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hippopippo

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Tout ce qui a été posté par hippopippo

  1. This is a workaround that automatically unlocks Test Mode in Tekken 6: Bloodline Rebellion. The process is completely automated and requires no manual editing or copying of files. Readme! inside. https://www.mediafire.com/file/d29tvwb3qjmx7kq/T6BRFix.zip/file https://vikingfile.com/f/qPLxBp6Ycq#T6BRFix.zip https://limewire.com/d/m5rDe#N6tOS4epmy note : since it is a compiled script without a signature, it can be identified by Windows as a virus but it is 100% false positive.
  2. hippopippo

    Offroad Thunder

    see NOTE on above post (Bezel must have the same resolution as the wrapper otherwise it will be pixelated as in example)
  3. hippopippo

    Offroad Thunder

    I created this bezel from the original cabinet one and tested it on the Gamecube Dolphin port (Midway Arcade Treasures 3) because the glide2x wrapper in the TP apparently prevents it from being displayed. https://www.mediafire.com/file/pdyvdzzye78amn8/Bezel.png/file NOTE : using glide2x.dll from Nglide (with aspect correction) you can use any bezel (made for same resolution)
  4. hippopippo

    Offroad Thunder

  5. Area 51 site 4 special build compiled & enhanced for mame 0.281 (with a good CPU it is quite playable with acceptable audio) Default settings : F2 for test menu and Gun calibration
  6. Mame 0.281 -NONAG- to set nonag mode add/change this line in mame.ini : # CORE MISC OPTIONS # skip_gameinfo 1 https://www.mediafire.com/file/yu12cus1kcaz9uu/mame_0.281-nonag.7z/file
  7. Don’t worry I was joking 🤓
  8. hippopippo

    Offroad Thunder

    I don't need it, having nvidia, but maybe it could help your amd issue (just unzip and overwrite inside main folder)
  9. I understand that you are french and this board is french also, but if you write to me in french it's like arabic to me, but since I have a neuron that works for all the others that are now almost dead, I think I understand that your problem can be solved by simply going into TEST mode and starting the game in FREE PLAY
  10. hippopippo

    Offroad Thunder

    I think the problem is AMD itself (as already discussed on discord), however give it a kamikaze try with this configurable glide2x wrapper (already used for other mame conversions) Just unzip, replace and fingers crossed. https://www.mediafire.com/file/jm54aaj4q02wpo4/glide2x-210.7z/file
  11. Play! 0.71-1.3 This release consolidates all changes made into a single branch and should not interfere with the functionality of any (playable) game. Game saves and .backupram configurations are located in your Play! folder \Local\Documents\Play Data Files\arcadesaves. Hint : When you have any issue with the controls, coins, or general game configurations, the first thing to do is delete the .backupram of the game you are using and relaunch it. To take advantage of some fixes and enhancements configure the video settings in OpenGL : 1x (480) Fit with Screen Gs Force Bilinear enabled. Configure in Settings the Arcade Roms Directory and play.
  12. With recent developments, the emulator's evolution is experiencing a strong push in various directions, but due to the nature of the changes and progress in Battle Gear 3 emulation, it's best to work on different branches to prevent fixes for one game from corrupting the functionality of other games. Therefore, for now, I recommend having two versions of Play! : (Play 0.71-1.2) exclusively for emulating the Battle Gear 3 series (Play 0.71-1.1) for all remaining games This was already done once for Builds 246, 256, 147, and 148, so there's nothing difficult or problematic. Hoping to have a single branch, tested and verified with all games, I believe this is the best solution. Example :
  13. delete all BG3** .backuram in \Documents\Play Data Files\arcadesaves\ and make a clean calibration from test menu
  14. unpack those zip and you have everything working with proper Dongles, CHDs (1 for BG3 and 1 for BG3 Tuned) & Defs for all available versions.
  15. un petit cadeau pour mon petit frère MameUI 0.281 with full Cave support https://www.mediafire.com/file/ej32smi2r0w3j6e/mameui281_mod.zip/file
  16. After five pages of posts, I'd like to shed some light on an architecture and CPU issue: Using PowerShell, go to the plugin folder and type : [reflection.assemblyname]::GetAssemblyName("${pwd}\SB3Plugin.dll") | fl What you get identifies the target platform, keeping in mind that : Amd64: A 64-bit processor based on the x64 architecture. Arm: An ARM processor. IA64: A 64-bit Intel Itanium processor only. MSIL: Neutral with respect to processor and bits-per-word. (AnyCPU) X86: A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WoW64). If you compile as AnyCPU, then your assembly can run as or be loaded into a 32 bit or 64 bit process. also via decompile : so ... my 2 cents ... do you get the point ? in short, I think it is useless to re-compile the plugin expressly in x64 (and I have 3 i7-11k, i7-13k and i9-13k PCs on which it runs without any issue) I strongly suspect that it is attributable to the version of the .net framework used (old and I believe compiled on Win 7) Release 4.7.2 of the .NET Framework Using regedit go there and see what you have installed : Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full Well .. after this long introduction try this build recompiled for 4.8.1 and use x86 CLEAN version (with BepInEx 5.4.23.3) and see \BepInEx\LogOutput.txt https://www.mediafire.com/file/wde1v44fcswhs7h/SB3Plugin_x86_net481.zip/file Tested and working on many i7 series .. fingers crossed and start thinking about a serious CPU upgrade 😄
  17. Dolphin Triforce compiled build d709da7f7e Changelog from Crediar : - Fixed ShowFIFOPlayer code - Updated submodules - Code optimized https://www.mediafire.com/file/bthkxm6n0fzyk5u/dolphin_250925.zip/file
  18. look on archive, there are many 2x6 folders with clean raw images & dongles
  19. Dolphin Triforce build with GameCube improvements Changelog : Code improvements and formatting note : in General Basic Settings disable "Enable Dual Core (speedhack)" and in Gamecube remove flag from "Skip Main Menu" (if you want to see the boot loading) Bios for Gamecube boot (unzip in *username*\AppData\Roaming\Dolphin Emulator\GC) https://www.mediafire.com/file/l6pdw9490y9zo70/GC_IPL.zip/file Standalone build : https://www.mediafire.com/file/ks9mhpgmdf6u3ls/Dolphin_230925.zip/file
  20. There is no real rule for managing arcadedefs, as everyone can customize the name of the roms & dongles (usually .bin) as they like, but in this case I specifically chose to name it .003 to differentiate the USA dongle (the version used to do all test) from the Jap (.002)
  21. I compile every build for stand & tp so three config is by default for tp, just change path where you have roms folder and save. This is standalone.
  22. Play! 0.71-1.2 with Battle Gear 3 fix & more OpenGL enhancements (thanks to Derole for complete steering board emulation) https://www.mediafire.com/file/o3r639q4cse37ke/Play!_071_12.zip/file
  23. it's one of 3 cab : DSP, DSPDE, and DSPSE (DSP CHN and DSP Jap vanilla have hdd marriage)
  24. RPCS3-Deadstorm Pirates 1 - If necessary, calibrate from the service menu 2 - Configure your mouse based on your device's HID in the Mice panel (Mouse Raw) 3 - Configure pad section keeping in mind that in this build Player 3 = 1P and Player 4 = 2P
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