Aller au contenu

[PC] OutRun 2006 Coast 2 Coast - 2026 Arcad'ish FFB Redux


Messages recommandés

Posté(e) (modifié)

OR2006C2C-2026-02-24-10-57-04-582.png

 

OR2006C2C-2026-02-24-10-56-27-181.png

 

This is another fresh mod from OutRun2006Tweak's fork with many fixes, features, enhancements and full Force Feedback Engine :

 

  • UI can now scale to different aspect ratios without stretching (1920x1080 default)
  • Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions
  • Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer
  • Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in
  • Lens flare effect now loads from correct path without needing to change game files
  • Stage objects such as traffic cones now only disappear once they're actually off-screen
  • Fixes certain effects like engine backfiring which failed to appear when using controllers
  • Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track
  • Reflection rendering resolution can be increased from the default 128x128
  • Restores the car base shadow from the C2C console ports, which was missing on PC for some reason
  • Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused

 

Configuration ([FFB] section in OutRun2006Tweaks.ini)

[FFB]
DirectInputFFB = true       ; Master enable
FFBDevice = -1              ; -1 = auto (first haptic device)
FFBGlobalStrength = 1.0     ; 0.0 - 2.0
FFBSpringStrength = 0.7     ; Center spring multiplier
FFBDamperStrength = 0.5     ; Damper multiplier
FFBSteeringWeight = 1.0     ; Cornering force multiplier
FFBWallImpact = 1.0         ; Collision jolt multiplier
FFBRumbleStrip = 0.6        ; Surface rumble multiplier
FFBGearShift = 0.3          ; Gear shift kick multiplier
FFBRoadTexture = 0.2        ; Road texture vibration multiplier
FFBTireSlip = 0.8           ; Tire slip feedback multiplier
FFBWheelTorqueNm = 0.0      ; 0 = auto-detect from wheel name
FFBInvertForce = false       ; Reverse force direction

 

 

Modifié par hippopippo
Posté(e)

thanks hippopippo !

 

perfectly working !

Posté(e)

on w11 no problem

Veuillez vous connecter pour commenter

Vous pourrez laisser un commentaire après vous êtes connecté.



Connectez-vous maintenant
×
×
  • CrĂ©er...