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ducon2016

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  1. Try this. It seems more recent: https://pixeldrain.com/u/W9Gub3t6 But be careful, not sure who posted it, so verify there is no virus. Yeah, don't sweat it and don't worry about it. Was not nagging you, just helping you for your future searches.
  2. Even without knowing about mdk.cab. Searching for "von4.zip" with the quotes works. Which version do you use? I use demul_251211 and it is listed for me.
  3. For those having trouble finding the roms remember google is your friend. Example google search: site:mdk.cab "planet harriers" Another example google search: site:mdk.cab "von4" if you search for "von4.zip", it appears immediately.
  4. Battle Manga https://store.steampowered.com/app/3963220/Saturday_AM_Battle_Manga/
  5. Here you go. I also enabled SMAA to make edges look nicer. Thanks to @Houb as usual for his awesome work on ArcCabView and shaders. Tough Guy-CRT.7z
  6. I preferred the old look, same for Dragon's lair. I personally recentered the text at the top and raised everything a bit so that there is more space with the "Insert Coin" for my version. And I modified it so that the attract mode just alternates between video and high scores. The controls screen showing a keyboard/gamepad broke the "arcade" feeling".
  7. Tough Guy Fighting Titans: https://www.superfighter.com/tough/ If anyone is interested, I made a CRT mod.
  8. Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol. After an incredible amount of wasted hours in Lua. Setting a variable to 1 is not the same as C++ and true lol. main.singe
  9. I managed to decompile and deobfuscate a few functions to make the animations work. I will send it later today after I fix a weird issue.
  10. Wow, so sorry to hear that. Really sad. I removed my previous comment since I had no idea. Too bad to see talented people like that go. Yes indeed, my bad. I had no idea. I removed my comment. Please edit yours to remove what I said.
  11. I will not try without code. And not enough fan of the game to start going into the deobfuscating Lua's bytecode. Maybe the original can now share the original Lua code?
  12. Ah ok if #1 is not available it will be hard. The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort. Thanks for the answers.
  13. Love this, but now I played Dragon's Lair Reconstructed, I have seen the hints are animated. I tried to do the same with hayate but noticed the script is encrypted. Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?
  14. Really great work. I finally had the time to install it and play it on my setup and it is definitely the best version of all the recent cleaned-up version I have seen. Really good work. I love the low-res option to make the high-scores feel more original and fitting better with the content sharpness. Thanks for that My only beef was with the attract mode showing the controllers and others, so would be nice to have options to disable some screens but not a priority. I am fine, I edited the scripts myself and I am good for now. Thanks again for the great work. Will go try the new beta 4 of dragon's lair 2 now, the first one was missing a script or something when I last tried.
  15. Impressive hard work done by hand, really shows passion and love for games. Respect. And this was not written by A.I. 😄
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