Aller au contenu

Max0011

GamerLine
  • Compteur de contenus

    70
  • Inscription

  • Dernière visite

  • Jours gagnés

    14

Tout ce qui a été posté par Max0011

  1. ROM Download: https://archive.org/details/hypseus_singe_hayate_1080
  2. I enhanced to 2K for restoration, but the final movie is 1080 due file size, I play on a 4K monitor and looks O.K
  3. Example on how to preserve 4:3 aspect ratio using A.I.: 1) I start with a single frame extracted using Filmora, I color the area I want Gemini to fill with a color easy for A.I. to remove, in this case red: 2) I ask Google Gemini to remove the red area on the left of the image, Gemini will then try to reconstruct the missing area: 3) I use this generated image to create an insert for the video clip: 4) I use Filmora to reposition video and add image insert: underground_6666sample.mp4 This is only possible on scenes with static background without movement on the area cover by then insert.
  4. Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe Discord: https://discord.hypseus.net Download: Ninja Hayate Reconstructed Download: Structure Optional LED created by Rhikki Based on Karris Ninja Hayate HD, using video from RDG2011 that was enhanced by HVG, this is a reconstructed version of Ninja Hayate HD upscaled to 2k, frame by frame restored / modified by hand, edited using Filmora 13 to extract frames, Jasc Paint Shop Pro 9 to modify individual frames and video quality restoration using HitPaw video enhancer. I created inserts to preserve as much 4:3 aspect ratio as possible, using Google Gemini, modified by hand to blend with original footage. Level intro. based on Sega Saturn version of the game. New on this release: - Updated version of Framework/Structure for Taito Games. ----------------------------------------------- -- Multi Language support by DirtBagXon® -- ----------------------------------------------- You can add the extra Language suffixed .ogg direct to the "Video" folder Language Suffix: English = "" Italian = "-it" Spanish = "-es" French = "-fr" German = "-de" Portuguese = "-pt" Japanese = "-jp" Other new features: 1) Movement Arrows now have prompt sound. 2) Once player continue, Level will restart from the beginning. 3) 1st Scene on each Level will not display Score / Lives ( Intro Clip). 4) Level Intro can be skip, or disable on game settings (Key 9) This is the first release, I am planning to add mirror levels, please report any bugs at this time so they can be fix. ---------------------------------------------------------------------------- -------------- Reconstructed Dragons Lair Trilogy ----------------------- ----------------------------------------------------------------------------
  5. Yeah, it can be done by hand, but that's a job for an artist, there are limitations for what I can do, but I think this video is a good base for future restoration.
  6. Based on RDG2011 Singe Video that was enhanced by HVG, this is a reconstructed version of Ninja Hayate HD upscaled to 2k, frame by frame restored / modified by hand, edited using Filmora 13 to extract frames, Jasc Paint Shop Pro 9 to modify individual frames and video quality restoration using HitPaw video enhancer. I created inserts to preserve as much 4:3 aspect ratio as possible, using Google Gemini, modified by hand to blend with original footage. Level intro. based on Sega Saturn version of the game. I start making the game soon....
  7. Next project update:
  8. The old 4:3 remix versions can be found here: https://discord.hypseus.net Is difficult to keep track of all the links specially after updates, I always try to keep them up to date on Discord.
  9. Thanks ! When I get a chance I will update the games.
  10. It has to be compatible with this version of this game. Anyone with experience on Audacity (Free to use) could make a new .ogg file using that footage. currently working on another reconstructed game:
  11. Update links, Italian .ogg file now available.: Optional Downloads: Download: Language Pack Download: Structure Optional LED created by Rhikki
  12. This is an open source project, if anyone wants to create different language audio, help is always welcome, If they share the work I can host the files for download.
  13. Is not a bug, the function is disable on the script due possible cause of random game crash, never got to take it out the game menu as an option.
  14. The only thing I wasn't happy about was the numbers 1 to 10 coming off alignment when you change fonts, I added a second font + deleted the 1 to 10 numbers for the scores and initials, but at the end is a personal preference, that's what I like about Hypseus Singe and the Framework, it gives the flexibility to change the game.
  15. New on this version: - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - New "Top Players" look.
  16. Update: New on this version: - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - New "Top Players" look.
  17. Download Link updated to zrom format. ( please delete old beta files if reinstalling ) New on this version: - Updated video ( some mirror levels had the words backwards ). - Updated Structure/Framework ( Issues with resetting scores or game to default thought game menu ) - Finished working on .singe file, a few moves were adjusted / corrected. - New "Top Players" look. Special thanks to DBX for helping debugging the game and adding Treasure Icons settings to the game menu.
  18. I updated the video on this one.
  19. Updated to Beta 5: Changes: - Fix "The Eden" Mirror level. - Minor tweaks to Structure/Framework code.
  20. Updated to Beta 4.0 Changes: - New Treasure Low Resolution Icons added. - Framework update.
  21. On next update, I am going to add Low Resolution Treasure icons:
  22. https://www.emuline.org/topic/4131-arcade-pc-hypseus-singe-dragons-lair-ii-time-warp-reconstructed/
  23. There is low overlay for many icons, but treasure icons are too small to recreate, I will need a set of 20×20 pixels, if any artist out there wants to volunteer.... I build a HTPC, using an RTX3060, intel 11 CPU, on a 65 inch TV, game looks amazing.
×
×
  • Créer...