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[Emu] Spine PS4 Emulator


7zxkv
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lol I would love this to be convincing as a nintendo emulator, seems the x86 architecture is the real hang up on ps4 emulation, nintendo is a easy pezy japaneze compare to it. seems Orbital is closer and includes windows as well as Linux

Edited by Cool Coyote
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Without me this time...as i said on emufrance, develloper refuse a Windows version....Then i guess that thing can't go far....

Edited by 7zxkv
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X86 is the hangup ?

Nintendo is a easy pezy japaneze compare to it.

Elaborate Kiwi ?

 

Afaik the GPU emulation does not even work in Orbital, which isn't currently unimplemented or not completed.

As mentioned in the last update: it's while rendering the safe mode menu, i.e. displaying graphical output.

Specifically, the emulated GPU is not signaling the CRTC page flips correctly to the drivers, so only the first frame is rendered, which for now is just a black screen.

 It's currently stuck at the console's Safe Mode and, thus, can't boot any games yet.

The PS4 is AMD X86 / AMD64 APU based (Jaguar - Liverpool) 

So CPU emulation is not the main problem, it is all parts around it.

And the PS4 runs a Linux / FreeBSD based operating system, so one probably needs a form of (integrated in the emulator) VM in Window$ to run any PS4 emu

https://en.wikipedia.org/wiki/PlayStation_4_technical_specifications#Processors_and_memory

https://en.wikipedia.org/wiki/Jaguar_(microarchitecture)

https://en.wikipedia.org/wiki/X86-64

https://emulation.gametechwiki.com/index.php/PlayStation_4_emulators
https://discord.me/orbitalemu

 

 

Edited by Onkel
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Le 09/09/2021 à 13:09, Onkel a dit :

X86 is the hangup ?

Nintendo is a easy pezy japaneze compare to it.

Elaborate Kiwi ?

 

 

no man from Onkel checkout the wiki page ps4 emulators

Potential Roadblocks

Due to the PS4's x86 architecture and FreeBSD-based operating system, emulators for the device will by and large be very unconventional. Despite the x86's instruction set being huge[7], a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of writing this, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4's APU, and it will require a complete re-implementation by emulator developers. End-users may wish to preform a preliminary dump of the required files from their PS4 using the Orbital Dumper.

Edited by 7zxkv
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sorry, maybe a stupid question, but can we run this on Windows using WSL (a compatibility layer for running Linux binary executables natively on Windows 10, Windows 11), or it needs real legit linux OS, i'm too lazy to install dual boot, since it broke my PC the last time i uninstalled it (stuck in the GRUB rescue screen)

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Il y a 6 heures, riora1996 a dit :

sorry, maybe a stupid question, but can we run this on Windows using WSL (a compatibility layer for running Linux binary executables natively on Windows 10, Windows 11), or it needs real legit linux OS, i'm too lazy to install dual boot, since it broke my PC the last time i uninstalled it (stuck in the GRUB rescue screen)

Yeah, it seem to be possible:

 

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  • 1 month later...
 
  • 1 month later...

If I understand correctly, then the Spine PS4 Emulator is only for the Linux Operating System.
Since I don't have Linux but Win10 Pro 64 on my PC, I wanted to ask whether this Emulator will also be available for other Operating Systems at some Point.

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5 hours ago, Victoria Skylight said:

If I understand correctly, then the Spine PS4 Emulator is only for the Linux Operating System.
Since I don't have Linux but Win10 Pro 64 on my PC, I wanted to ask whether this Emulator will also be available for other Operating Systems at some Point.

Small chance, or it needs a long while and a pretty fast computer, but do not count on it , at least not in the short term

 

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