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Max0011

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  1. The old 4:3 remix versions can be found here: https://discord.hypseus.net Is difficult to keep track of all the links specially after updates, I always try to keep them up to date on Discord.
  2. Thanks ! When I get a chance I will update the games.
  3. It has to be compatible with this version of this game. Anyone with experience on Audacity (Free to use) could make a new .ogg file using that footage. currently working on another reconstructed game:
  4. Update links, Italian .ogg file now available.: Optional Downloads: Download: Language Pack Download: Structure Optional LED created by Rhikki
  5. This is an open source project, if anyone wants to create different language audio, help is always welcome, If they share the work I can host the files for download.
  6. Is not a bug, the function is disable on the script due possible cause of random game crash, never got to take it out the game menu as an option.
  7. The only thing I wasn't happy about was the numbers 1 to 10 coming off alignment when you change fonts, I added a second font + deleted the 1 to 10 numbers for the scores and initials, but at the end is a personal preference, that's what I like about Hypseus Singe and the Framework, it gives the flexibility to change the game.
  8. New on this version: - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - New "Top Players" look.
  9. Update: New on this version: - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - New "Top Players" look.
  10. Download Link updated to zrom format. ( please delete old beta files if reinstalling ) New on this version: - Updated video ( some mirror levels had the words backwards ). - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - Finished working on .singe file, a few moves were adjusted / corrected. - New "Top Players" look. Special thanks to DBX for helping debugging the game and adding Treasure Icons settings to the game menu.
  11. I updated the video on this one.
  12. Updated to Beta 5: Changes: - Fix "The Eden" Mirror level. - Minor tweaks to Structure/Framework code.
  13. Updated to Beta 4.0 Changes: - New Treasure Low Resolution Icons added. - Framework update.
  14. On next update, I am going to add Low Resolution Treasure icons:
  15. https://www.emuline.org/topic/4131-arcade-pc-hypseus-singe-dragons-lair-ii-time-warp-reconstructed/
  16. There is low overlay for many icons, but treasure icons are too small to recreate, I will need a set of 20×20 pixels, if any artist out there wants to volunteer.... I build a HTPC, using an RTX3060, intel 11 CPU, on a 65 inch TV, game looks amazing.
  17. Download Link updated to beta 2 release. Changes: Thanks to DirtBagXon®, He updated the Structure Framework, now Treasure Icons position can be selected trough the game menu (Key 9). New Treasure Icons added, first generation Icons can be found on the Asset Folder.
  18. New Treasure icons. Treasure.zip
  19. Before the end of the week will update the game again, I made new set of Treasure icons.
  20. Dragon’s Lair II: Time Warp Reconstructed Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe Discord:https://discord.hypseus.net Download: Dragon's Lair II: Time Warp - Reconstructed Optional Downloads: Download: Language Pack Download: Structure Optional LED created by Rhikki About this version: Based on Karis Dragon’s Lair II: Time Warp for Singe, this is the Blu-ray version of Dragon’s Lair II, upscaled and enhanced using HitPaw video enhancer. Some scenes have been restored / modified by hand, frame by frame using Wondershare Filmora 13 to extract frames, Jasc Paint Shop Pro 9 to edit frames manually, is a free program I have been using for over 20 years, that’s how I crop, layer, copy and paste pieces together. New to this version: Spawning and Game Over Scenes. Treasures: During the course of the game, Dirk must find and collect "treasures" in order to reach Mordroc. In this version, like the Director's Cut version of the game, gathering all the treasures offers an alternate, shorter and easier second-to-last stage. Settings: Press 9 for game settings (they only can be changed before game begins) - Easy Mode: No Mirrors levels - Normal Mode: Random Mirror levels. - Hard Mode: Only Mirror levels will play. Gameplay: Game has 8 Levels (9 with Director’s Cut extra ending) – each level is divided into scenes, if Dirk dies, he will start at the beginning of the scene. Once a Treasure is collected, Dirk won’t have to collect it again in the event of death. Alternative moves have been added to the game, this ones will not show ( Directional Arrows). Note: this is a beta release.
  21. Soon I will need free beta testers.... there is so much to do... 😁
  22. I need to check if is possible to see the icons when game is paused, there is no option at this time, planning to add gap adjustment settings between icons.
  23. The treasure icons can be moved to left, right, bottom center trougth setting configuration on the script file, transparency is not posible as far as I know on overlay images. ---------------------- -- Game Setting DL2 -- ---------------------- -- Treasure Icon Location -- 0 = Turn Off. -- 1 = Upper Left. -- 2 = Upper Right. -- 3 = L/S Center. -- 4 = R/S Center. -- 5 = Down Center. (Default) -- 6 = Up Center. -- 7 = Lower Left. -- 8 = Lower Right. TreasureLocation = 7
  24. https://youtu.be/hIN-SvcAhz8
  25. I am currently working on it, I start to put the movie together this weekend, now that I have the new game over / spawn video clips, I hopefully have a working version in a couple of weeks.
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