
Johno
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[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Any update on the Next Release please Franco?? Any update or news is appreciated and thank you for the Work You and the Team do I know I’m not the only one waiting on this release 🤪😊 -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
Johno a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
Argon’s already said no on his forum unfortunately. Totally respect and understand where he’s coming from. what’s the point in a company releasing a Light Gun Game that doesn’t work with Lightguns!!!! Only for himself to put hours of work into a Mod to make this playable for the larger community where the company is to lazy!!!! And profits from his work!!! There is a Mod available from another source though by Team Encoder -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
Johno a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Sorry for the noob question but is there a full up to date list of all supported Games Please and is there one place to Download the Games from Thanks for any help and all the with you and the Team do Thank you -
All three games take a age to load up but do eventually load is this the final build or will more work be done on this?? Thank you for all you do and sharing
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[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Does it make that much of a difference?? Once set up your just launching Even if you use a Frontend once set up its a one button press so not much of an issue or trouble Even with TP supporting Triforce and Play etc You just have a Separate TP set up for each system Again One button Click and launch Just my opinion 🙏🏻👍🏻😇 -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Amazing News and Progress thank you very much Franco Where can we get the New Fork please although Happy to wait until Razing storm fully works Appreciate all you and the Team do -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Really nice work on the media themes nanometrovovo2 and thanks for sharing Franco23444 any update on inputs working for Razing Storm please be great to have this playable. And I’m guessing Time Crisis 4 would be a no go as it’s slightly different software?? Any update appreciated and thanks for all the work you and the team do -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Amazing Work and nice to see Does this mean it might be playable soon? 🙏🏻🤪 Guessing Argon might need to help with inputs etc will we be able to play in English?? could someone swap out the Japanese Sound and text file with the English ones just thinking out loud lol Will patiently wait and see Thanks as always -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Looks like bojo can help with the PCB Board This Community has a lot of depth and Resources so hoping this can be solved without having to purchase the Whole Cab We all need to help and work together -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Could one of the Dev’s at TP not help get Razing Storm emulated properly and have the required info etc As these games were something they were interested in but then stopped. just thought I’d ask 🙏🏻😊 -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
Johno a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Maybe before commenting you should learn how to get the link from the text!!!! It is a link if you know what your doing -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Amazing work and thank you very much. Really hope Razing Storm gets playable with Controls and that can be your work done please. I know I’m not the only one that wants this. Thanks again -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
Johno a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hi, Sorry for the noob question but I’d there one place or a pack you can download all the games that work with hypseus singe please as very new to this but interested in getting these playable in time. Thanks for any help with this and love the work that’s happening -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
Johno a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
Nice to see work is still happening although the project is dead now. Any news on Razing Storm as this just needed inputs sorting out so hoping someone may continued this and get it working. Thanks for any info and always nice to see you around Wildwolf and hope your well my friend -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
Johno a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Is there a discord channel for this emulator -
Hi, I shared and posted a full breakdown in this thread a while back just scroll back and you’ll be good to go. Can move left and right with my buttons and then off screen I can turn the crosshair on and off which is needed as it disappears, I can also scroll through weapons also.
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[Arcade PC] Aliens: Extermination (Global VR)
Johno a répondu à un(e) sujet de sonic323 dans ARCADE PC DUMP LOADER
This has been added to the Teknoparrot library so just add it and run it through that 👍🏻☺️ Shouldn’t have any issues that way. -
[FrontEnd] RetroFE LightGuns Crisis v2. 2023(w.i.p)
Johno a répondu à un(e) sujet de oroborus77 dans ROMS & ISO
Hoping someone can help and you don’t mind me posting in here I’m using a Aimtrak and the Nuvee plugin to play Playstation gun game in ePSXE. In the nuvee config you can hide cursor or have it visible. I’d like to set up different versions of each with and without. How is this possible as when you change the config in nuvee it changes for all the games and even if you save a game profile as well and also have another exe in another folder lol any help appreciated thank you. -
Using Demulshooter 10.1.4 and the 64.exe as people have said you don’t need to edit anything in the actual game for sight. As when in the continue screen the blue in game sight lines up perfectly in the centre of the white sight so it’s perfect from Argonlefou aka Demulshooter. Only edit what I’ve put but again only if your gun is set up in the utility the same as mine. If not you should be able to figure out what to change in my AHK script to get the buttons working for you. But your gun needs to be configured properly via the utility and your hid/gun id saved in Demulshooter. Have completed this with in game sight on and off so can confirm it’s perfect with Demulshooter 👍🏻😊
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Hi feel free to use what I’ve posted and start over again from scratch 👍🏻 You’ll need Demulshooter as well and get your gun configured and saved in that and then keep everything in the same folder as the games exe. Got it it working perfectly with and without a sight and completed the game
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Finally got Time Crisis 5 running perfectly with a Aimtrak and all buttons working off a AHK Script (This is how i like it working other people may not) I've already posted my Aimtrack utility set up in here so feel free to find that but here's what i done to set it all up: Time Crisis 5\TC5\TimeCrisisGame\Config\BaseInput.ini (Need to go to properties and untick read only) Changed Lines 27 & 28 to this .Bindings=(Name="RightMouseButton",Command="StopPedalL | OnRelease StartPedalL") .Bindings=(Name="MiddleMouseButton",Command="StopPedalR | OnRelease StartPedalR") (Swapped the start and stop around so you hold the left and right buttons to hide) Then changed Lines 101 &104 to this .Bindings=(Name="One",Command="ToggleCrosshair") .Bindings=(Name="Five",Command="DebugAddCredit") Here's my AHK Script: You'll need to change the path where your game is etc but everything works #SingleInstance, force Run, DemulshooterX64.exe -target=es3 -rom=tc5 run, "E:\LaunchBox\Games\Teknoparrot\Time Crisis 5\TC5\Binaries\Win64\TimeCrisisGame-Win64-Shipping.exe" -NOINI -Language=JPN -playside=1 1Joy5:: Send, 5 1Joy1:: Send, 1 ~MButton & LButton:: Send, o ~RButton & LButton:: Send, o Escape:: Process,Close,TimeCrisisGame-Win64-Shipping.exe Run,taskkill /im "TimeCrisisGame-Win64-Shipping.exe" /F ExitApp return With this you can add coins and turn crosshair off/on off screen with the left and right buttons, on screen you can move Left, Right and hide with the left and right buttons. Then while holding either Left or Right button and pressing the trigger you can cycle through weapons while hiding. Hope this helps some people and is useful to some. I turned my AHK into an .exe and that's what i use to launch everything. Also if people have scaling issues like i did my PC is set to 150% just tick the Dpi n properties on the DemulshooterX64.exe Thanks also to Tiberius and others for your help and feel its good to share and help Johno
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Hi mate, I haven’t accessed test or service menu I’m afraid 🙏🏻 All my adjustments have been made directly to the game input ini file. And then I solved my scaling issue by ticking the dpi on the demul64.exe All I need now is how to type ‘Joy 1 Button 5’ to register as 5 on a keyboard to put in a AHK Script any help appreciated with this please. Thanks a lot
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Thought i'd share some progress with Time Crisis 5 Aimtrak works perfectly with Demulshooter 10.1.4 with the DemulShooterX64.exe with game sight or without, perfect accuracy and no need to change anything in the engine/config file. My left and right buttons act as the peddles as well and here's how to set it up with no AHK go to Time Crisis 5\TC5\TimeCrisisGame\Config\DefaultInput.ini (click properties and untick read only) Original lines 27&28 look like this: ; USB FOOT SWITCHƒL[ƒoƒCƒ“ƒh .Bindings=(Name="t",Command="StartPedalL | OnRelease StopPedalL") .Bindings=(Name="y",Command="StartPedalR | OnRelease StopPedalR") I've changed them to this: ; USB FOOT SWITCHƒL[ƒoƒCƒ“ƒh .Bindings=(Name="RightMouseButton",Command="StopPedalL | OnRelease StartPedalL") .Bindings=(Name="MiddleMouseButton",Command="StopPedalR | OnRelease StartPedalR") Please note i had to also change the stop and start pedal around as when i hold my left button and fire it cancels out the button press so it kept on hiding after each shot!!!! Only happens on my left button atm and have emailed Andy at ultimarc to ask about this. This will also affect my idea for cycling through weapons as i can hide with my right button and press the trigger and i stay hidden (which is perfect) however with the left button when i press the trigger he stands up!!!!! In the same file i've also edited lines 102 & 105 to below so now by pressing 1 and 5 the keyboard will control Crosshair and credits .Bindings=(Name="One",Command="ToggleCrosshair") .Bindings=(Name="Five",Command="DebugAddCredit") Have a AHK Script please see below: #SingleInstance, force Run, DemulshooterX64.exe -target=es3 -rom=tc5 run, "E:\LaunchBox\Games\Teknoparrot\Time Crisis 5\TC5\Binaries\Win64\TimeCrisisGame-Win64-Shipping.exe" -NOINI -Language=JPN -playside=1 Escape:: Process,Close,TimeCrisisGame-Win64-Shipping.exe Run,taskkill /im "TimeCrisisGame-Win64-Shipping.exe" /F ExitApp return Which works perfectly so thank you, what i need help on is below please: 1. My Pc is set at 1920x1080 but its scaled to 150% so when i launch the game the aiming is off and doesn't work. How or what do i need to type in my AHK for it to launch the game at 100% and then revert back to 150% on exiting (or is there another way???) 2. My Left and Right buttons are mapped off screen as GP Button 1 & GP Button 5 (believe these out put as Joy 1 Button 5 etc) Would like to map these as Credit and Cross Hair which are set as 1 & 5 via a AHK please. (Tried to map this directly in the file but had no luck atm) 3. Would like to be able to cycle through weapons as well and haven't edited that in the file but could do i suppose but atm its "o" was thinking on screen holding right button which is Mouse Middle and pressing the trigger to cycle through and could also set it up as left button and trigger and be able to cycle up and down depending what side you're on Open to help and suggestions and help with a AHK Script please as i'm not to familiar with them and leaning myself. Sorry for the long post and hope somethings can help and assist others and hoping someone can help me please Thanks also to Tiberius Thanks a lot
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Thank a lot for this ☺️ If you can shed some light on the Aimtrak info I posted that would be great Thanks again 👍🏻
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Would love to see a tutorial on how to set this up with Xbox game pad for 1&2 players through launchbox 👍🏻😊