Aller au contenu

cor094

GamerLine
  • Compteur de contenus

    92
  • Inscription

  • Dernière visite

  • Jours gagnés

    1

Tout ce qui a été posté par cor094

  1. Y is still service button (not test button). So, if launch gs2.exe --testmode, Y does move selections, but can't select item without a "test" button. Probably wouldn't save anyway. There's a language=en in gs2.ini, I would mess with that. If two letter abbreviation matches the UI folders, it would support values: en, es, pt, ru, tr (ENGLISH, SPANISH, PORTUGUES, RUSSIAN, TURKISH))
  2. Setting to Fullscreen=0 and using a patched exe that matches my desktop resolution makes it look fullacreen on my end. If all else fails, could use original exe windowed and use BorderlessGaming to make fullscreen and remove title bar.
  3. Yeah, same as operation ghost, so can check the demulshooter wiki, but basically can launch gs2.exe and play fine single player for now (would need DS update for 2 player), need to change following in gs2.ini FullScreen=0 EnableJvs=0 EnableAMLib=0 EnableLedBoard=0 EnableInputDevices=1 left click - shoot right click - change fire mode middle click - action button move to edge of screen to reload CTRL+F1 - Coin ENTER - Start P1 can make 5 be coin and 1 be start with ahk (also binds escape to exit) 1::enter 5::^f1 esc::!f4 Also, png files for crosshairs unchanged from operation ghost to target bravo, so Argons old no-crosshair patch works fine. theres some new languages in target bravo, so i rearranged a bit here so every language is covered (but if playing in English old patch should work) UI_hud_common.7z ~ pixeldrain all credit to Argon for modifying these back when OG came out. goes in root\img\UI\UI_hud_common
  4. Another year I couldn't find a real flyer for, so made one similar to my previous. Hopefully no typos, just let me know.
  5. Update: Teknoparrot just updated to implement this way of drift, so the post below is no longer necessary. They also fixed the checkbox labeling. Thanks Pocky! TP enabled a way to force drift in this game a while back. Although, I typically played without drift, as it seemed to turn too sharp and was more of a disadvantage. That being said, I accidentally stumbled on a way to enable the real drift mechanism of this game, which works a bit better (although, I don't know that you can drift quite as good as the CPU players, but looks consistent with YouTube footage of real cabinet). It's worth mentioning the checkbox name when teknoparrot added drift always seemed like it worked opposite as you would expect, so "auto-drift" checked means no drift hack and "auto-drift" unchecked means drift hack is in effect. So, if you disable the hack (check the box) you normally can't get drift to work. But, if you press "jump" button at car select screen, you should have drift now. It works similar to the drift hack, so enabled just by turning sharply. With TP hack method, the car doesn't slide much, so always turns too sharp and then you go off track or loose drift because you have to counter steer so quickly. Here's a video comparison. First half of video is TP method with auto-drift box unchecked. Second half of video is auto-drift box checked and jump button was pressed at car select screen. Pressing jump at car select even works on really old TP builds from prior to them adding drift. I don't believe the real arcade cabinet needed you to do this, since theres no indication of that. Also, if you do it once, let the game to attract and play again, it will still be in effect. Maybe teknoparrot or someone using cheat engine can figure out what changes when jump button is pressed at car select so it could be forced instead of prior method, but above my abilities. So I don't forget, I added a text overlay via reshade that displays only at car select screen (it knows you are at car select screen by monitoring pixels, so my specific files would only work if playing at 1920x1080 in TP game settings). Here is an example of what this looks like. Here are the reshade files if anyone is looking to do something similar.
  6. That version says it has "the add-ons". For teknoparrot, you don't want the add-ons. Download clean dump or delete the following Bepinex folder .doorstep_version doorstop_config.ini winhttp.dll
  7. Thanks for incorporating into DemulShooter! Player 1 "start" button will start Player 1 only, however, I noticed Player 2 start button will "start" both p1 and p2. In the RetroFan plugin you built yours upon, you are able to start p2 independently. Thanks!
  8. Thanks! Any reference to play-for-fun mode in the csharp? Wasn't introduced until 2023, so would need to be the 2024 dump to have any chance.. Standalone should read gamesettings.ini and shelldata.ini from mib\shelldata, so should be able to set those things there without changing csharp, I didn't test everything though, only changed language to make sure was reading it
  9. Nice. I thought about making an ahk script (v1) to automate. The IniWrite command works well since the VER.206 file follows the standard ini formula of [Section] Key=Value Can create a GameMode.ahk with: IniWrite, GAME_208.SELF, VER.206, Station_1, game Then a TestMode.ahk with: IniWrite, TEST_204.SELF bver=202 gver=208 tver=204 vver=200, VER.206, Station_1, game Should work fine to toggle quickly as an ahk in the same folder as VER.206, but didn't get around to compiling as .exe or anything.
  10. Is it an ini write ahk script or other automation of my post above? Or a different method to unlock test?
  11. Re-uploaded to fix typo in the word "Fifty"
  12. Couldn't find a real flyer for 2016, so made one. The bullet point text was what was mentioned from the YouTube trailer for this game
  13. I was able to get into Tekken 6: Bloodline Rebellion test menu to make changes. There was a previously mentioned workaround to boot test_200.self with RPCS3, but this method didn't have any game-specific settings, difficulty, freeplay, etc. It seems RPCS3 crashes when trying to switch from game to test mode, but you can get it to boot straight into test mode by tricking it to think the test mode is the game. Open SCEEXE000\USRDIR\VER.206 with notepad and find the following [Station_1] section: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=GAME_208.SELF test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 Then, all you'll do is copy everything after "test=" and put it after "game=", replacing what was there previously. It should then look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 You can then launch game as usual and it will load into test menu. Make all your desired changes, save and exit. Then put "game=" section back to how it was before, and you'll boot into game with your changes. Also, you can add "offline" to the end of your "game= " section, and it will make the subtitles in English and hide the network icon at bottom left of screen. Would look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=GAME_208.SELF offline test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 Although likely unnecessary, if planning to play in offline mode, may be best to load test menu in offline mode to make your changes (it hides some of the network settings). That would look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 offline test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 *If using the dump labeled CHN, the steps are the same, but you'll make the changes to [Station_4]. It already has the "offline' flag. If formatting or details above hard to follow, here's an infographic with screenshots that may be easier to follow https://pixeldrain.com/u/YqeA7Tuu
  14. The face buttons rely on wheel2xinput, you have it downloaded and installed its required VigEm Driver? Also, that script is set up for 2 player, so I would plug in both adapters and rods first. Or, I can send you the single player script also. It's been a while since I played , but I usually use Freeplay, so I probably don't have a button assigned to "coin". If still doesn't work, you can check to make sure your adapters GUIDs match the ones I used in wheel2xinput .JSON files by running trace.bat in wheel2xinput files and pressing buttons
  15. Nice. Yeah, it was a bit temperamental at first. I had a script for just 1 player, and for some reason, running the 1 player script caused the 2 player script to not work unless I rebooted (even though i had closed the 1p script). Don't really understand why. So if it doesn't work, maybe try to reboot. Basically, I use wheel2xinput to make the two reel controllers simulate two xbox controllers (for analog sticks and buttons and shake to cast, etc). Then the ahk loads these two profiles and assigns the reeling/cranking movement to the appropriate keyboard keys, the faster you reel, the faster it repeats the key. If for some reason, the reel motion is working for opposite controller/player, try to swap the loading order of the wheel2xinput profiles in the ahk file. You could probably make less complicated by converting all reel buttons and axis to keyboard controls entirely with ahk and not using wheel2xinput, but would lose analog function of joystick, would be all or nothing, which probably wouldn't be a big deal since you don't exactly need analog precision. Make sure you plug in both adapters/reels prior to running script. I attached my ahk and by wheel2xinput .json files. I definitely recommend putting the game to 2p mode if never planning to have 4p. Also, script is for ahk v1.x, not v2. And, since the ahk is picking up axis for joystick 1 and 2, would need to make sure you don't have another joystick plugged in or change the joystick number in ahk to match windows order. tuna.ahk tuna.json tuna2.json
  16. Using standalone with my two 4th gen Intel PCs. Very impressed it works with LAN and with my c270 webcams. Great work. Adjusted cam rotation and zoomed out a bit in test menu to get how I wanted. Using wheel2xinput to get wheel inputs, add center spring, and convert rumble to sine force feedback.
  17. the simulated dot matrix display at the top of the of GT2015 attract mode really annoyed me. Especially since it's blank in free-play and makes everything squashed. Maybe there's a more obvious way, but seems like you can remove it by deleting this highlighted line in golf\configuration\modetree\modetree.txt before after
  18. Couple clear logos for 2015 if anyone needs one https://pixeldrain.com/l/3eU7rzpd updated the link above (for full size) to add some flyers I made. the background images are AI generated. the text and course screenshots were extracted from the youtube trailer for the game. the character/cabinet is from the manual cover
  19. If using lightguns, another way to make fullscreen without any software running in the background is to use arcabbview shader for reshade. instead of using the jconfig d3d wrapper, arcabview reshade shader has it's own ability to do this that works pretty well. So, if you uncheck d3d9 wrapper in jconfig and drop these in the game folder, it should display fullscreen at 1920x1080. you can change forcedheight and forcedwidth in reshade.ini to something else if you prefer. it will change your pc to the res you enter here (if using something other than desktop res) and fill the game. does not seem to work with mouse. but using jconfig "mouse active rawinput" with a lightgun, aim was good after calibrating. COOPERS9_fullscreen.7z ~ pixeldrain
  20. You may already know, but you can calibrate aim in test menu for vcop3 and gs. I felt like opening a game would clear settings of other games, but may have just been a one-time thing. I put each game in a separate folder just to be safe
  21. I had an issue where if I set up vcop3 to Freeplay and other test menu items, then launch Ghost Squad, all my vcop3 changes, calibration, etc are lost. So, I ended up just making a copy of the emulator folder for each game (but kept the "roms" folder only in one). So, that also makes separate bezels easy since you have separate folders. If not for that issue, I'd probably swap the bezel on using ahk.
  22. Here's some bezels I've made for the Chihiro gun games. https://pixeldrain.com/l/cWb8FvSH
  23. You can replace emudisk\chihiro with this one to change regions of the games. Backup original. USA https://pixeldrain.com/u/UCKjxP5N EXPORT https://pixeldrain.com/u/LAd17VZt Although I included entire folders, you should only need to replace ic10_g24lc64.bin This should make all 3 games boot in that region. One thing about US Ghost Squad is if Card "off" it lets you pick character/weapon/etc. this is cool, but you get a glitch where your character is missing a head. As a workaround, go into the ghost squad game settings and set Card to "on". Then, it will play without customization like JP version and your character will have a head.
  24. You can launch in 2-player mode to make it a bit less crowded and bigger if you don't plan on playing with 4 players. Open Logs\Data.dat with notepad and change the 0 to 1 here: <isTwoPlayer>1</isTwoPlayer>
  25. I use one with raphnet dreamcast adapter for Sega bass fishing and Sega marine fishing. Did a quick test on this game and should be possible. The Dreamcast rod with raphnet can detect motion, but not the specific direction, so I'll use its analog stick for rod movement. So, to keep it analog, I'll probably use something like wheel2xinput to convert the dinput device to xinput. Will still need a separate program to convert the reel (seen as an axis) to repeated button taps. I tested an ahk script that pressed left alt every 400ms, 300ms, 200ms, and 100ms, for when I was reeling at 5-25, 26-50, 51-75, and 76-100 percent speed, respectively. Seemed like it should work ok, but will need to test more later
×
×
  • Créer...