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cor094

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Tout ce qui a été posté par cor094

  1. Centering between each frame definitely helps, but for me it still behaves a little weird where you need to re-center the ball to get the player left/right position or test menu to stop moving. It's like it uses absolute mouse positioning instead is relative motion. To fix, I found a program (the program requires vjoy drivers to be installed) that maps mouse to virtual joystick and re-centers the joystick as you begin to slow or stop moving the trackball. I then set TP to dinput mode and binded this virtual joystick https://github.com/raptorswing/MouseToJoystick/releases/tag/v1.0 (I did the beta 2 version first, but it doesn't return perfectly to center, causing some drift, the stable version from 2014 worked great though. It is somewhat difficult to bind in TP controller settings with the 2014 version, so I ran the beta version, did the bindings, then went back to the 2014 version. You can adjust sensitivity by adjusting windows mouse speed - I also needed to check the invert y axis box). I currently have windows mouse speed set to 3 and tp trackball sensitivity in game settings at 48. As an added bonus, this method works still when using borderlessgaming to upscale to full screen. Now that I have it set up, I have it automated via ahk. The following ahk in the same directory of the MouseToJoystick stable 2014 exe should work. I also added "Mouse Settings Changer" https://www.sordum.org/files/downloads.php?mouse-settings-changer exe and files to the same directory, which allows you to adjust windows mouse settings via command line / ahk. So, now, the following ahk script (that I launch alongside the game using my frontend) sleeps for 13 seconds to allow TP to launch and start decrypting game. Then it sets my windows mouse speed to 3, launches mouse to joystick, sends tab and space to enable invert y axis, then minimizes Mouse To Joystick. It then waits for spongebob bowling to launch and then sends double rightclick, which activates mouse to joystick and gives focus to spongebob bowling. Pressing escape closes Mouse to Joystick and sets windows mouse speed back to 10 (default). If the exe files are not in the same directory as the ahk, you'll need full filepaths for each exe in the script. I run the game windowed and have borderlessgaming make it fullscreen and upscaled. I use the attached reshade files to apply border and make the game 4:3. They go in elfldr2 folder, I would make a separate tp install for this game so the border isn't applied to all elfldr2 games. sleep 13000 run, MouseSC_x64.exe /Speed:3 run, MouseToJoystick.exe sleep 2000 send, {tab} sleep 300 send, {space} sleep 300 WinMinimize, Mouse-to-Joystick winwait, TeknoBudgie - SpongeBob Bikini Bottom Bowling sleep, 3000 CoordMode, Mouse, Screen Mouseclick, right, 1, 1 Sleep 10 Mouseclick, right, 1, 1 ~Esc:: run, MouseSC_x64.exe /Speed:10 process, close, MouseToJoystick.exe exitapp ReshadeSpongebob_Place_in_elfldr2.7z
  2. borderless gaming actually upscales it very nicely - but unfortunately makes the trackball out of control. i'm guessing it has to do with the way they've implemented rawinput/trackball support. it doesn't seem to work quite like it should with a trackball. you slide your character over and they keep sliding until you 'center' it, which shouldn't be necessary, as the character should stop moving when you stop moving the trackball. same with the test menu. Not perfect, but tried to pull a clear logo from the arcade flyer if anyone is needing one Also threw together a bezel (7z file for original size). used borderless gaming to upscale to full resolution, then used reshade to make game 4:3 and add border. Looks good, but as I mentioned above, borderlessgaming makes the trackball go nuts. spongebob.7z
  3. No, correct version isn't available publicly (version 1.03). Support for 1.25 will likely be available at some point, as TP devs have decrypted it.
  4. cor094

    Collection de patchs

    https://uptobox.com/lpayz5n7gogk
  5. cor094

    Collection de patchs

    Gotcha, unfortunately, I'm not sure. What is the easiest way that I can tell if it's protected? When I pulled the game exe in a hex editor and compared it to the sonic and Mario exe it seemed similar, but I don't really know what I'm looking for.
  6. cor094

    Collection de patchs

    Very great on getting Sonic and Mario Olympic Games to use local d3d11.dll. Any hints on creating the same type of patch for another Sega Nu game, Luigi's Mansion? Currently a dll injector is needed to use reshade/local dll, but is not an ideal solution.
  7. Anyone play battle royale on he new Pac-Man museum plus? I was wondering if it had any benefit to the old version.
  8. sure, posting it may be helpful in case they don't fix it soon. i'm just mad at myself for updating without making a backup.
  9. Turns out dgvoodoo was causing my fps issues. I got rid of it and just turned on some antialiasing options in Nvidia Control Panel. I also switched from monitor scaling to GPU scaling in Nvidia Control Panel. It looks pretty decent now and still keeps good fps
  10. Anyone else not get analog pedals? It's more of an all or nothing effect. Also, the TP update released april 15th made it really difficult to select characters and tracks. If anyone has an old build I would be super grateful!
  11. What kind of framerate are you guys getting with this? I have an RTX 2060 and I7-10700 (non-k), but am getting framerates fluctuating between 45 and 65, I didn't expect it to drop down so often. Are you guys able to maintain 60fps? Thanks
  12. Thanks! Can't wait to try this.
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