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Tout ce qui a été posté par Shin Endymion
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[Arcade PC] Candy Crush Arcade (King)
Shin Endymion a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Unfortunatly I haven't been given the code so I can't test it out. TBH I don't think this was even meant to be leaked without permission. If there was proper permission for this game to be leaked Spiderzsoft would have replied to all of us with codes. Anyway I looked into the Unity assets, and it's definitely genuine, (music/sprites etc). Just cannot run it without the converted code. There's a few of these games that heavily rely on your hardware ID unless it's unencrypted like Crossy Road. -
[Arcade PC] Candy Crush Arcade (King)
Shin Endymion a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
I have another game unleaked that I have unless I have permission to leak that uses that same activation key system. Trust me this method works! Private message spiderzsoft your Hardware ID and he should add your profile name and a very long code to add to the key box. -
I wonder how the controls would emulate? You have 2 guns per player, so to get the full experience will probably be more expense. Maybe one input could be controlled with the gun and the other with mouse.
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[Arcade PC] Candy Crush Arcade (King)
Shin Endymion a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
I assume it's the Candy Crush Redemption Arcade Machine which is the touch screen one pictured here. If so we will also need to require a mouse mod for those who don't have touch screen monitors! -
[EMU] RPCS3 (2 Lightguns - Raw input support is available)
Shin Endymion a répondu à un(e) sujet de Monky dans EMULATEUR NEWS
Are you playing in 60fps? I get that exact problem with the shot lag, but if you play it in 30fps it works a lot better. Hope that helps! -
[Arcade PC] Moto GP 2015 [Play Mechanix - Raw Thrills]
Shin Endymion a répondu à un(e) sujet de JoNB3x dans ARCADE PC DUMP LOADER
The dump on this thread works great now TP has finally emulated this game. Just run Game in the PM folder and away you go! Have fun guys! -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Shin Endymion a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Tekken 6 finally working on a separate build of rpcs3! 😀 This build has yet to be released and will currently not work on public builds! -
[Arcade PC] Adrenaline Amusements Dumps
Shin Endymion a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
It's not the arcade version. It's just a modded "credits" version of the original mobile game. The arcade had the same graphics as the original but it displays items like hats, tickets and cups in the middle of the screen. The version we're waiting for based on this thread is Flying/Flappy Tickets which still has protection on it! The other machine based on Flappy Bird looks like this.. -
What Was So Great About Arcades in the 80's & 90's?
Shin Endymion a commenté un(e) video de MrThunderwing dans Documentaire
In my experience arcades in the 80's/90's was amazing! I was only a kid/teen back then so I often used to go out with friends from school/college for some multi player mayhem! Seafronts were the ultimate places to hang out. Prices for standard joystick cabs were 10p/20p a go depending on season (winter being cheaper to attract more people in during the cold months). The more advanced cabs like driving games (Ridge Racer/Daytona) were 50p/£1 a game. Playing Daytona with a mate was the biggest laugh we ever had, the multiplayer was amazing! Machines were much cheaper for arcade operators to buy so in a typical seafront arcade you get a very vast choice of games, old titles left and new titles came in quite often. It was always exciting to come into an arcade and find a new game to have a bash on! You could quite easily spend the whole day with some top fun with your friends. The only gripes I had were joysticks malfunctioning by overuse and abuse (e.g SFII fireballs stopped working or crouch blocks due to diagonals breaking). You're new to a game and you get a gang of kids watching you play (not at your best) laughing and saying you suck which puts you off. There were good times where you're so good at a game (e.g 1cc House of the Dead with a Rank 1 good ending) people watched you and said how good you are, you end up being friends and joining their community. Arcades now are just boring. It's all about spending lots of money for carnival luck redemption machines that last 10 seconds a credit, maybe a few minutes and you only end up getting a few tickets. The lack of real arcade games are seriously deteriorating. People don't watch you play games. Arcade operators are struggling to buy or rent machines as they're so expensive with the cost of living crisis. There is rarely anything new. VR games are expensive to play which is the current next gen simulator. I go arcade travelling and the last few years haven't found anything amazing to play on (like latest Sega machines which are so rare to find). It's getting to a point where soon there's nothing left. -
[Arcade PC] Come On Baby 2
Shin Endymion a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
One of the Devs from TP is working on this right now. Here are two screenshots from their discord page so far with progress. -
[ARCADE PC] Elevator Action Invasion (UNIS-TAITO)
Shin Endymion a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
I see what you mean, your crosshair changes shape and size, and my player 1 gun still controls all of it! Very strange! If you watch a video with someone actually playing the arcade machine, you get the elevator double doors open and shut in-between levels and elevator scenes. When playing on PC you just get a black screen, and several Windows warning sounds (probably a bunch of commands to open and shut the doors if it were the actual machine). Be nice if we had the elevator doors emulated like the Teknoparrot team did with the first game! -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Shin Endymion a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
I also had to change the frame limit to 30fps on Sailor Zombie (Native speed) as the game runs fast in 60fps, but actually is a bit more fun to play sped up! Thanks for the disabling the mouse lock option, my Wii Mote works good now! -
[Arcade PC] Lethal Enforcers 3 (Konami)
Shin Endymion a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Does this work if you change the compatibility mode to Win XP off the launcher file on Windows 10? Or does this need proper XP? Sorry too busy to try this out myself ATM! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
The weird thing about playing Time Crisis 4 on Play is there is slowdown during the game, but yet no input lag during shots, so once the compatibilities and speed issues are fixed this will be very playable! On RPCS3 where the game runs much better, the input lag is quite bad and achieving combo's is much tougher! Great to finally play Cobra! Have you noticed playing on Vulcan the graphics are all there but at a cost of performance, but OpenGL is really messed up! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Cobra The Arcade playable on this video! No source yet of which version of Play this is, but interesting! Hope we all get the important update we need soon or a tutorial on how to add the controls. Still has some speed issues, but the Card RW is working and looks like you can use a mouse too! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Here: https://archive.org/download/system2x6/Namco System 2X6/NM00021 Cobra - The Arcade/ Download the 2 bin.gz files if you already have the CHD file and the ROM. Extract them both on Winrar so you just get the .bin files. Then add the 2 .bin files into the cobrata.zip ROM file. Then you need to add this file into your arcadedef folder to run the world version. https://www.emuline.org/applications/core/interface/file/attachment.php?id=21225&key=0bafff47cd0d4e07982c38963425fbec -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Silly question. How did you change the region and switch the card reader off. There is only 1 ROM to this game I believe. Do you have to edit the arcadefs file? -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I see you were trying to fire the bullets but nothing on the screen. Seems like an invisible wall or just no aiming atm. Shame the gameplay is slow like TC3, was expecting that as well on Cobra! The demo and the rest of the game run brilliantly! The waiting continues! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Somebody I know on discord has managed to run the English Version of Cobra The Arcade into the gameplay (turning off the card reader) but no inputs, so still unplayable ☹️ -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
The E51 error still appears during the memory card select, so totally unplayable. The intro and demo is all FMV, so all that runs ok. If the game goes to a standstill just press a few buttons to go to the title screen or skip rw error. Just won't let us go into the actual game, so unknown what actual gameplay performance is like! I couldn't get this to run for starters, but then I just properly installed a fresh updated version of Play with all the latest arcadedefs and it booted up! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Yup looks like I've just answered my own question correctly! Cobra voices fixed but Time Crisis 3 which I've also tried has chipmunks! Oh dear lol! 😂 -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Does that mean games like Cobra The Arcade and Time Crisis 4 have the voices fixed whilst other games that had normal voices sound like chipmunks now 😂 The pitch on TC4 and CTA were way too low before! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Shin Endymion a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I got Cobra to load up the intro, high scores and a demo. Starting the game I only got as far as the use memory stick on or off screen then throws an error on the 15th Second. There is no way to play without memory stick, as I'm guessing the aim hasn't been emulated yet, so unplayable ATM! -
[Arcade PC] Adrenaline Amusements Dumps
Shin Endymion a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
Thank you so much! Working brilliant, trigger, reload and crosshair added! Good job! 👏 Wii Mote with Dolphinbar Mode 2 works excellent as well! -
[Arcade PC] Adrenaline Amusements Dumps
Shin Endymion a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
Unfortunately at the moment it's not that easy! If there was a mapped Trigger button on Tomb Raider then the Mouse/Wii Mote Dolphinbar Mode 2 would work straight away for Player 1 Standalone (No TP). Tried with the autofire on the Wii Mote and works pretty well. As with the mouse you need cross hairs.