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hippopippo

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Tout ce qui a été posté par hippopippo

  1. No, there is nothing official, the Chihiro branch is developed by a few volunteers and each build has its pros and cons, everything is in the experimental phase, wip in fact.
  2. -- fixed Debug build (if you took the previous link download it again)
  3. This is the first release of the Cxbx-Reloaded wip version compiled (thanks to the great work of axylol and all those who are following the project). All the resources are public and open-source so available for anyone who wants to try their hand at Chihiro emulation. Given the difficulties in compiling this version and the many debugging errors that can result from the compiler (if not configured properly), I have created two end-user versions: Release & Debug. Release version should run with better fps, while the Debug should fix any crash and memory allocation issues. Finally, I remind you that this version is wip and constantly updated, so expect any compatibility issues gpu/cpu/memory/OS and so on based on your hardware. Now have fun trying out some Chihiro games and go for a run with Wmmt2. Service menu can be activated by pressing the F1 and F2 keys to move. Each game has its own game menu and calibration is recommended for all racing games for joypad & keyboard. note : fixed Debug
  4. surely you didn't copy the whole link entirely, because the decode64 works (link on mediafire), except that the link has expired months ago
  5. it was a test that could be obtained by debugging assembly via bepinex, just to understand where the problem was with rescaling, so for now no "end user" res patch
  6. well, doing some testing, resize issue with Nerf is the lack of scaling with viewport in the UI elements, so by playing a bit with the HUD I can obtain the resize at any resolution (ie: 1360x768)
  7. yes, sadly I saw it later 😕
  8. Unity loves crossplatform running on ubuntu 64-bit VMware
  9. this plugin has crosshair disabled (for those who have alignment issue) RTNA_BepInEx_DemulShooter_Plugin_NoCrosshair.zip
  10. sadly, there are many technical and practical problems, including the compiler itself (vs19 & vs22) which causes disasters based on the version used (I had to make changes & fix to this build too to be able to compile it without errors) ... however the road is long but frequented by nice people
  11. axy + fix
  12. once more wip ...
  13. these are arcade mod bios dumps added recently in mame (mb-2011)
  14. latest mame git branch (0.275)
  15. Lots of Taito-GN 2011 arcade dumps
  16. to try it without waiting for the next TPUI update you can just edit the MKDXUSA.xml profile and change <DevOnly>false</DevOnly>
  17. Usa version .. link expires in 1 week so make mirror
  18. working progress ...
  19. Animal Kaiser EVOx (ANA2004-NA-A_KP017B) (Namco System_148B) Animal Kaiser EVO1 (ANA2004-NA-A_KP017B) (Namco System_148B) Pacman Battle Rotale (kp011b_pbr101-1-na-mpro-a23) (Japan)
  20. overwrite all files (make a backup first) to fix the mouse pointer and game control keys are at the bottom of the ConfigDevelopment file PointerFix.7z
  21. you can copy the game wherever you want (ie: E:), the important thing is to respect the paths in the .ini file [Game] AssetDir=E:\STANDALONE\Sega\pvz\assets\ width=1920 height=1080 [System] Version=1.0.0 [Sound] Enabled=1 Primary=1 Volume=100 [Variables] Directory=E:\STANDALONE\Sega\Shell\variables
  22. erhm.. I think he has done many many many things for us .. but I can’t say other 🤓
  23. HASP envelope v1.20
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