hippopippo Posted February 24 Posted February 24 (edited) This is another fresh mod from OutRun2006Tweak's fork (huge thanks to the whole OR2 community) with many fixes, features, enhancements and full Force Feedback Engine : UI can now scale to different aspect ratios without stretching (1920x1080 default) Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in Lens flare effect now loads from correct path without needing to change game files Stage objects such as traffic cones now only disappear once they're actually off-screen Fixes certain effects like engine backfiring which failed to appear when using controllers Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track Reflection rendering resolution can be increased from the default 128x128 Restores the car base shadow from the C2C console ports, which was missing on PC for some reason Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused REDUX v1.1 : Major FFB improvements based on cross-implementation research: - Remove 30Hz throttle, update forces every frame (60Hz) - Dual-rate EMA smoothing: fast attack (0.25) for corner entry, slow decay (0.10) for release - SAT inverted-U curve: linear below 70% lateral G, drop-off above for understeer warning - Sine wave synthesis replacing square waves for rumble (30Hz), tire slip (22Hz), engine (15Hz) - Soft saturation via tanh() instead of hard clamp preserves force detail - Slew-rate limiter (2000 LSBs/frame) with bypass for crash impulses and gear shifts - Reduced steering multiplier (0.35->0.12), force cap (0.20->0.12), deadband (500->200 LSBs) Configuration ([FFB] section in OutRun2006Tweaks.ini) [FFB] DirectInputFFB = true ; Master enable FFBDevice = -1 ; -1 = auto (first haptic device) FFBGlobalStrength = 1.0 ; 0.0 - 2.0 FFBSpringStrength = 0.7 ; Center spring multiplier FFBDamperStrength = 0.5 ; Damper multiplier FFBSteeringWeight = 1.0 ; Cornering force multiplier FFBWallImpact = 1.0 ; Collision jolt multiplier FFBRumbleStrip = 0.6 ; Surface rumble multiplier FFBGearShift = 0.3 ; Gear shift kick multiplier FFBRoadTexture = 0.2 ; Road texture vibration multiplier FFBTireSlip = 0.8 ; Tire slip feedback multiplier FFBWheelTorqueNm = 0.0 ; 0 = auto-detect from wheel name FFBInvertForce = false ; Reverse force direction REDUX v1.0 Spoiler https://vikingfile.com/f/m9nFM6njXK REDUX v1.1 Spoiler https://vikingfile.com/f/RMqlumHxFi Unpack & replace this .zip for Windows 7 users (whole patching process before starting the game takes up 10 to 20 seconds, please be patient) Important: Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (even if you already have it installed please try installing it again) NOTE : no FFB supports in WIN7 but Xbox/DS4 supported. v1.1 : https://www.mediafire.com/file/e581ge3rb7ng3lj/OutRun2006+Coast+2+Coast+(WIN7).7z/file Edited Monday at 10:56 AM by hippopippo 17
giobarby Posted February 24 Posted February 24 (edited) CIAO, Ricevo questo messaggio quando avvio il gioco. Hai una soluzione? Grazie Edited February 24 by giobarby
hippopippo Posted February 24 Author Posted February 24 (edited) Win10+ OS Edited February 24 by hippopippo
hippopippo Posted February 25 Author Posted February 25 added some more gfx enhancements and new link on 1st post
torostanco Posted February 25 Posted February 25 games perfetto come faccio ad applicare anche il bezel grazie
hippopippo Posted February 25 Author Posted February 25 bezel is already configured, so if you don't see it check your windows configuration / desktop resolution / gpu parameters and so on (default is 1920x1080) 1
pinsanity Posted February 26 Posted February 26 7 hours ago, hippopippo said: Windows 7 version added on first post Works perfect. thanks.
Gtguy Posted Sunday at 02:04 PM Posted Sunday at 02:04 PM I see this in your download: [FFB] # DirectInput Force Feedback for steering wheels # Works independently of UseNewInput -- the game's original DirectInput handles steering, # while this uses SDL3 Haptic for force feedback output. DirectInputFFB = false It is set to false by default in the download, opposite of your post above. Question is for Gamepad (not steering wheel) is it supposed to be turned on?
hippopippo Posted Sunday at 08:40 PM Author Posted Sunday at 08:40 PM yeah, iirc when I created the thread I had copied and pasted the old .ini (set to True), leave it as is in "False"
hippopippo Posted Monday at 10:39 AM Author Posted Monday at 10:39 AM added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega ! 2
Team nucleaireland Posted Monday at 11:29 AM Team Posted Monday at 11:29 AM Nous travaillons sur la version française pour la version 4k // ultra hd 3
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