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hippopippo

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Tout ce qui a été posté par hippopippo

  1. just delete & replace orig csharp from dump (the phrase "make a backup 1st" should be a clue)
  2. unpack and replace this in MIB_Data\Managed\ to set those features in standalone (make a backup 1st) : AdaptiveDifficulty = true ShowCovidMessage = false ShowGooPools = true ShortIntroduction = true https://www.mediafire.com/file/yqjcls3t7xzjwny/MIB-CSharp.7z/file
  3. iir how Sega shell works is not possible to open it without the DESkey dongle or pre-patched shell, so any changes should only be made via .ini or in any case outside the test menu
  4. Windows port x64 (Landscape 1080x1920 native) You can res-edit via Regedit : Computer\HKEY_CURRENT_USER\SOFTWARE\Touchmagix\SpaceWarp Game is protected by License key (HDD & MD5 hash) Those are two local key : private string key1 = "NS67AFK843"; private string key2 = "KFUDJ63G54";
  5. Deadstorm Pirates Vanilla *English* patched with caption & subtitles Ready2Play 1 - If necessary, calibrate from the service menu 2 - Configure your mouse based on your device's HID in the Mice panel (Mouse Raw) 3 - Configure pad section keeping in mind that in this build Player 3 = 1P and Player 4 = 2P
  6. Deadstorm Pirates CHN vanilla patcher v1.1 (Fixed sound typo) Unpack and install in \dev_hdd0\game\SCEEXE000\ and automatically the vanilla Chinese version will be patched to English.
  7. powershell script w/ automation
  8. ups!, I hope I didn't ruin the surprise yes I see there is a counter, now it makes sense, thanks
  9. Great job, but I'm curious: when and how is the "intro.mp4" video option in videointrostates used ? I don't think it's active (?)
  10. This is a workaround that automatically unlocks Test Mode in Tekken 6: Bloodline Rebellion. The process is completely automated and requires no manual editing or copying of files. Readme! inside. https://www.mediafire.com/file/d29tvwb3qjmx7kq/T6BRFix.zip/file https://vikingfile.com/f/qPLxBp6Ycq#T6BRFix.zip https://limewire.com/d/m5rDe#N6tOS4epmy note : since it is a compiled script without a signature, it can be identified by Windows as a virus but it is 100% false positive.
  11. hippopippo

    Offroad Thunder

    see NOTE on above post (Bezel must have the same resolution as the wrapper otherwise it will be pixelated as in example)
  12. hippopippo

    Offroad Thunder

    I created this bezel from the original cabinet one and tested it on the Gamecube Dolphin port (Midway Arcade Treasures 3) because the glide2x wrapper in the TP apparently prevents it from being displayed. https://www.mediafire.com/file/pdyvdzzye78amn8/Bezel.png/file NOTE : using glide2x.dll from Nglide (with aspect correction) you can use any bezel (made for same resolution)
  13. hippopippo

    Offroad Thunder

  14. Area 51 site 4 special build compiled & enhanced for mame 0.281 (with a good CPU it is quite playable with acceptable audio) Default settings : F2 for test menu and Gun calibration
  15. Mame 0.281 -NONAG- to set nonag mode add/change this line in mame.ini : # CORE MISC OPTIONS # skip_gameinfo 1 https://www.mediafire.com/file/yu12cus1kcaz9uu/mame_0.281-nonag.7z/file
  16. Don’t worry I was joking 🤓
  17. hippopippo

    Offroad Thunder

    I don't need it, having nvidia, but maybe it could help your amd issue (just unzip and overwrite inside main folder)
  18. I understand that you are french and this board is french also, but if you write to me in french it's like arabic to me, but since I have a neuron that works for all the others that are now almost dead, I think I understand that your problem can be solved by simply going into TEST mode and starting the game in FREE PLAY
  19. hippopippo

    Offroad Thunder

    I think the problem is AMD itself (as already discussed on discord), however give it a kamikaze try with this configurable glide2x wrapper (already used for other mame conversions) Just unzip, replace and fingers crossed. https://www.mediafire.com/file/jm54aaj4q02wpo4/glide2x-210.7z/file
  20. Play! 0.71-1.3 This release consolidates all changes made into a single branch and should not interfere with the functionality of any (playable) game. Game saves and .backupram configurations are located in your Play! folder \Local\Documents\Play Data Files\arcadesaves. Hint : When you have any issue with the controls, coins, or general game configurations, the first thing to do is delete the .backupram of the game you are using and relaunch it. To take advantage of some fixes and enhancements configure the video settings in OpenGL : 1x (480) Fit with Screen Gs Force Bilinear enabled. Configure in Settings the Arcade Roms Directory and play.
  21. With recent developments, the emulator's evolution is experiencing a strong push in various directions, but due to the nature of the changes and progress in Battle Gear 3 emulation, it's best to work on different branches to prevent fixes for one game from corrupting the functionality of other games. Therefore, for now, I recommend having two versions of Play! : (Play 0.71-1.2) exclusively for emulating the Battle Gear 3 series (Play 0.71-1.1) for all remaining games This was already done once for Builds 246, 256, 147, and 148, so there's nothing difficult or problematic. Hoping to have a single branch, tested and verified with all games, I believe this is the best solution. Example :
  22. delete all BG3** .backuram in \Documents\Play Data Files\arcadesaves\ and make a clean calibration from test menu
  23. unpack those zip and you have everything working with proper Dongles, CHDs (1 for BG3 and 1 for BG3 Tuned) & Defs for all available versions.
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