
312BhP
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Messages posté(e)s par 312BhP
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I will try with a batch file instead of AHK thanks.
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Has anyone managed to set Tekken 6 Bloodline Rebellion to free play yet please?
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I can manually enter the test menu by booting the self file but don't see an option for it.
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Is anyone having trouble launching Tekken Tag Tourmanent 2 from the included AHK?
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When I try, RPCS3 builds the cache files ok (Just on first try) but then closes (Leaving the AHK running).
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If I try again it closes almost straight away as cache now built.
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I can launch the game ok manually from within the included RPCS3 however.
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3 hours ago, miki91 said:
I can't find the DemulShooter bbhut file to modify
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#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%Â ; Ensures a consistent starting directory.
#SingleInstance ForceÂ
Run, DemulShooter\ DemulShooterX64.exe -target=windows -rom=bbhut
Run, "BBH.exe"
Escape::
   Process,Close,BBH.exe
   Run,taskkill /im "BBH.exe" /F
sleep, 5000
      ExitApp
returnÂ
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where to find the bbhut file in demulshooter?
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You have a space in the following line (Before DemulShooterX64.exe), was that intentional?
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Run, DemulShooter\ DemulShooterX64.exe -target=windows -rom=bbhut
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Would anyone have any artwork yet for use with LaunchBox please?
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2 hours ago, Franco23444 said:
Hello! Yeah the coin inserts are mapped out differently for each player side, player 1 is L3 on P1 controller while player 2 is L3 on P2 controllerÂ
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Thry have been separated for each player due to the way the USIO emu is setup. The service buttons for player 1 and player 2 are also R3 (on each controller ofc).
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Did you mean L3 for each controller there please?
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Thanks for the hard work on this latest release (And all the others of course)!
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Should I be able to press player 1 select to enter coins (Tekken 6 tested so far)? P2 select works fine as do the other controls for P1 (Using X-Input but also tested other methods).
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I can set to free play of course but we like to use the coin buttons on the cabinet.
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When setting up the BepInEx translator for this game, if I already have DemulShooter installed do I overwrite the DS files please (doorstop_config.ini etc)?
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7 hours ago, ethanbest64 said:
im getting it, its loading too long
ok uhh here:Â https://mega.nz/file/dn43hRwD#cU1cl6q6-LGMuwKKNWjd6G2rt4TaydoHWAfG7zBO3XY
Âput the game in to c:\sega
delete the game.ini file, and rename the game-orig.ini to game.ini
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You can have the game and assets folder where ever you want, just edit the two paths in Game.ini to suite.Â0 -
1 minute ago, mamefan1 said:
what extras are you talking about?Â
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Any chance of a link to your working version please? I have it all setup other than the black screen when killed.
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4 hours ago, ethanbest64 said:
will do at 2:40 pm est today..
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Did you have the black screen after the Zombies got to you with your previous version and its ok with the one suppled by @mamefan1?
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25 minutes ago, ethanbest64 said:
hmmm, do u have realtek? also I also have game working 100% perfectly now
Are you using Realtek for audio or just have a jack plug in the socket and using HDMI for audio?0 -
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@xxOToTOxx Did you ever take a look at getting Mononoke working?
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I enjoy getting stuff working possibly more than actually playing it, thanks for looking into the issue with ActionMax...Blue Thunder will have to wait
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1 hour ago, xxOToTOxx said:
-fullscreen -nohwaccel
    ^ that one ?
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Also do you have the MP2Â license enabled on this Pi?Â
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Not on this one I don't think, I did pay for it when I first bought a Pi but that was a 2b.
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I don't mind paying if you think it will help?
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This one isn't full screen, runs very slow as before but does work...
-fullscreen -nohwaccel
QuotePLEASE NOTE, THIS KEY WILL NOT WORK WITH RASPBERRY Pi 4Â - RASPBERRY PI 4 DOES NOT HAVE MPEG-2 HARDWARE DECODE
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Ok so...
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This works but at like 10fps (Maybe less) and doesn't fill the screen (Sideways)...
-fullscreen_window -nohwaccel
This doesn't work...
-fullscreen_window
This also works but at a snails pace but is full screen...
-nohwaccel
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@xxOToTOxx I think I followed everything ok, the game now loads and plays the intro video but then crashes back to the menu when the game video is supposed to start...
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2021-05-28 14:20:59.041 INFO [8614] [reset_logfile@321] Version v2.5.2-RPi 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@325] Command line: /opt/retropie/emulators/daphne/daphne.bin singe vldp -framefile /home/pi/RetroPie/roms/daphne/38ambushalley.daphne/38ambushalley.txt -script /home/pi/RetroPie/roms/daphne/38ambushalley.daphne/38ambushalley.singe -homedir /opt/retropie/emulators/daphne -js_range 20 -fullscreen -x 1920 -y 1080 -ignore_aspect_ratio 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@326] CPU : UnknownCPU || Mem : 7872 megs 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@327] OS : Linux 5.4 || Video : Unknown video 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@328] RGB2YUV Function: C 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@334] Line Blending Function: C 2021-05-28 14:20:59.042 INFO [8614] [reset_logfile@341] Audio Mixing Function: C 2021-05-28 14:21:01.268 INFO [8614] [ldp_vldp::read_frame_conversions@1037] Framefile parse succeeded. Video/Audio directory is: /home/pi/RetroPie/roms/daphne/38ambushalley.daphne/./ 2021-05-28 14:21:01.289 INFO [8614] [printline@96] Starting Singe version 1.20 2021-05-28 14:21:01.575 INFO [8614] [printline@96] SINGE: Overlay drawn to 320 x 240 2021-05-28 14:21:19.877 INFO [8614] [printline@96] SINGE: Could not RenderTarget in get_pixel
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Wow, great work will try and test it later today...thanks!
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@xxOToTOxx should the ActionMax I just grabbed from your Archive.org page load ok?
When I try it just returns to the menu and doesn't leave anything in the log.
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@xxOToTOxx been trying to get two versions of Maddog running in different folders (One American Laser Games, one Singe 2) just to see if I could really.
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I have got it working ok but noticed what I think is a typo in the repo?
https://github.com/DirtBagXon/hypseus_singetwo_data/blob/master/maddog/service.singe
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maddog is spelt madodog, not sure if it matters but I corrected it and still seems to work ok...
sprCursor = spriteLoad("singe/madodog/crosshaird.png")
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43 minutes ago, xxOToTOxx said:
ffmpeg -i Titan_AE.mp4 -t 00:45:29 -an -qscale:v 4 -b:v 6000k -vf scale=1280:720 -codec:v mpeg2video titanae.m2v
Something like that.
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Seems better thanks.
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It could well be, I just thought with the game play looking ok it might not be.
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How are you switching to 720p for this game please?
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pi@arcade1up:~$ /opt/retropie/emulators/daphne/daphne.bin -v [version] Hypseus Singe: v2.5.2-RPi [console] Linux 5.4 [console] SDL(CC): 2.0.10 [console] SDL(LD): 2.0.10 [console] Compiled: May 26 2021 10:45:11
file /opt/retropie/emulators/daphne/daphne.bin /opt/retropie/emulators/daphne/daphne.bin: ELF 32-bit LSB executable, ARM, EABI5 version 1 (GNU/Linux), dynamically linked, interpreter /lib/ld-linux-armhf.so.3, for GNU/Linux 3.2.0, BuildID[sha1]=fb2e4ff483e9420da22ccbcc5e900c9ef9daf6fd, not stripped
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Just re-encoded Titan AE as I missed the specific instructions for that one (Although it did seem to play ok), I have noticed however a lip sync issue (Before and after re-doing it) on the intro video, audio seems ahead of the video.
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Once in the game it plays ok, is there anyway I can tweak this?
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[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
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Posté(e)
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Ok thanks!
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Is there any way to enter coins for P1 then as with both T6 and T6BR I can’t seem to do it (With T6 it’s ok as can set to free play)?