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Tout ce qui a été posté par hippopippo
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[Arcade PC] King Kong of Skull Island (Raw Thrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
2.32 fully extracted link expires in 15d : -
[Arcade PC] Terminator Salvation Arcade / Aliens Armageddon (RawThrills)
hippopippo a répondu à un(e) sujet de JAYMUL dans ARCADE PC DUMP LOADER
480p patch https://www.mediafire.com/file/fcdpcjak5llt3d7/640x480.7z/file -
[Arcade PC] King Kong of Skull Island (Raw Thrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
original title post & denny 1st up is 2.26 (although King Kong 2.32 is latest dumped rev), re-up is 2.24 -
[Arcade PC] King Kong of Skull Island (Raw Thrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
it's king kong 2.24 -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Dolphin build 4addd0f7d5 compiled for Release & Debug version Added proper segaboot.gcm Updated debug text for motor commands Added offset to F-Zero AX's motor init setup Changed Virtua Stiker 4's inversion code Code optimizing and clean up Removed unused code to fix GameFile::GetMaker() to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce https://www.mediafire.com/file/qmufmxybd9i2ppd/Dolphin_260825.zip/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Play! v0.70-35 CRT-TV *standalone* (compiled and optimized for 15 & 31 kHz TV / CRT at 640x480p + black stripes fix & progressive mode) https://www.mediafire.com/file/c04y1vndpjuwmkv/Play-CRT-TV.zip/file -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
The file is safe, the core makes low-level calls to the Windows kernel, which is why it's identified as a possible virus, but it's always a false positive. Anyway, I added a mirror to the main post. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I believe the RVA code remained in the source, even though this specific fork is Sega Triforce and not WiiArcade (RVA) note : confirmed RVA emulation -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
from Crediar yes, recompiled and optimized for the Sega Triforce branch -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Dolphin Triforce Special build 8e931f8fd9 Updated timeout & other enhancements https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file mirror : https://limewire.com/d/MNpnI#VnC8s8VWLK -
Here's another game preserved and made playable thanks to the powerful magic of the sorcerer @argonlefou Launcher coming now in .. 3 .. 2 .. 1
- 12 réponses
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[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
No, this one is standalone -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file- 964 réponses
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Ok folks, even the second chapter of the Gashaaaan saga has been saved (for communities some would say) : Gashaaaan 2 Refills + A huge thanks to @VGEsoterica and his discord/youtube channel for providing the dump and as usual a mega thanks to @Argonlefou for his magic with the loader and the resolution fix ! The game has been tested on multiple operating systems and different GPU's. Please see the Readme for any issues. Bezel and crosshair additions are optional (Reshade or any wrapper available). Main game is in folder /IG2/Exec_root (make sure you have an audio output active). Start Configurator and enjoy the game ! Dump : Launcher :
- 16 réponses
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[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
this has been fixed already with more improvements also but I didn’t upload yet coz I’m not at home for holydays -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Avalon (the entire series) is currently unplayable and the attract only works in client mode -
[Arcade PC] Tekken 7 + Fated Retribution + R2 (Namco System ES3)
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Summary of previous episodes: This game is a pain in the ass .. can't seem to get a final version 4.20 (which TP currently supports). Below is the revision code Lidia update 4.10 and Leroy 4.20 .. let's see if a working version finally comes out. The "presumed 4.20" dump currently crashes at 2% TP initialization (but loads everything in standalone with final dongle error). -
Exactly, STM32 has not yet been implemented in mame to handle audio, music data and samples (stored on the external ROM which is dumped). Retroarch, Fbneo, Bizhawk and others, get around the problem by converting tracks to mp3 but this is certainly not a faithful reproduction of the ROM which has its own specific tracker for audio samples & bgm. If you look at the file in the hash folder megadriv.xml you'll see that both ROMs are marked as baddump (yet).
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How to find Paprium in two steps (make sure you're using mame upped in previous post & proper roms) 1) Search "Mega Drive" and click on it 2) Search "paprium" and click on it
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Go inside mega drive (pal) from mame panel and search it from there otherwise launch ‘mame megadriv paprium’ from command line
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[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
Try vc3 with cxbx official (it’s one of few supported) and see if you have same issue -
This is latest mame 0.278 pre-compiled for paprium (Added *partial* support for paprium. MCU core isn't available for emulation, replicated behavior) Replace everything in your mame full folder, select mega drive and search for "paprium" (remember 1st boot is mini game so just quit and reload paprium) Paprium rom with correct crc :
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Recompiled for mame debugger 😉
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Play! v0.70-35-enhanced is standalone, don't use in TP. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I compile all builds in /incremental vs2022 and this allows for 1 Faster Compilation 2 Faster Development cycles 3 Resource Efficiency: in short a high-performance version (Cpu Gpu and related hardware)