Aller au contenu

argonlefou

GamerLine
  • Compteur de contenus

    345
  • Inscription

  • Dernière visite

  • Jours gagnés

    42

argonlefou a gagné pour la dernière fois le 19 août

argonlefou a eu le contenu le plus aimé !

Visiteurs récents du profil

358 200 visualisations du profil

argonlefou's Achievements

Rising Star

Rising Star (9/14)

  • Great Support Rare
  • Great Content Rare
  • Great Content Rare
  • Reacting Well Rare
  • Well Followed Rare

Recent Badges

887

Réputation sur la communauté

2

Community Answers

  1. There are half a dozen ways to make a Wiimote run as a lightgun with DemulShooter (touchmote, dolphin bar, etc ...) and it can be seen by DS either as a mouse or a gamepad... If the Input Type of the plugin is correctly set as it should (Multiplayer to be compatible with DS), then the issue does not come from the game plugin, but from the way you're configuring your wiimote with DS
  2. I'm using the same versions and offscreen reload works perfectly
  3. Whoops 😱 I pushed another update to fix this......sorry I don't know...can be a lot of things (screen, resolution, gun, calibration data maybe (?)) The plugin has embedded mouse support, so without using DemulShooter you should be able to aim correctly with the mouse cursor if the plugin is not the cause
  4. It's best to use the initial link, without modified DLL or files Also, if there's already a bepinex plugin, it's better to remove it before putting DemulShooter's plugin
  5. No, everything worked fine on the few computers I tested on
  6. I've updated DemulShooter with a Unity plugin based on the one available here to add 2nd player and outputs and a few other tools (system menu, gun removal etc....) See wiki for details Do not thank me, I merely upgraded someone else work Thanks totally goes to whoever made the first MIB plugin in this thread 👍
  7. As written in the Readme file: setting input mode to Joystick will make the game use it's original own joystick input procedure. Unpatched. I don't know the details of their protocol and what they need or what they want, sorry
  8. .... 0 !😄 Just unpack the zip in the root folder, where "game.ini" is located (do not extract in \data\ next to the exe) And....there's only one axis you can control, crossbow is mounted on a fixed pedestal and can't go up/down Take a look at the Readme to know what setting can be changed Next DemulShooter update will have outputs support for Robin Hood RobinHood_Launcher_v1.0.zip
  9. Please keep me out of any drama. I'm not part of anything or any team : I'm alone at home and only sharing things I do for me. It's no secret that I've never been a patreon (or subscriber or whatever it's called now, I'm not following the "scene"...) on Teknoparrot So if you just connect the dots.......I simply can't run games that are not public....🙄
  10. Not at the moment, those 2 keys are hardcoded in DemulShooter, this was mainly a 'test' setup I don't know when/if there will be a 'Cxbx' page on the GUI with key selection, etc ... Untill then, maybe you can try tu remap Q to O with a simple AHK script ? Depending on how RetroShooter driver is sumulating keypress, it might work
  11. I did not download this dump but half size package does not mean dump has missing files: Original game runs by running shell.exe, checking CRC files and having a 1:1 backup of the game files to reinstall it That Unity game (unlike PvZ recently) can run on it's own. So tha whole shell.exe and that 1:1 backup files are no longer needed, that could explain the half-size dump Skipping shell.exe will skip TEST menu possibility, but settings are in some easy read/write ini files Current DemulShooter plugin is still a beta version, with a couple of bugs regarding ini file reading and no demulshooter support (only mouse) An official one will surely be out soon
  12. Okay ! Pushed another update to fix fullscreen aiming no matter the resolution, and crossbow hidding with -nogun Happy Easter, hunters ☺️
  13. Yes, it's exactly what I wrote a few hours ago when I posted the 1st message... If you don't need dual guns and just need to enjoy nocrosshair/no gun patch, run DemulShooter with the -noinput option, il will deactivate inputs handling and you'll be able to play solo with orginal controls/aiming
  14. I just updated DemulShooter (see wiki) with some support for this game. NoCrosshair and Nogun option are available, though the gun removal will not work with Crossbow models on screen Recoil output is available And Input support is limited for In-Game gun controls (Aim, fire, reload) All menu items are tied to Keyboard/mouse events. The game heavily relies on a well known 3rd party control library (ReWired) and is not made to be used with anything else than a mouse Edit: I also just noticed that fullscreen resolution change may cause issue for aiming when it's not the same as windows (or monitor) resolution. No issue when it's windowed...will check that out later
  15. Le jeu ne se lance pas "via" Demulshooter, il se lance seul DemulShooter se lance avant/après et s'y attache. Donc avant tout, il faut un jeu fonctionnel seul
×
×
  • Créer...