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hippopippo

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Tout ce qui a été posté par hippopippo

  1. yes in fact you can also remove it, it takes up more than 2gb but since it is a wip game I wanted to leave the dump intact (in the end I saved you 30 GB to download 😛 )
  2. I'm not on the gaming PC now, but iir I ported Unity from x64 to x86 and downloaded the relevant x86 dlls/libs (including Bepinex) https://unity.com/releases/editor/whats-new/2018.4.3f1 (win32_nondevelopment_mono) https://www.fmod.com/download#fmodengine (x86 fmod/studio api lib)
  3. Well, after playing around with Unity and adding the missing files, it seems that: 1) Both FMOD libraries in fnfmega_Data\Plugins\x86_64\fmodstudio*.dll & Fmod*.dll are needed 2) The game hits the logo and crashes because it can't find a Rio2 board We hope to see it emulated in the Windows port (2018.4.3f1 Unity) relying on the skill of the devs ! something happens ...
  4. this build is all-in-one, just copy ipl.bin gamecube bios (use region folder) in *user*\AppData\Roaming\Dolphin Emulator\GC\
  5. Super Bikes 3 1.91 dumped mirror :
  6. 2.32 fully extracted link expires in 15d :
  7. 480p patch https://www.mediafire.com/file/fcdpcjak5llt3d7/640x480.7z/file
  8. original title post & denny 1st up is 2.26 (although King Kong 2.32 is latest dumped rev), re-up is 2.24
  9. Dolphin build 4addd0f7d5 compiled for Release & Debug version Added proper segaboot.gcm Updated debug text for motor commands Added offset to F-Zero AX's motor init setup Changed Virtua Stiker 4's inversion code Code optimizing and clean up Removed unused code to fix GameFile::GetMaker() to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce https://www.mediafire.com/file/qmufmxybd9i2ppd/Dolphin_260825.zip/file
  10. Play! v0.70-35 CRT-TV *standalone* (compiled and optimized for 15 & 31 kHz TV / CRT at 640x480p + black stripes fix & progressive mode) https://www.mediafire.com/file/c04y1vndpjuwmkv/Play-CRT-TV.zip/file
  11. The file is safe, the core makes low-level calls to the Windows kernel, which is why it's identified as a possible virus, but it's always a false positive. Anyway, I added a mirror to the main post.
  12. I believe the RVA code remained in the source, even though this specific fork is Sega Triforce and not WiiArcade (RVA) note : confirmed RVA emulation
  13. from Crediar yes, recompiled and optimized for the Sega Triforce branch
  14. Dolphin Triforce Special build 8e931f8fd9 Updated timeout & other enhancements https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file mirror : https://limewire.com/d/MNpnI#VnC8s8VWLK
  15. Here's another game preserved and made playable thanks to the powerful magic of the sorcerer @argonlefou Launcher coming now in .. 3 .. 2 .. 1
  16. Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file
  17. Ok folks, even the second chapter of the Gashaaaan saga has been saved (for communities some would say) : Gashaaaan 2 Refills + A huge thanks to @VGEsoterica and his discord/youtube channel for providing the dump and as usual a mega thanks to @Argonlefou for his magic with the loader and the resolution fix ! The game has been tested on multiple operating systems and different GPU's. Please see the Readme for any issues. Bezel and crosshair additions are optional (Reshade or any wrapper available). Main game is in folder /IG2/Exec_root (make sure you have an audio output active). Start Configurator and enjoy the game ! Dump : Launcher :
  18. this has been fixed already with more improvements also but I didn’t upload yet coz I’m not at home for holydays
  19. Avalon (the entire series) is currently unplayable and the attract only works in client mode
  20. Summary of previous episodes: This game is a pain in the ass .. can't seem to get a final version 4.20 (which TP currently supports). Below is the revision code Lidia update 4.10 and Leroy 4.20 .. let's see if a working version finally comes out. The "presumed 4.20" dump currently crashes at 2% TP initialization (but loads everything in standalone with final dongle error).
  21. hippopippo

    Paprium (Project Y) OUT !!

    Exactly, STM32 has not yet been implemented in mame to handle audio, music data and samples (stored on the external ROM which is dumped). Retroarch, Fbneo, Bizhawk and others, get around the problem by converting tracks to mp3 but this is certainly not a faithful reproduction of the ROM which has its own specific tracker for audio samples & bgm. If you look at the file in the hash folder megadriv.xml you'll see that both ROMs are marked as baddump (yet).
  22. hippopippo

    Paprium (Project Y) OUT !!

    How to find Paprium in two steps (make sure you're using mame upped in previous post & proper roms) 1) Search "Mega Drive" and click on it 2) Search "paprium" and click on it
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