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hippopippo

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Messages posté(e)s par hippopippo

  1. A while ago, I started testing Area 51 Site 4 for MAME (v1.0) using a special fork for that game. Today, after many months, I've added some modifications to speed up a system from the dinosaur era that's poorly supported by MAME.

    I'd ask you to kindly run some tests on high-performance PCs to get some feedback and move this game forward (the controls are fully playable).

     

    Thank you.

     

    PS: Use and test ONLY from the attached pre-configured and calibrated archive, do not mix it with your pre-installed mame.

     

    a511.jpg

     

    https://www.mediafire.com/file/8ncstpsv5aqx0zk/area51s4_v1.1.7z/file

  2. I made two pre-configured packages with bezel and patched fs / debug remove (both standalone not fot TP).

     

    Just unpack and replace everything over full dump above for Andy standalone or JConfig standalone (don't mess with'em).

     

    Some notes : Jconfig has "pinky" saturation (fixed in TP)

     

    Use "TD4_GO.EXE"

     

    Standalone Andy : (Clean white)

    td4andy.jpg

     

     

    Standalone JConfig : (Pinky saturation)
    td4jc.jpg

     

    https://www.mediafire.com/file/ta0x3rblo1cwh8k/td4_Andy.7z/file

     

    https://www.mediafire.com/file/cmhb4md4i1w0dsj/td4_JC.7z/file

     

    note : fixed 1920x1080 (if you downloaded before this note, please redownload them again)

  3.  

    trifo0.jpg

     

     

    This release is a BETA test to verify the integration of official branch and Crediar's ones for Triforce & RVA emulation.

    Since everything is a work in progress, any malfunctions, bugs, or problems will be addressed step by step and hopefully resolved.

    Hoping that RVA emulation will be integrated into the official 2026 fork, I will try to update this release based on new progress and developments.

     

    To give a brief summary, these are the things to do :

     

    1 - Rename the folder C:\Users\(yourname)\AppData\Roaming\Dolphin Emulator and start Dolphin for a clean first installation.

    2 - Disable check on Use Panic Handlers

     

    trifo1.jpg

     

    3 - Configure Dolphin for TRIFORCE emulation in this way :

     

    trifo4.jpg

     

    4 - Configure Dolphin for RVA emulation in this way :

     

    trifo2.jpg
    trifo3.jpg

     

    5 - To play F-Zero AX Monster Ride I compiled and added a Cycraft emulator (emu.exe), otherwise you can use the Gecko Codes (Bypass Cycraft 0043137B 00000086).

    6 - Read all previous posts regarding command configuration, WII arcade loader, controllers, inputs, and anything else written in the forum to date.

     

    trifo5.jpg
    trifo6.jpg

     

     

     

  4. I analyzed the code and I noticed that in the github fork they practically didn't add whole RVA management (EXI_DeviceRVA) replacing the Wiiarcadeboard with the Broadboard Adapter IPC (the build posted was compiled from that fork) so now I asked Crediar about some info if it still needs to be integrated (planned ?) as in the old forks before August 2025 (the Dolphin-Triforce version that I posted months ago https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file).

     

    I'm trying to merge the old RVA fork with the new updated Triforce, but there are several things to fix, so no ETA.

     

     

     

  5. my build doesn't filter anything, it contains the entire mame set plus the disabled roms and other extra additions (No Nag Screen) :

     

    - Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.)
    - Ketsui: Kizuna Jigoku Tachi (2012/04/17 BACK. VER) 
    - ESPGaluda -savefix ver-
    - Ketsui -savefix ver- 
    - Akai Katana (2010/ 8/13 MASTER VER.)
    - DoDonPachi SaiDaiOuJou (2012/ 4/20)
    - Clockwork Aquario
    - Donkey Kong Halloween Spooky Remix 
    - Donkey Kong Christmas Tournament Edition
    - Donkey Kong Christmas Remix 

     

    it was enough to read the previous versions.

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