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LEGEND80

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Tout ce qui a été posté par LEGEND80

  1. Thanks for putting this together. Works perfectly. Very grateful. Two questions: 1) I assume there's no way to get rumble on (xbox) pad? I see Force Feedback in game but it's stuck on n/a.... 2) I really dislike the timer being the speedometer. It's very distracting, unnecessary and annoying on every track start with the 00 buzzer. Any chance that can be removed?
  2. I don't think it's loading for anyone yet. Looks like we need another fix/TP update.
  3. Yes, it's supported on Teknoparrot now. Just need to find a dump.
  4. Still works great after all these years. I saw a YT video though running this at some 4:3 high resolution. Is there any way to force this to run higher than 800x600?
  5. I don't see the jconfig anywhere in this thread. Where can I find that? So what's the best way to play (standalone/no TP)? Jconfig + the clean x86 build on page 1?
  6. That's great news! Are there any noticeable changes from US version or additional content?
  7. Would love to play this with the full frontend vs just the launcher.
  8. Does the new build impact other previous games like Dark Escape? Curious if there's any fixes for them.
  9. Well hopefully we can one of those later versions then (or just the updated files) to get everything working fine. FFB someday would also be a great bonus too!
  10. Here's my notes on NFS Heat Takedown. Great game! Shout out to Spider getting that working and sharing out. To Run: Execute game.exe Controls: · Native Xinput pad: o Turn: Left stick o Gas/Brake: Triggers o Boost: A o Pause: Start (non-cab control) · Keyboard: o Coin: 1 o Esc: Exit o Extra: § Turn: A/D § Gas/Brake: W/S § Boost: Space § Reset to track: num4 § Restart race: backspace § Left/Right arrows – car select Issues: Audio issues - swapped files above in thread for improvement but still not perfect Some stuttering - initially bad but then improved (cached I believe?)
  11. Yes, that's the console game. This thread is about the arcade version.
  12. Yeah, how dare they add compatability support to Teknoparrot without emailing the game dump to everyone? Emulator support and game rom/isos/dumps are 2 separate things. Just be grateful that once the dump is public, we actually have a way to play it.
  13. Thanks! Only 1.08 loads in TP though.
  14. Can someone share the last/final build? The one in the first post is Apr 11.
  15. I have the same question. I posted this just above: I'm not clear on where the new builds are posted. The one in the first post is Apr 11. Where are the builds, including the new "final" one, posted?
  16. I'm not clear on where the new builds are posted. The one in the first post is Apr 11. Where are the builds, including the new "final" one, posted?
  17. So which one(s) are needed to run the game or all of them needed? https://pixeldrain.com/u/MoWFz8Vu https://pixeldrain.com/u/gqjfnJya https://pixeldrain.com/u/fLko7nUZ
  18. I checked all the pages but don't see the v1.2.6 update/loader posted. Is that available? Same for 1.5.0. Not sure if that's shared yet to access the additional 4 tracks Summary: v1.1.2 = 6 bikes 6 tracks - Available v1.2.6 = 10 bikes 8 tracks – unlock.cfg shared for content but not the actual update files v1.5.0 = 12 bikes 12 tracks – need unlock.cfg + ubn files for content and no update files
  19. You need to disable Threaded Optimization in the nvidia control panel.
  20. Awesome, thanks for confirming all that!
  21. What does the Weapon Fix actually "fix"? I'm weary of running random exes unless it's been well vetted and has a purpose. And yeah, still curious about the diffs between the 2 dumps as well.
  22. Just use Free Play and the game is fully playable
  23. Thanks, but it can be on any drive with short paths. I was just not using the right sdaemon initially. THEN, it was on jconfig by not updating mapping properly after you change it to xinput. You have to change api, close, restart, and then the mappings will work finally. Ugh...After an hour of troubleshooting, got it up and running. Good to go! UPDATE: Looks like it still crashes after playing 3 races though, just like like 1.06. I guess a loader issue.
  24. Hmm, 1.19 loads and goes through the startup routine but just crashes for me loading the main menu. All files copied and everything should be configured correctly. Previous version works fine for me. Any one else?
  25. Wonder what those additional files are for - some seem "card" related....
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