ringa12
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Tout ce qui a été posté par ringa12
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The house of the dead 4 - shaking works great now and sinden recharge pump but resolution other than AUTO(1280x768) on bosses causes target displacement game seems passable Let's Go Jungle! Special - if you change the resolution other than AUTO (1024x576), then the game will become unplayable to the end; if, after defeating the first boss, you choose the middle path, then the second boss will be the Mantis, which in the last phase will rise into the air and freeze in it Too Spice - everything doesn't work
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Yes my version is linixloader 3.0.5 (linixloader.ini also update) Test menu work (linuxloader.exe prog\apacheM.elf -t)
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I'm using a clean dump, but I still get a warning and the game window closes: Linux Loader By the Linux Loader Development Team 2026 GAME: Too Spicy GAME ID: SBMV DVP: DVP-0027A GPU VENDOR: Intel SDL CONTROLLER 0: Xbox 360 Wireless Controller glxQueryExtension: S,☺ RESOLUTION: 1280x768 MyApp::Initialize() 00000000/Buffer::Create Texture 00000000/Buffer::Create Texture 00000000/bufferini 1280, 768 00000000/assigned: FSYS as IZFS_DEVICE_HOST. 00000000/assigned: DATA as IZFS_DEVICE_HOST. 00000000/assigned: AFS as IZFS_DEVICE_HOST. 00000000/assigned: SHADER as IZFS_DEVICE_HOST. 00000000/assigned: BGM as IZFS_DEVICE_HOST. 00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST. 00000000/assigned: SOFDEC as IZFS_DEVICE_HOST. 00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048 00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048 00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048 00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048 00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048 00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048 00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048 00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048 00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048 00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096 00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048 00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048 00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048
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Nirin does not launch, crashes on teknoparrot
ringa12 a répondu à un(e) sujet de customizer2 dans SAV - Help
The game "Tank! Tank! Tank!" works? -
Nirin does not launch, crashes on teknoparrot
ringa12 a répondu à un(e) sujet de customizer2 dans SAV - Help
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Nirin does not launch, crashes on teknoparrot
ringa12 a répondu à un(e) sujet de customizer2 dans SAV - Help
Disable the drivers in the task manager: "port(com-lpt)" and "video processing device" -
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BBPC pathcer.exe
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1) unrar "Bug Buster" 2) start "BBPC patcher.exe" P.S. open "Config.exe" ???? 1 = Player 1 (01: = mouse\lightgun) ???? 2 = Player 2 zip: https://www.mediafire.com/file/gpyaosy7rjpg9z3/Bug+Busters.rar/file
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[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
ringa12 a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
J'ai utilisé le lien de ton dump et mis HD en windowed et la même erreur, je suis désespéré. Avec les versions GRH/jconfig aucun soucis This error is associated with the monitor, you have two monitors the first this laptop, the second monitor, turn on Duplicate the monitor screen or stick the wire into the first input of HDMI or stick it into another HDMI Experiment with HDMI or DisplayPort ports -
FarCry Paradise Lost: Problems with buttons
ringa12 a répondu à un(e) sujet de ringa12 dans SAV - Help
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idMacX + J/Rconfig + JVSemu + SpiceTools + BemaniTools + SegaTools + etc.
ringa12 a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
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[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
ringa12 a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
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