hippopippo Posted February 24 Posted February 24 (edited) This is another fresh mod from OutRun2006Tweak's fork (huge thanks to the whole OR2 community) with many fixes, features, enhancements and full Force Feedback Engine : UI can now scale to different aspect ratios without stretching (1920x1080 default) Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in Lens flare effect now loads from correct path without needing to change game files Stage objects such as traffic cones now only disappear once they're actually off-screen Fixes certain effects like engine backfiring which failed to appear when using controllers Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track Reflection rendering resolution can be increased from the default 128x128 Restores the car base shadow from the C2C console ports, which was missing on PC for some reason Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused REDUX v1.1 : Major FFB improvements based on cross-implementation research: - Remove 30Hz throttle, update forces every frame (60Hz) - Dual-rate EMA smoothing: fast attack (0.25) for corner entry, slow decay (0.10) for release - SAT inverted-U curve: linear below 70% lateral G, drop-off above for understeer warning - Sine wave synthesis replacing square waves for rumble (30Hz), tire slip (22Hz), engine (15Hz) - Soft saturation via tanh() instead of hard clamp preserves force detail - Slew-rate limiter (2000 LSBs/frame) with bypass for crash impulses and gear shifts - Reduced steering multiplier (0.35->0.12), force cap (0.20->0.12), deadband (500->200 LSBs) Configuration ([FFB] section in OutRun2006Tweaks.ini) [FFB] DirectInputFFB = true ; Master enable FFBDevice = -1 ; -1 = auto (first haptic device) FFBGlobalStrength = 1.0 ; 0.0 - 2.0 FFBSpringStrength = 0.7 ; Center spring multiplier FFBDamperStrength = 0.5 ; Damper multiplier FFBSteeringWeight = 1.0 ; Cornering force multiplier FFBWallImpact = 1.0 ; Collision jolt multiplier FFBRumbleStrip = 0.6 ; Surface rumble multiplier FFBGearShift = 0.3 ; Gear shift kick multiplier FFBRoadTexture = 0.2 ; Road texture vibration multiplier FFBTireSlip = 0.8 ; Tire slip feedback multiplier FFBWheelTorqueNm = 0.0 ; 0 = auto-detect from wheel name FFBInvertForce = false ; Reverse force direction REDUX v1.0 Spoiler https://vikingfile.com/f/m9nFM6njXK REDUX v1.1 Spoiler https://vikingfile.com/f/RMqlumHxFi Unpack & replace this .zip for Windows 7 users (whole patching process before starting the game takes up 10 to 20 seconds, please be patient) Important: Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (even if you already have it installed please try installing it again) NOTE : no FFB supports in WIN7 but Xbox/DS4 supported. v1.1 : https://www.mediafire.com/file/e581ge3rb7ng3lj/OutRun2006+Coast+2+Coast+(WIN7).7z/file Edited March 2 by hippopippo 21
giobarby Posted February 24 Posted February 24 (edited) CIAO, Ricevo questo messaggio quando avvio il gioco. Hai una soluzione? Grazie Edited February 24 by giobarby
hippopippo Posted February 24 Author Posted February 24 (edited) Win10+ OS Edited February 24 by hippopippo
hippopippo Posted February 25 Author Posted February 25 added some more gfx enhancements and new link on 1st post
torostanco Posted February 25 Posted February 25 games perfetto come faccio ad applicare anche il bezel grazie
hippopippo Posted February 25 Author Posted February 25 bezel is already configured, so if you don't see it check your windows configuration / desktop resolution / gpu parameters and so on (default is 1920x1080) 1
pinsanity Posted February 26 Posted February 26 7 hours ago, hippopippo said: Windows 7 version added on first post Works perfect. thanks.
Gtguy Posted March 1 Posted March 1 I see this in your download: [FFB] # DirectInput Force Feedback for steering wheels # Works independently of UseNewInput -- the game's original DirectInput handles steering, # while this uses SDL3 Haptic for force feedback output. DirectInputFFB = false It is set to false by default in the download, opposite of your post above. Question is for Gamepad (not steering wheel) is it supposed to be turned on?
hippopippo Posted March 1 Author Posted March 1 yeah, iirc when I created the thread I had copied and pasted the old .ini (set to True), leave it as is in "False"
hippopippo Posted March 2 Author Posted March 2 added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega ! 4
Team nucleaireland Posted March 2 Team Posted March 2 Nous travaillons sur la version française pour la version 4k // ultra hd 4
ducon2016 Posted April 5 Posted April 5 (edited) 1 hour ago, nucleaireland said: Classe. Holly est un peu trop realistique compare aux autres filles, mais a part ca tout semble hyper classe. Surtout que j'y joue sur mon telephone recemment. Merci. Edited April 5 by ducon2016 3
Gtguy Posted April 7 Posted April 7 (edited) Thank you for your mod. It is awesome! A couple questions. 1) I have a couple of different generic Xbox 360 controllers. With one of them I can feel vibrations during drifting and with the others I cannot feel it at all when drifting (however driving over grass is felt). Do you know what settings I can change to fix this? I am confused about which FFB and UseNewInput settings I should use. I have tried a few changes but nothing has worked. 2) Whenever I start an online game, no one can see my server (online game). (FYI online functionality has been restored with OutRun2006Tweaks.) However, I can see other games. I have read this may have something to do with opening port settings (router or firewall) but I haven't been able to get it to work. Thanks for any help! NETWORKING UPDATE: 1) Check this website to see if your multiplayer game can be seen by others. http://clarissa.port0.org/ 2) If your hosted game is highlighted red then try changing your firewall settings, or upgrading firewall, or you may need to forward ports with router 3) If your hosted game is highlighted red, then probably no one can see your game, but you can still join other games 4) **only one instance of an external IP address, and therefore only one PC on your network, can be used for a multiplayer game. My workaround for two players on same network to both join external games was to use a VPN on one of the computers to change the external IP for one of the players (not the host because you can't host with VPN). Then it worked! ** Edited April 13 by Gtguy
Emir69 Posted June 30 Posted June 30 On 3/2/2026 at 9:39 PM, hippopippo said: added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega ! On 3/2/2026 at 9:39 PM, hippopippo said: added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega ! Hi Hippo, Great work looks wonderful on 4K resolution. How do I get rid of the bezel? seems to stay. Thanks
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