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bestekar

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About bestekar

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  1. [Arcade PC] ALL.Net P-ras MULTI Ver.

    What dump did you get ? When I unpacked the file, SDHF_HF10_20210519151513_0\runtime\media\daemon_config folder does not exsist on my dump. Could you please zip and share your daemon_config folder ?
  2. [Arcade PC] ALL.Net P-ras MULTI Ver.

    If you manually add buttons 5 and 6 to the xml it works. button 5 is kick, button 6 is jump. Swap this out with the file in you userprofiles directory, remeber to change the game path and map buttons 1,2,5 and 6 and your controls should be ok. GoonyaFighter.xml
  3. [Arcade PC] ALL.Net P-ras MULTI Ver.

    Since you cant save changes made in test mode, there is no way to set the "main cabinet" under network. Even if we were able to set this option and save it, there is no guaranties that LAN VS will work. So unless you can figure out a way to "fix" test mode saving, there is no way of testing this at the moment.
  4. Well, using TP test mode does not save. And network probably dosent work ither, so unless it gets fixed it does less than Jconfig. Jconfig saves test mode values, but sadly has no network.
  5. Teknoparrot Loader | Arcade PC

    I dont understand what youre so happy about. SFV does not save Test mode values. And networked LAN Vs probably dosent work ither. Everything that is working now in SFV using TP has worked for ages using Jconfig. Test mode saving does work with Jconfig, but sadly no network support there ither. I agree its great that someone has fixed it so it boots, but untill someone fixes test mode saving and the network its kinda mute.
  6. [Arcade PC] ALL.Net P-ras MULTI Ver.

    I guess there isnt any way to generate a card. TP has an entry for insert AIME card, but for me nothing happens if I hit the mapped insert card button after hitting start. I guess cards dont work ? If anyone has been able to generate a card for SWDC, please share. I put the same card info entry as for IDZ 2 in segatools.ini but I guess that does nothing for SWDC. Personally I only really care about Lan multiplayer and Card support, computer difficulty probably ramps up as you progress in the game.
  7. [Arcade PC] ALL.Net P-ras MULTI Ver.

    Do you know of any other settings that can be added to turn attract sound permantly off, change the cabinet setting to Main ect ?
  8. [Arcade PC] ALL.Net P-ras MULTI Ver.

    Wrong. It also displays everything correct @1366x768
  9. [Arcade PC] ALL.Net P-ras MULTI Ver.

    I mounted the VHD file, then copied its contains into a new folder.
  10. [Arcade PC] ALL.Net P-ras MULTI Ver.

    For me it works if you just set the attract sound to off, then exit. dont quit the game, just exit via the test menu back into the game. Now attact sound should be off. however if you quit the game and restart it, it will go back to default with attract sound on
  11. [Arcade PC] ALL.Net P-ras MULTI Ver.

    Try this: [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=192.168.0.88 [ds] ; Region code on the emulated AMEX board DS EEPROM. ; 1: Japan ; 4: Export (some UI elements in English) ; ; NOTE: Changing this setting causes a factory reset. region=4 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about their LAN environment, so leaving this ; setting enabled is recommended. enable=1 addrSuffix=88 [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.0.0 id=AAVE-01A13998660 Start the game, enter test mode. go into the test menu, go into the close setting, exit the close setting, then go into game setting, turn attract sound off, exit, then choose exit in the main test menu. If attract sound is off, you know it has registered the test mode settings. Try to start the game, see if it works. Test mode does not get stored after quitting, so you might have to do it each time you start the game. The additional entries will fix all.net check. However , since you cant save and rebbot, you cant set the the cabinet to MAIN so therfore i cant really test if lan multiplayer works.
  12. [Arcade PC] ALL.Net P-ras MULTI Ver.

    It seems like all you need to do is to enter test mode, then check that it isnt set to any hour restrictions, then exit test mode (for some wierd reason it seems to ignore test test mode settings untill you actually enter test mode). The only problem with this is that it dosent save the settings, so you need to do it every time you boot the game.
  13. [Arcade PC] ALL.Net P-ras MULTI Ver.

    What version of segatools are you using ? Please share the segatools version that has SWDC support. Just for fun I tried to use the IDZ segatools v0.4 and this happens. It suddenly thinks its the game same build number as IDZ, however I cant insert coins or enter test mode.
  14. [Arcade PC] ALL.Net P-ras MULTI Ver.

    The game creates a lot of blank ini files in C:\Users\your user name\AppData\Local\Todoroki\Saved\Config\WindowsNoEditor Compat.ini DeviceProfiles.ini EditorPerProjectUserSettings.ini Engine.ini Game.ini GameUserSettings.ini Hardware.ini Input.ini Lightmass.ini Scalability.ini Mabye if you get lucky and type the right entry into one of these files you might be able to enable freeplay. My best guess would be to try to edit Game.ini GameUserSettings.ini Tried to type in: Freeplay=1 just for fun to see if anything would happen, since thats what sega rally and grid uses, but unfortunately it didn't do the trick
  15. Default T7FR R2 looks like crap. However editing the DefaultGameUserSettings.ini does help. I tried these settings using Jconfig which improbev visual quality quite a bit [/Script/Engine.GameUserSettings] ResolutionSizeX=1920 ResolutionSizeY=1080 FullscreenMode=0 bUseVSync=True Version=5 [ScalabilityGroups] sg.ResolutionQuality=200 sg.AntiAliasingQuality=3 sg.ViewDistanceQuality=3 sg.ShadowQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3
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