no because the dark shading on the side of the bezel which creates part of the crt effect has to be there, but i just thought i would ask. This picture is mame with and without effect. You can see some of ryu portrait is cut off (i keep feeling like i want to adjust my h size to see the image!). I wonder if it might be possible to create a bezel with the same effect like the Atomiswave SD flat cabinet, it's basically square with small rounder corners. I'm not sure if this would break the crt effect without the curve though. Anyways, it's not a big deal, and it's not me being critical. I love this project, it's amazing! Everyone should try this. Edited February 22 by arcadeforty 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 in fact you have more than the frame image to update if you want to change the frame. You have to edit "frame_size" and "ReflectionFallOff" in the preset (or in ReShade UI) For your problem in can be resolved by increasing the "cornersmooth" value 0 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 22 Report Share Posted February 22 46 minutes ago, Houb said: in fact you have more than the frame image to update if you want to change the frame. You have to edit "frame_size" and "ReflectionFallOff" in the preset (or in ReShade UI) For your problem in can be resolved by increasing the "cornersmooth" value Using the latest mameui package, if i edit the value for ArcCabView_MAMEUI64_0.240\bgfx\effects\ArcCabView\arccabview.json { "name": "cornersmooth", "type": "vec4", "values": [ 75.0,0.0, 0.0, 0.0 ] }, Changing this has no effect. It's ok though because i found the bgfx chains and it has the different settings for no bezel, no curve etc. This will be enough, if i set to no curve chain and then make my own bezel file it is same result. 0 Quote Link to comment Share on other sites More sharing options...
sebetanne 2 Posted February 22 Report Share Posted February 22 Il y a 5 heures, Houb a dit : https://www.mediafire.com/file/4f380l2fu2f9b0d/ArcCabView_MAMEUI64_0.240.7z/file écrase tout avec ca et efface les anciens ini\mame.ini et ini\presets\mame.ini normalement ca devrait aussi régler le probleme des ini de MAMEUI en passant. tu me diras ce que tu penses de l'effet, j'ai changé pas mal de petits trucs... Alors un GRAND, GRAND, GRAND Merci !!! Ca marche nickel ! C'est juste parfait pour moi. Je redecouvre les jeux d'Arcade !! 1 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 il y a 41 minutes, arcadeforty a dit : Using the latest mameui package, if i edit the value for ArcCabView_MAMEUI64_0.240\bgfx\effects\ArcCabView\arccabview.json { "name": "cornersmooth", "type": "vec4", "values": [ 75.0,0.0, 0.0, 0.0 ] }, Changing this has no effect. It's ok though because i found the bgfx chains and it has the different settings for no bezel, no curve etc. This will be enough, if i set to no curve chain and then make my own bezel file it is same result. It should work... - at defauft 75.0 : - at 175.0 : 0 Quote Link to comment Share on other sites More sharing options...
fwlr 3 Posted February 22 Report Share Posted February 22 Thank you for creating ArcCabView BGFX for MAME. I very much like the effect except the frame cutting off text which I will play with size to compensate. For a vertical only cab (screen physically rotated 90 degrees) are there any settings I should change in any of the ini's? 0 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 22 Report Share Posted February 22 24 minutes ago, Houb said: It should work... - at defauft 75.0 : - at 175.0 : I just tried it again, it must have been my error. It is now working for me. I think maybe 125 is a nicer default value, it still has the effect of the crt, but 75 maybe cuts off a bit too much of the image. 75 is maybe more of areally old 80s vintage tube vibe. One more question I can't work out, when i select the no curv chain, it has the border around the image. I tried to find the setting in the json but i can't work out which setting will take away this border? It's not the frame.png, Is it possible to stretch the image right to the top and bottom without this small border? Thankyou very much for your help! I really appreciate it! 0 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 il y a 9 minutes, fwlr a dit : Thank you for creating ArcCabView BGFX for MAME. I very much like the effect except the frame cutting off text which I will play with size to compensate. For a vertical only cab (screen physically rotated 90 degrees) are there any settings I should change in any of the ini's? I will check, but it should be very easy to change. what about your window display orientation? you are still in landscape or in portrait mode? il y a 12 minutes, arcadeforty a dit : I just tried it again, it must have been my error. It is now working for me. I think maybe 125 is a nicer default value, it still has the effect of the crt, but 75 maybe cuts off a bit too much of the image. 75 is maybe more of areally old 80s vintage tube vibe. One more question I can't work out, when i select the no curv chain, it has the border around the image. I tried to find the setting in the json but i can't work out which setting will take away this border? It's not the frame.png, Is it possible to stretch the image right to the top and bottom without this small border? Thankyou very much for your help! I really appreciate it! the frame.png is displayed, it's just cut when curvature is disabled. If you want the frame to be disabled just set frame_size to 0.0;0.0 you also have a Flat setting, but in fact just copy bgfx\chains\arccabview.json and create a new setting by just changing the default values as you want (all the ArcCabView_xxxx.json in chains are mostly examples, you can do your own ones and set them as you want by changing the default values of each setting) The slider values of the chains are not saved but you can play with them using the chains available and when you find a good slider setting matching your need just edit the .json or create a new one using these values as default 0 Quote Link to comment Share on other sites More sharing options...
fwlr 3 Posted February 22 Report Share Posted February 22 10 minutes ago, Houb said: I will check, but it should be very easy to change. what about your window display orientation? you are still in landscape or in portrait mode? I believe the front ends I'm looking at like launchbox/bigbox or pinup popper expect landscape mode when setting up but can run a vertical theme. Both mention changing mame rotate to 0 instead of 1 I wasn't sure if that causes the effects from your settings to look off because of the rotation done in mame. 0 Quote Link to comment Share on other sites More sharing options...
arcadeforty 32 Posted February 22 Report Share Posted February 22 40 minutes ago, Houb said: I will check, but it should be very easy to change. what about your window display orientation? you are still in landscape or in portrait mode? the frame.png is displayed, it's just cut when curvature is disabled. If you want the frame to be disabled just set frame_size to 0.0;0.0 you also have a Flat setting, but in fact just copy bgfx\chains\arccabview.json and create a new setting by just changing the default values as you want (all the ArcCabView_xxxx.json in chains are mostly examples, you can do your own ones and set them as you want by changing the default values of each setting) The slider values of the chains are not saved but you can play with them using the chains available and when you find a good slider setting matching your need just edit the .json or create a new one using these values as default Excellent, I understand. I never did learn to use crtgeomod, but now i can understand how it all works. 🍺🍰 1 Quote Link to comment Share on other sites More sharing options...
Houb 546 Posted February 22 Author Report Share Posted February 22 (edited) il y a 48 minutes, fwlr a dit : I believe the front ends I'm looking at like launchbox/bigbox or pinup popper expect landscape mode when setting up but can run a vertical theme. Both mention changing mame rotate to 0 instead of 1 I wasn't sure if that causes the effects from your settings to look off because of the rotation done in mame. So not sure I understood but I think you are still in landscape mode and your screen is rotated 90CCW. So remove the neogeo/progear/ddonpach/darius/darius2d artworks examples I put in artwork folder and extract this in your ArcCabView MAME install (a clean install) and everything should work for a cabinet in portrait mode like that Edited February 22 by Houb 0 Quote Link to comment Share on other sites More sharing options...
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