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argonlefou

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Messages posté(e)s par argonlefou

  1. Il y a 5 heures, hippopippo a dit :

    3 different antivirus report oddities with the patched file, so you can download the original ISO from here and mount it to avoid the CD check (you can also launch the original exe from the unzipped folder, the important thing is that the ISO is mounted) .. maybe it's a false positive but to avoid taking risks ..

     

    https://www.myabandonware.com/game/bug-busters-oyv

     

    Looking with Hex editor, there's just 1 and only different byte between patched and unpatched files(CD-ROM check skip)

    I'm talking about the files to download from this topic. Still haven't downloaded the iso

     

    As for credits, controls, settins, coop etc....I'll cook a quick support with Demulshooter in the next days

  2. Il y a 6 heures, Gtguy a dit :

    Only possible with 1P without TP?

     

    There is no "player" connected hardware in this game, but a pool of balls to throw at the screen.

    Points are awarded according to "player zone" the ball hits on screen.

     

    So you can basically play with 4 lightguns at the same time with the launcher, even without RawInput, because the game does not neet to know who is shooting, but only where the ball hits

     

    Rawinput support is only usefull in that game if you need to add crosshairs to visually separate your aiming devices (ex: using multiple mice or joypads)

  3. Il y a 12 heures, Omar2 a dit :

    Bro Can you do anything regarding the new dolphin emulator and teknoparrot 

     its loses when playing with sinden guns

     

    No...

    For TP fix, ask TP team.

    Same answer for Dolphin.

    Those 2 projects have many updates

     

    Il y a 10 heures, erdoboy43 a dit :

    Thanks very much for this argonlefou. I am using a Wiimote with a Mayflash Bar using mode 2. The aiming works fine for me until I have to stand up (come out of cover like in Time Crisis) and then the aiming sometimes is not accurate for me i.e i can not shoot fully to the left hand side of the screen and the aiming feels off. Is there any fix for this please?.

     

     

     

    If it's "sometimes" then the issue is on the gun side, if the rest of the "sometimes" aiming is good

     

     

    Il y a 4 heures, cardet a dit :

    For me the problem is that when I pull the trigger demulshooter64 crashes

    You can try to get a DemulShooter log to share https://github.com/argonlefou/DemulShooter/wiki/Debugging

  4. You don't need the serial port emulator, the game uses a config file in which you can disable the COM check.

    It's either in D:\CE Games\Photo Finish\PhotoFinish.ini or C:\CE Games\Photo Finish\PhotoFinish.ini

     

    Set RelayErrExit= 0

     

    Just run the game once to make it create the path and store the file

     

     

  5. Il y a 5 heures, petran79 a dit :

    solved the issue. Apparently real launcher was in a separate folder titled exe, instead in the root folder. I used that path and game runs fine

    Indeed, the game binary is hod3pc.exe in the separate folder.

     

    This is explained on the github readme for the arcade mod 

    (https://github.com/argonlefou/Hotd3pc_ArcadeMod#mod-configuration):

     

    • Set the path to your hod3pc.exe file.

     

    Enjoy !

  6. Il y a 15 heures, petran79 a dit :

    I installed the game via Abandonware France setup file. Game exe is titled hotd3pc.exe dated 12/02/2005 and hotd3launch.exe dated 7/12/2004 . Game runs fine on its own, however it refuses to run via Arcadeloader . When I click, nothing happens. I set the path correctly in setup file.

    It could be helpful to share a debug file from the launcher. To do so, run 

    Hotd3Arcade_Launcher.exe -v

     

    Either by openning a command prompt / powershell window or by adding the -v argument in a shortcut

     

    The debug file will be created in the launchers folder

     

  7. Le 07/07/2023 à 09:58, llll55 a dit :

    thanks a lot for the mod...is there a way to make the "free play" logo, stop blinking ingame? i find it distracting and give me headache.

    will be great to be able to disable it in screen or at least make it static.

     

    If I remember correctly, this text is either a clone of, or an already existing and reused, blinking text asset that was already there.

     

    So, although there has to be a way to change it to another kind of asset (or maybe disable the blinking), I do not plan to update the plugin for this but I can point out where to look in the code if you want to compile your own

     

    Edit : Or I might be blinking the text myself (depending on which text you're talking about) and, again, I can point out where to change

     

    Please understand that I can't change everything each time people asks me to for their personnal preference (text color, text font, text size....yes these examples happened already !😅)

  8. Il y a 3 heures, Safur a dit :

    The crosshair is aligned on Y axis but not with X axis. Actually it take into account all the screen and the game has black borders in 16/9.

    That's why it is not aligned on X axis.

    Do you have a solution with that?

     

    If you're using DemulShooter you can try playing with a option, you can add

     

    -ForceScalingX=9/16

     

    into the command line and play with the ratio. 9/16 should be good in theory but some people needed to put 32/9.....play with the numbers and you'll see how the crosshair will be more accurate or not

    Only working with the latest release, option was not in DemulShooterX64 before

     

    Il y a 3 heures, gStAvEn a dit :

    Hey Boss!

     

    How do we enable the "extreme content (gore)" to enable? Would really like red blood if possible rather than the green stuff 😘

     

    The only information I got on the internet about that "Gore" mode seem to allow the engine to dismember characters.

    Blood color looks like a splatter/effect/shadder created by the engine, where the parameters (shape, color, strenght, etc..) lies somewhere in the resource file (I guess). But as it's not a drawing or a color image....it's not that easy to find (especially when you have no knowledge at all in Unreal Engine modding or programming)

  9. This has nothing to do with the analog gun and RAWINPUT.

     

    The error comes from the OS : Windows does not allow DemulShooter to access the game process.

    This is usually caused by privilege issue with the exe/demulshooter.....unfortunatelly I don't have any other solution than really checking that Demulshooter is run as an administrator. The rest is up to your OS and your settings

     

  10. il y a 59 minutes, nosoucy62 a dit :

    salut angonlefou

    chez moi le jeu fonctionne parfaitement grâce à toi par demulshooter!!!!

    par contre pour le shader il faut passer obligatoirement par arcCabView? pas possible avec voodoo ou autre?

    chez moi avec arcCabView le viseur reste bloqué en faut à gauche......grrr

     

    Malheureusement comme je l'ai dit sur d'autres jeux, le rendu graphique c'est pas mon domaine du tout...je ne pourrais pas t'aider sur ce point, je ne fais que recopier ce que les autres ont trouvés et en appliquant les tutoriels au dessus, ça fonctionne avec ArcCabView en plein ecran sans soucis

  11. il y a 22 minutes, Shin Endymion a dit :

    If you watch a video with someone actually playing the arcade machine, you get the elevator double doors open and shut in-between levels and elevator scenes. When playing on PC you just get a black screen, and several Windows warning sounds (probably a bunch of commands to open and shut the doors if it were the actual machine). Be nice if we had the elevator doors emulated like the Teknoparrot team did with the first game!

     

    If you hook the game with demulshooter you'll get both door commands sent by the game as output through MameHooker

     

    I can also add a button to simulate doors switch detection....but what more would you want to have emulated ? (Real question, never used the first game with TP)

     

  12. Il y a 3 heures, YoBoys a dit :

    Not sure if I hit submit or it was deleted...

    Gun cursor moves slow when going far left or right edge, Using Arccabview for bezels and demulshooter with 2 gun4ir

    That can be caused by the fullscreen mode and the black bars

     

    If you feell like the edge of the playable area is corresponding to the edge of the screen (to point with a lightgun), you have a setting in gun4ir to change the screen ratio.

    I don't know the name as I usually use a command in DemulShooter for that, but I just realized I didn't put it in the X64 version 😓

     

    Anyway, gun4ir users can try 9/16 ratio, should make thinks better.

     

    I'll add the missing command in x64 asap

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