Aller au contenu

hippopippo

GamerLine
  • Compteur de contenus

    825
  • Inscription

  • Dernière visite

  • Jours gagnés

    150

Tout ce qui a été posté par hippopippo

  1. The file is safe, the core makes low-level calls to the Windows kernel, which is why it's identified as a possible virus, but it's always a false positive. Anyway, I added a mirror to the main post.
  2. I believe the RVA code remained in the source, even though this specific fork is Sega Triforce and not WiiArcade (RVA) note : confirmed RVA emulation
  3. from Crediar yes, recompiled and optimized for the Sega Triforce branch
  4. Dolphin Triforce Special build 8e931f8fd9 Updated timeout & other enhancements https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file mirror : https://limewire.com/d/MNpnI#VnC8s8VWLK
  5. Here's another game preserved and made playable thanks to the powerful magic of the sorcerer @argonlefou Launcher coming now in .. 3 .. 2 .. 1
  6. Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file
  7. Ok folks, even the second chapter of the Gashaaaan saga has been saved (for communities some would say) : Gashaaaan 2 Refills + A huge thanks to @VGEsoterica and his discord/youtube channel for providing the dump and as usual a mega thanks to @Argonlefou for his magic with the loader and the resolution fix ! The game has been tested on multiple operating systems and different GPU's. Please see the Readme for any issues. Bezel and crosshair additions are optional (Reshade or any wrapper available). Main game is in folder /IG2/Exec_root (make sure you have an audio output active). Start Configurator and enjoy the game ! Dump : Launcher :
  8. this has been fixed already with more improvements also but I didn’t upload yet coz I’m not at home for holydays
  9. Avalon (the entire series) is currently unplayable and the attract only works in client mode
  10. Summary of previous episodes: This game is a pain in the ass .. can't seem to get a final version 4.20 (which TP currently supports). Below is the revision code Lidia update 4.10 and Leroy 4.20 .. let's see if a working version finally comes out. The "presumed 4.20" dump currently crashes at 2% TP initialization (but loads everything in standalone with final dongle error).
  11. hippopippo

    Paprium (Project Y) OUT !!

    Exactly, STM32 has not yet been implemented in mame to handle audio, music data and samples (stored on the external ROM which is dumped). Retroarch, Fbneo, Bizhawk and others, get around the problem by converting tracks to mp3 but this is certainly not a faithful reproduction of the ROM which has its own specific tracker for audio samples & bgm. If you look at the file in the hash folder megadriv.xml you'll see that both ROMs are marked as baddump (yet).
  12. hippopippo

    Paprium (Project Y) OUT !!

    How to find Paprium in two steps (make sure you're using mame upped in previous post & proper roms) 1) Search "Mega Drive" and click on it 2) Search "paprium" and click on it
  13. hippopippo

    Paprium (Project Y) OUT !!

    Go inside mega drive (pal) from mame panel and search it from there otherwise launch ‘mame megadriv paprium’ from command line
  14. Try vc3 with cxbx official (it’s one of few supported) and see if you have same issue
  15. hippopippo

    Paprium (Project Y) OUT !!

    This is latest mame 0.278 pre-compiled for paprium (Added *partial* support for paprium. MCU core isn't available for emulation, replicated behavior) Replace everything in your mame full folder, select mega drive and search for "paprium" (remember 1st boot is mini game so just quit and reload paprium) Paprium rom with correct crc :
  16. hippopippo

    Paprium (Project Y) OUT !!

    Recompiled for mame debugger 😉
  17. Play! v0.70-35-enhanced is standalone, don't use in TP.
  18. I compile all builds in /incremental vs2022 and this allows for 1 Faster Compilation 2 Faster Development cycles 3 Resource Efficiency: in short a high-performance version (Cpu Gpu and related hardware)
  19. Play! v0.70-35-enhanced recompiled build (OpenGL better fix & Vulkan improvements) https://www.mediafire.com/file/5lzk3h7ijhucrkg/Play-x86-64-1807.zip/file
  20. Added button (Trigger L) to eject/insert IC-Card for Key of Avalon Added default value for rx_reply to fix F-Zero AX DX cabinet motor init Added function to handle buffer swapping for parser bug Added handling of JVS-I/O PositionInput command Added handling of Mario Kart GP's lamps Added new game type firmware update Added new logging types for baseboard, JVSIO, CARD, and mediaboard Added new value to track shutter status for magnetic card Changed card data reply for Key of Avalon to use an array Changed switches to use enums instead of magic numbers Changed variable types in several places Code cleanup Completely rewrote the RunBuffer function Fixed F-Zero AX DX cabinet motor initialization Fixed network firmware version Optimized code Removed olds.rar Replaced several magic numbers with enums Rewrote several code sections Updated debug logging for new log types Updated debug messages Latest build recompiled for Dolphin TP : https://www.mediafire.com/file/ieh5o9bqj0hs8j5/Dolphin-TP-150725.rar/file Latest build recompiled for Dolphin Standalone : https://www.mediafire.com/file/f5dsui9rv71e1k7/Dolphin-Crediar-150725.7z/file
  21. latest update is just a io check fix for cobra, so no correlation with other games issue
  22. so, enter, restore backup ram inside menu, save and exit
  23. just delete in arcadesaves its backupram
  24. Don’t mess with GitHub download : try a fresh Tp install from scratch and you’ll get everything updated (dolphin and play too) then replace just Dolphin.exe from my post and test F-zero MR.
×
×
  • Créer...