GTsapper Posté(e) le 28 février Posté(e) le 28 février On 2/24/2026 at 11:55 AM, jcstahl1 said: Jesus. they just added 2018 less than a month ago. Wasn't 2019 the year they added John Daly? I can rip a beer and virtually out drive John Daly, sign me up!
TimTheNerdTV PostĂ©(e) le 28 fĂ©vrier PostĂ©(e) le 28 fĂ©vrier On 2/24/2026 at 4:53 PM, TeknoNecro said: Too soon? đđ€Łđ It's never too soon.
yakk00 PostĂ©(e) il y a 16 heures PostĂ©(e) il y a 16 heures On 2/8/2026 at 4:15 PM, cor094 said: I don't play GT very much, and when I do, it's usually with other people that haven't played much, so I like to have the shot chart available when we play. With GT 2018 getting a new HUD, I decided to update the shot chart overlay I use with Reshade. Old one had rounded corners, and with new HUD elements being squared, it felt out of place to me. Both examples below are included in reshade-shaders\textures. Just name whichever you want Layer.png. It monitors pixel color/location of the real HUD, so it knows to only display during gameplay. It hides automatically in menus, during replays, when on the green, etc. You can see an example how this looks here. By default, I have it show when the golfer name bar at the bottom is displayed. This way, it also hides when you "look up" and while the ball is in the air. Only downside is it hides once backswing starts. So, if you want to look again after backswing, but before forward swing, you can't. So, I included an alternate method where it monitors the "wind" HUD area instead. This way, it shows during backswing, but as a downside, will not hide when you "look up", or when ball is in the air, so whatever you prefer. To change, in reshade-shaders\shaders, rename or delete UIDetect.fxh, then rename UIDetect.fxh.alt to UIDetect.fxh. NOTE this is monitoring pixels so my files only work in 1080p. There's also a chance if you have changed some NVIDIA control panel colors or settings that perhaps your pixels could be different color and may not work. If playing at different resolution, would need to add different pixel locations/colors to monitor in UIDetect.fxh and resize Layer.png. Here are the Reshade files. I would use a separate TP folder if you want to use this, as the files need to go in Teknoparrot\Elflder2 folder.    Thank you for this! Do you have this working for the older versions that you could share? Â
Messages recommandés
Veuillez vous connecter pour commenter
Vous pourrez laisser un commentaire aprĂšs vous ĂȘtes connectĂ©.
Connectez-vous maintenant