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Messages posté(e)s par hippopippo
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Yeah d3d9 issue is related to hlsl so just switch in auto instead, anyway tnx to all for testing, there are several things to fix (yet) but it’s not a rush so I’ll keep working on it till a stable full speed build to pull via official request.Â
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“The problem” is named “Windows 11”Â
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Thanks, I see you have a nice and powerful CPU, now do same test by activating these parameters please :
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A while ago, I started testing Area 51 Site 4 for MAME (v1.0) using a special fork for that game. Today, after many months, I've added some modifications to speed up a system from the dinosaur era that's poorly supported by MAME.
I'd ask you to kindly run some tests on high-performance PCs to get some feedback and move this game forward (the controls are fully playable).
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Thank you.
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PS:Â Use and test ONLY from the attached pre-configured and calibrated archive, do not mix it with your pre-installed mame.
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https://www.mediafire.com/file/8ncstpsv5aqx0zk/area51s4_v1.1.7z/file
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Some win 11 users have tried this method, see if it works or you will have to use 3rdparty audio managers :
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That's a problem with your audio device, check your audio card, try getting audio from another USB device, and try the old trick of plugging a jack into your headphones.
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I made two pre-configured packages with bezel and patched fs / debug remove (both standalone not fot TP).
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Just unpack and replace everything over full dump above for Andy standalone or JConfig standalone (don't mess with'em).
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Some notes : Jconfig has "pinky" saturation (fixed in TP)
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Use "TD4_GO.EXE"
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Standalone Andy : (Clean white)
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Standalone JConfig : (Pinky saturation)
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https://www.mediafire.com/file/ta0x3rblo1cwh8k/td4_Andy.7z/file
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https://www.mediafire.com/file/cmhb4md4i1w0dsj/td4_JC.7z/file
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note : fixed 1920x1080 (if you downloaded before this note, please redownload them again)
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Mame 0.287 NONAGÂ supa-dupa-release (plus all extras supported in 0.283)Â
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https://www.mediafire.com/file/lal3yhz8aoyro5y/mame0287-nonag-full.7z/file
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this is pre-patched fullscreen exe
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https://www.mediafire.com/file/dld5vdfclanqgmy/td4_go_fs.7z/file
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something is happening . . .6 -
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This release is a BETA test to verify the integration of official branch and Crediar's ones for Triforce & RVA emulation.
Since everything is a work in progress, any malfunctions, bugs, or problems will be addressed step by step and hopefully resolved.
Hoping that RVA emulation will be integrated into the official 2026 fork, I will try to update this release based on new progress and developments.
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To give a brief summary, these are the things to do :
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1 -Â Rename the folder C:\Users\(yourname)\AppData\Roaming\Dolphin Emulator and start Dolphin for a clean first installation.
2 - Disable check on Use Panic Handlers
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3 - Configure Dolphin for TRIFORCE emulation in this way :
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4 - Configure Dolphin for RVA emulation in this way :
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5 -Â To play F-Zero AX Monster Ride I compiled and added a Cycraft emulator (emu.exe), otherwise you can use the Gecko Codes (Bypass Cycraft 0043137B 00000086).
6 -Â Read all previous posts regarding command configuration, WII arcade loader, controllers, inputs, and anything else written in the forum to date.
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@7zxkv sadly the 2026's official release does not yet support RVA/Wii arcade emulation, hopefully it will be implemented in the future and as written above I'm trying to integrate it from the old crediar fork but I have less free time and too much jobs in progress, so no ETA.
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Denny, I told you years ago and I'll say it again : you are and will remain a pillar of the arcade community.
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Whatever you are, be a good one. (A. LIncoln)
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I analyzed the code and I noticed that in the github fork they practically didn't add whole RVA management (EXI_DeviceRVA) replacing the Wiiarcadeboard with the Broadboard Adapter IPC (the build posted was compiled from that fork) so now I asked Crediar about some info if it still needs to be integrated (planned ?) as in the old forks before August 2025 (the Dolphin-Triforce version that I posted months ago https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file).
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I'm trying to merge the old RVA fork with the new updated Triforce, but there are several things to fix, so no ETA.
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yeah, it's wii/rva/gc/triforce all in one
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EDIT : see my last post about RVA
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Latest build compiled for Sega Triforce
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https://www.mediafire.com/file/jzvzjcr3nzxqj7s/Dolphin_120326.7z/file
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Skycurser
dans ROMS & ISO
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Acer S240HL 1920 15khz & Panasonic CRT 15khz
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Oh Jesus .. I can't do it, I'll pass.
Wolfy, you try, maybe you're a better communicator than me.
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my build doesn't filter anything, it contains the entire mame set plus the disabled roms and other extra additions (No Nag Screen) :
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- Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.)
- Ketsui: Kizuna Jigoku Tachi (2012/04/17 BACK. VER)Â
- ESPGaluda -savefix ver-
- Ketsui -savefix ver-Â
- Akai Katana (2010/ 8/13 MASTER VER.)
- DoDonPachi SaiDaiOuJou (2012/ 4/20)
- Clockwork Aquario
- Donkey Kong Halloween Spooky RemixÂ
- Donkey Kong Christmas Tournament Edition
- Donkey Kong Christmas RemixÂÂ
it was enough to read the previous versions.
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You still asking same question every build : seek special roms yourself, it’s not that hard and someone posted’em already on this thread.Â
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sorry my bad, re-upping fixed 0.286 on same post (eta 1 hr recompiling)
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-- new build added --
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added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes
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Seeeeeeeeeeeeeeeeeeeeega !
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yeah, iirc when I created the thread I had copied and pasted the old .ini (set to True), leave it as is in "False"
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Viking is a free host that supports large files but has the habit of spamming other advertising links so you need to be careful when clicking downloads or use a serious add blocker
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MAME 0.287 & clones : Multiple Arcade Machine Emulator
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my compiler runs on an i9 13900k so everything below ….. definitely no