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Messages posté(e)s par argonlefou
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il y a 9 minutes, Creepyoldman a dit :
How do you get the settings to save?
You can't, and there's no use to it : DemulShooter patch comes after Calibration process so it will override any calibration values. So that the final aim point is right where the gun is pointing.
Do not care about mouse cursor, it's not used. It can just be removed with nomousy2 -
il y a 10 minutes, miki91 a dit :
the Y key does not respond to go into the service mode to change the language
Well... I just copied the wiki info from Op GHOST, which is - and I do agree - a bit old 😕
SOme of it would need a serious re-write 😢
For the service menu, I'm still using the set of tools I did years ago : https://github.com/argonlefou/RingSystem_ServiceMenu
Op Ghost service menu should be 100% compatible with Target Bravo, as the games files are the same
il y a 7 minutes, DarkVoid666 a dit :In which section of the conf, i am supposed to add these lines, General, GeneralExt or other?
It's already in the config (well, it has always been on the DgVoodoo I used, and I tend to update to the most recent version on a regular basis), toward the end of the file
Just search for the terms and you'll find it with other values, to change with the ones I put.
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There's a way to set Op GHOST / Target Bravo full screen without having the weird display bug (even with unpatched clean exe) by using DgVoodoo "hidden" feature :
- Put a new DgVoodoo conf in the folder (with D3D9.dll)
- In the DgVoodoo GUI, change appearance as "fullscreen / stretch, keep aspect ratio"
- Edit DgVoodoo.conf with a text file and edit the following lines :
"DefaultEnumeratedResolution = None"
"ExtraEnumeratedResolution = 1024x600"
The rest of DgVoodoo settings (DirectX tab) is as you want (upscaling, etc...)
Doing that method allowed me to run it fullscreen without glitch, without the need to even add a custom resolution to my GPU
(Tested on Windows 11 with AMD iGPU...which is usually the worst possible thing to play those emulated games lol)
But it looks like it can be picky with some iGPU or even AMD/NVIDIA differences....as a few people didn't manage to make it work on their system. Some other needed to add custom 1024x600 res to the GPU settings
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There are half a dozen ways to make a Wiimote run as a lightgun with DemulShooter (touchmote, dolphin bar, etc ...) and it can be seen by DS either as a mouse or a gamepad...
If the Input Type of the plugin is correctly set as it should (Multiplayer to be compatible with DS), then the issue does not come from the game plugin, but from the way you're configuring your wiimote with DS
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I'm using the same versions and offscreen reload works perfectly
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Il y a 8 heures, cor094 a dit :
Thanks for incorporating into DemulShooter! Player 1 "start" button will start Player 1 only, however, I noticed Player 2 start button will "start" both p1 and p2. In the RetroFan plugin you built yours upon, you are able to start p2 independently. Thanks!
Whoops 😱
I pushed another update to fix this......sorry
Il y a 8 heures, DMB77 a dit :everything is working with Demulshooter and the -no gun command, however I can't aim all the way to right side of the screen. Any Ideas on how to fix this? it works fine on teknoparrot
I don't know...can be a lot of things (screen, resolution, gun, calibration data maybe (?))
The plugin has embedded mouse support, so without using DemulShooter you should be able to aim correctly with the mouse cursor if the plugin is not the cause
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It's best to use the initial link, without modified DLL or files
Also, if there's already a bepinex plugin, it's better to remove it before putting DemulShooter's plugin
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No, everything worked fine on the few computers I tested on
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I've updated DemulShooter with a Unity plugin based on the one available here to add 2nd player and outputs and a few other tools (system menu, gun removal etc....)
See wiki for details
Do not thank me, I merely upgraded someone else work
Thanks totally goes to whoever made the first MIB plugin in this thread 👍
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Il y a 19 heures, oddeye45 a dit :
Hi Argon, thanks for your work as always.
I have the Aliens mounted guns and I'm using your launcher. I have changed the input to joystick axis but I cannot move the cursor. Do you have any ideas as to what I might be doing wrong?
Thanks again.
As written in the Readme file: setting input mode to Joystick will make the game use it's original own joystick input procedure. Unpatched.
I don't know the details of their protocol and what they need or what they want, sorry
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.... 0 !😄
Just unpack the zip in the root folder, where "game.ini" is located (do not extract in \data\ next to the exe)
And....there's only one axis you can control, crossbow is mounted on a fixed pedestal and can't go up/down
Take a look at the Readme to know what setting can be changed
Next DemulShooter update will have outputs support for Robin Hood
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Il y a 7 heures, jimiz a dit :
No comment on the author of demulshooter, who, when asked by users if you could also include COOPERS 9 among the supported games, replied...
I WILL DO SO WHEN MR. SIR KING REAVEN RELEASES IT FOR FREE....So you're a member too....?
Shame on you.Please keep me out of any drama.
I'm not part of anything or any team : I'm alone at home and only sharing things I do for me.
It's no secret that I've never been a patreon (or subscriber or whatever it's called now, I'm not following the "scene"...) on Teknoparrot
So if you just connect the dots.......I simply can't run games that are not public....🙄
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il y a une heure, drewjbs a dit :
@argonlefou Is there anyway to change the P1 and P2 'action' assignments? (you set default to O and P respectively)
For Sinden we change keys but for RetroShooter you cannot assign any inputs. In this case I would assign Q or one of the directionalsNot at the moment, those 2 keys are hardcoded in DemulShooter, this was mainly a 'test' setup
I don't know when/if there will be a 'Cxbx' page on the GUI with key selection, etc ...
Untill then, maybe you can try tu remap Q to O with a simple AHK script ?
Depending on how RetroShooter driver is sumulating keypress, it might work
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I did not download this dump but half size package does not mean dump has missing files:
Original game runs by running shell.exe, checking CRC files and having a 1:1 backup of the game files to reinstall it
That Unity game (unlike PvZ recently) can run on it's own.
So tha whole shell.exe and that 1:1 backup files are no longer needed, that could explain the half-size dump
Skipping shell.exe will skip TEST menu possibility, but settings are in some easy read/write ini files
Current DemulShooter plugin is still a beta version, with a couple of bugs regarding ini file reading and no demulshooter support (only mouse)
An official one will surely be out soon
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Okay ! Pushed another update to fix fullscreen aiming no matter the resolution, and crossbow hidding with -nogun
Happy Easter, hunters ☺️
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il y a une heure, Rhyader a dit :
Sorry, my fault ... I set the wrong resolution in game options: without demulshooter I can select whatever res I want and aim is ok, with demulshooter the resolution has to be the same to my desktop (4k) or the aim is off.
I play fullscreen.
Thanks again
Yes, it's exactly what I wrote a few hours ago when I posted the 1st message...
If you don't need dual guns and just need to enjoy nocrosshair/no gun patch, run DemulShooter with the -noinput option, il will deactivate inputs handling and you'll be able to play solo with orginal controls/aiming
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Le 16/04/2025 à 15:37, WildWolf a dit :
this is a Special mission for @argonlefou
I just updated DemulShooter (see wiki) with some support for this game.
NoCrosshair and Nogun option are available, though the gun removal will not work with Crossbow models on screen
Recoil output is available
And Input support is limited for In-Game gun controls (Aim, fire, reload)
All menu items are tied to Keyboard/mouse events. The game heavily relies on a well known 3rd party control library (ReWired) and is not made to be used with anything else than a mouse
Edit: I also just noticed that fullscreen resolution change may cause issue for aiming when it's not the same as windows (or monitor) resolution. No issue when it's windowed...will check that out later
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Le jeu ne se lance pas "via" Demulshooter, il se lance seul
DemulShooter se lance avant/après et s'y attache.
Donc avant tout, il faut un jeu fonctionnel seul
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It's better to just add the plugin file in /bepinex/plugin/
Doorstop config and /bepinex/config file can have some different/specific settings
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Il y a 11 heures, pacooka a dit :
Any chance to fix the 2 light guns issue that sometimes joined together from some reason?
Il y a 2 heures, miki91 a dit :Everyone is asking the question for the pistol that meet lol
Unless someone has any instructions to follow in order to reproduce that behavior, not any chance.
I myself never had to face it. But the story does not tell if it's happenning after 5mn or 8 straight hours of play (which I never reached)
Il y a 2 heures, emulor a dit :To me problem is other....
If I copy files from plugin folder from demulshooter, and use Demulshooter crosshair (laser beam) alway go to top left.If I only use files from plugin (best, file from hipo to remove crosshair) without demulshooter work great.
What are you using DemulShooter with ? Beeing stuck top left is a common behaviour if you're using DemulShooter with a wrong device set, or no device at all, or even a simple mouse insted of a lightgun
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Tous les fichiers necessaires sont présents dans le zip de DemulShooter
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Il y a 2 heures, BarryWheresBarry a dit :
Any work around for those of us with 720p monitors? The game doesn't seem to like 1360x768 resolution and the cursor and the gun sight don't line up. Plus the screen appears zoomed in. Only 1920x1080. I couldn't find a way to edit the resolution anywhere. Any tips beside getting a 1080p tv? 😁
Thanks
You can change display settings in the registry editor, at the following location :
HKEY_CURRENT_USER\SOFTWARE\RawThrills\Nerf\
But unfortunatelly that game does not resize the content to the window size.... it must be hardcoded somewhere that everything is done for 1080p, so changing the resolution values will only result in "cropping" the real 1080p content to the smaller window size display
Il y a 2 heures, zerosero04 a dit :Hi crack, I was playing 2 player with my son and in stage 3 the sights went crazy and it was because 1 gun controlled the 2 sights, now I enter the game and the same thing happened from the first stage. What could it be?
Sorry but I don't have any clue....
If the plugin was shot down by Unity Engine, controls would not work at all
Having 1 gun controlling 2 sights might be DemulShooter not connecting to the plugin (default behavior without DemulShooter is mouse cursor control for both gun, and left/right buttons to fire P1/P2 gun) but it cannot happen during the gameplay, even if DemulShooter closes itself
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Posté(e)
I run it from inside an AHK script, which is run with LB/BB for each game
No issue on it
There is no Ammo/Life/Damage output on Taret Bravo, but neither in OG :
Game engine are similar and I reused the old hack I did back then in... 2017 😅
Maybe having a fresh look today would help, as I found a way to find some outputs when JVS is disabled (which was not possible before)
Uh ?
It is already possible for both OG and TB