
cor094
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Messages posté(e)s par cor094
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4 hours ago, Plaasvark said:
Would love to play this with Dreamcast fishing rod. Wonder if it's possible
I use one with raphnet dreamcast adapter for Sega bass fishing and Sega marine fishing. Did a quick test on this game and should be possible. The Dreamcast rod with raphnet can detect motion, but not the specific direction, so I'll use its analog stick for rod movement. So, to keep it analog, I'll probably use something like wheel2xinput to convert the dinput device to xinput. Will still need a separate program to convert the reel (seen as an axis) to repeated button taps. I tested an ahk script that pressed left alt every 400ms, 300ms, 200ms, and 100ms, for when I was reeling at 5-25, 26-50, 51-75, and 76-100 percent speed, respectively. Seemed like it should work ok, but will need to test more later
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I'm guessing demulshooter will have an option, making this unnecessary, but here is a no-crosshair patch. There's 2 versions. Both get rid of crosshair. One version also gets rid of "do not shoot" icon that crosshair turns into when you are not able to shoot. The other version keeps this.
Goes in MissionImpossible\MissionImpossible_Data\
backup original or rename original so you can go back to it if TP or demulshooter add this feature
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3 hours ago, jimmyuk86 said:
Im using GUN4IR. Demulshooter hooks and menu works fine for me, but when in game the reticule is stuck in the bottom left hand of the screen. Im using the following ahk script:
#SingleInstance Force
Run, E:\DemulShooter\DemulShooterX64.exe -target=windows -rom=bbhut
Run, "BBH.exe"
lbutton::
click
send, {enter down}
KeyWait, LButton
send, {enter up}
returnEscape::
Process,Close,BBH.exe
Run,taskkill /im "BBH.exe" /F
Process,Close,DemulShooterX64.exe
Run,taskkill /im "DemulShooterX64.exe" /F
sleep, 5000
ExitApp
returnYou can try setting Demulshooter 64 bit exe to run as admin and/or make sure bbh.exe is not set to run as admin. Maybe double check device IDs in DS GUI if that doesn't work.
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On 4/16/2025 at 9:23 PM, johnz1 said:
Yes but it always takes at least 4 or 5 shots. Strange
Seems to do with click duration to me, as a quick click works better. Having ahk send a click seems to fix and allow for consistent registering no matter how long you hold trigger with the following ahk:
Lbutton::
Click
Return
Seems to solve above issue, but when skipping info screens, you have to hold mouse button, so that no longer works as it only sends a short click, no matter how long you hold. I found the Enter key also activates the skipping feature. So, you can either bind a different gun button to Enter and use it for skipping, or have left button send click and hold enter button for duration of trigger press, using ahk below. Make sure to only run this with game, as if this script is running then you double click the game, it will open the game several times and you would not want this running when clicking around in windows OS
lbutton::
click
send, {enter down}
KeyWait, LButton
send, {enter up}
returnI did my testing with demulshooter running as admin, but game and script NOT running as admin
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Thanks to YouTube video comments by arronmunroe, I see Nicktoons Nitro will link in LAN if you send -net parameter to the exe. Mentioned on TP discord to see if the devs would be interested in adding an "network enable" checkbox in the GUI to add this.
If anyone wants to try it now, you can edit the NicktoonNitro.xml in UserProfile folder and replace
<ExtraParameters />
with the following
<ExtraParameters>-net</ExtraParameters>
Also set network IDs in TP game settings to 1 and 2. First boot with net enabled game locks up, but should work fine after that. Also, after a race finishes, player 1 needs to continue first, or else game freezes.
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Here are some I made made to match the bezel I previously made from a pic of the actual cabinet. I used a pic of the actual doors I ripped from a youtube gameplay video, would love to get a better quality door pic at some point. They are for horizontal 1080, 4k, and 1440, although I did add a portrait 1200x1920 for @Zen_B7
https://www.mediafire.com/file/0r7wkymfv5ndt1w/bezel-doors.zip/file
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No problem! - emuline seems to compress/reduce the size of image attachments, so here they are in a .zip that should prevent that....well, it won't let me attach it because the limit is 33kb?, so here's a link - https://www.mediafire.com/file/4ai3linmf2oxut5/SOZ_Bezels.zip/file
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5 hours ago, Old John said:
Got the game running thanks to this thread, am just wondering if anyone got this working with a sinden gun ?
I got the game to play and aim correctly on horizontal monitor with Sinden by running windowed mode as Argonlefou suggested. Then, I use an ahk to apply a bezel. I have added the method I used to the Sinden Wiki.
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59 minutes ago, YoBoys said:
Not sure if I hit submit or it was deleted...
Gun cursor moves slow when going far left or right edge, Using Arccabview for bezels and demulshooter with 2 gun4ir
I also noticed mouse and lightgun move slower when rotating with arccabview compared to playing 607x1080 windowed, causing my Sinden aim to be off. I only tested with the input exe, haven't tried demulshooter yet. I ended up just playing windowed 607x1080 and it works great. I sent you a DM earlier today.
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3 hours ago, jimbone007 said:
Another awesome mod, Thanks Argonlefoe! I'm running this with the latest ds on 2 player and my guns will only shoot bottom left corner of the screen. Anyone know how to fix this?
You could try setting windows scaling to 100 in Windows Display Settings if it's not already
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8 hours ago, Sansi84 said:
yeah, it works great without any USB device. The problem is now that it no longer works as soon as I connect to Sinden. What now?
When you connected the Sinden, was the software running prior to launching game? I've had it freeze when I had the gun plugged it but Sinden software not running. Had to restart to fix.
9 hours ago, ultimatepump said:Thanks! Now I just need to figure out how to do that.
Appreciate it.
Never done this... Auto Hotkey?
Trying to figure it out.
To change it to the regular 1 on the top of the keyboard...
Install Autohotkey
Create a text document in notepad with
1::numpad1
Save it and rename. txt to .ahk
To get fancy, you could put the script in the same directory as the game.exe with
run, game.exe
1::numpad1
~Esc::
ExitAppThis would run the game, bind the button, and close script when you hit escape
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10 hours ago, Sansi84 said:
I have the same problem, has a solution been found?
The biggest issue with Adrenaline Amusement games not loading seems to be a port conflict issue. Try unplugging all USB devices, then restart, and then try. If it works, re-plug each device until you find the culprit. Also, some people have serial port software installed that causes conflicts. Check device manager under ports and make sure there are no com0com ports.
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4 hours ago, fire10 said:
Yes spot on work Argonlefou as always. One question for you if you dont mind. Whilst playing tombraider with demulshooter, if I hold down left click on my mouse it auto fires but then if I click the right mouse button to reload I get a test/cheat menu screen appear whilst ingame, is this a known about issue. Many thanks
This is hardcoded into the game. If you hold mouse left for 5 seconds or so, then press mouse right. I believe it's only supposed to pop up when pressing mouse right while still holding mouse left. Are you holding the trigger while you reload?
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5 hours ago, argonlefou said:
😶
Waiting for feedback on the start button bug, but hopefully this should be good
Works perfectly, thanks!
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7 minutes ago, argonlefou said:
Nothing can be done ATM, this will be removed in the next demulshooter update that should comme soon.
To everyone who have the issue to Press Start twice on title screen, does it only happen in fullscreen mode ? And works normally in windowed mode ?
Yeah, good call. Dont have the issue in windowed mode
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If anyone is using a Sinden, I made these bezels a year or so ago when I got my guns and incorporated the white Sinden border
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Yeah, not a big deal at all. Once you press start once on the title screen, it behaves normally for the rest of the session. Even if you die and go back to the title screen, you only have to press it once. So, what I ended up doing was timing up ahk to send my p1 start button right when the title screen starts, and it works perfectly.
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Tried the newest version and still having to press p1 start twice. Tried a clean install of the game on a different PC to rule out any hardware cause, and to make sure no interference with reshade, demulshooter, res-patched exe, etc, and it still occurs with a clean install of the "Reloaded" version on a different PC.
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1 hour ago, boxdgm said:
Hey great work, looks much more natural on an arcade cabinet without the main menu. Only issue I seem to be having is I cant get demulshooter to hook the game and the icon stays red. I am using the same commands to launch demulshooter DemulShooter.exe -target=windows -rom=hod3pc I used to prior to this upgrade but it doesnt seem to work now. I have both players set to keyboard as you normally would for demulshooter and no response from the lightguns. If i set p1 to mouse then it will work but both guns control the p1 side.
This haopened to me also, but switching to the latest demulshooter version fixed it. I was on a fairly old one before. Also, make sure to run demulshooter as administrator
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Very cool! Only issue I have is at the title screen, I have to press my p1 start button twice to get p1 to start. The p2 button starts on the first press. After that it works every time. Same if I start a game as p2. If I want p1 to join, I have to press p1 start twice. I am playing in Freeplay mode.
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3 hours ago, Raikoh said:
I didn't change the resolution but the aim still off, here is a video:
Don't get fooled by the video output resolution itself, it was captured in the original the 640x480 res.
Is there a way to access Gun Calibration in the Test Menu, i know the game has a command that open a Console with Tilde key (maybe it can be used to access it?) or in some other way?
Modify the file, AAA\System\TeknoPaerot\ArmyOps.ini and change all the values here to 640 x 480 if they are anything different
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10 hours ago, adman2008 said:
@Cartoonish Weeb Hi, I’ve downloaded the restore iso file from archive.org can you advise what file/executable would be used in teknoparrot game settings to make this playable? I’m hoping I just overlooked something, I apologize if I did in the files. Not trying to waste anyones time just hoping to get this playing in TP. Thanks!
The uptobox link is TP ready and easier to set up
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[Arcade PC] Wicked Tuna Arcade - 4 Player (Unis Technology)
dans ARCADE PC DUMP LOADER
Posté(e)
You can launch in 2-player mode to make it a bit less crowded and bigger if you don't plan on playing with 4 players.
Open Logs\Data.dat with notepad and change the 0 to 1 here:
<isTwoPlayer>1</isTwoPlayer>