Aller au contenu

xxOToTOxx

GamerLine
  • Compteur de contenus

    513
  • Inscription

  • Dernière visite

  • Jours gagnés

    34

Tout ce qui a été posté par xxOToTOxx

  1. Here is a nice demo of the new viewport capabilities in v2.11.1, and using vertical bezels:
  2. You need to use the arguments @Hoagie listed. "-scorebezel" for Daphne Lair and "-annunbezel" for Daphne Space Ace. Currently there are no Singe versions (except DL2e) with the scoreboard, due to having the Daphne Enhanced versions. However, if you want to dive into this, just look at the "scoreBezelEnable(true)" argument and adding it into the header of the main Singe files for the games you want. You can't get the annunciator bezel in the 'Singe' version of Space Ace, but you could get the scoreboard.
  3. So the lines to look at, singled out. `/singe/Venus_Wars/Venus_Wars.txt` - should be `singe/Venus_Wars/Venus_Wars.txt` - no leading `/` - otherwise you are telling it the file is in the wrong place. Secondly, it's stating you have a "Gamepad" style config, but are not using `-gamepad` in the arguments. Which probably means your controller won't work when it does start. Just add `-gamepad` to the .bat arguments if that's your intended route. It does also state you are using: Version v2.10.4-1_x64 - So just grab the latest `hypseus.exe` from the repo releases zip file to update. Make sure you update the files from the "pics" and "sound" zip folders to your existing install too. https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.1
  4. Pretty sure this one is spaces in the folder names, change folder name and arguments to: StarshipTroopers You can't have spaces. This one you need to post the whole log output (Add PAUSE at the end of the .bat file), nothing obvious with the arguments I guess the advise is: Don't go randomly renaming Singe files and paths unless you know how to deal with the changes in both the game LUA and OS paths.
  5. https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.1 Goal to Go is packaged up here: https://drive.filen.io/d/e613689d-0d4d-43e3-bd7d-d2fadd2684c8#qw03alydEtFctEi19nxnET4mFGkd7Xm8
  6. To reitereate this is a Daphne Arcade ROM game, not a Singe simulation.
  7. From Discord including the Daphne M2V/OGG files: https://drive.filen.io/d/e613689d-0d4d-43e3-bd7d-d2fadd2684c8#qw03alydEtFctEi19nxnET4mFGkd7Xm8
  8. Shamelessly plugging YouTube videos here:
  9. You've probably never heard of this one.......
  10. During the vacation lots of work going on, there are some great new games lined up: Coming real soon.....
  11. I'm not sure what else it would be using, unless you have "hypinput.ini" mis-spelt or Windows is hiding an extension "hypinput.ini.txt" I've seen both of them before, check the logs: "logs/hypseus.log"
  12. Some upscaled Daphne M2V are here, including HVG's Cobra Command: https://mega.nz/folder/YhFTVYCY#aCVLZHBj5rM951zzk-7nfg
  13. Of course, Dragon's Lair and Space Ace have support in the ROM's so we can do it in Hypseus (Daphne) ROMS: See thread here: https://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-64bit-4k-daphne-integrated-bezels/?do=findComment&comment=144884 With even the Annunciator in Space Ace: acebezels.mp4 A vertical monitor bezel version: Image/Video shares from the Discord server.
  14. So the latest Hypseus is out, for those interested in Dragon's Lair II: Timewarp using the Dragon's Lair Scoreboard seen below: Here is a packaged Windows version, with the latest Hypseus, Framework and Karis' DL2e working along with it: Download here: https://drive.filen.io/d/b89c74d7-0862-4d9d-bbe0-333da809b4d2#MAU2aajOoVxIsanfuoavdRZ5QJBhKjav
  15. Nope, Daphne doesn't play firefox, but MAME plays it pretty well
  16. Singe 2 Dragon's Lair II Enhanced - running on a Pi4 with DL Scoreboard interfaced via API.
  17. Just do exactly what MydknyteStyrm did for TimeGal, to get the Singe 2 version, if that's what you are looking for: 1. Grab the Hayate.mp4 from Karis's download: https://mega.nz/folder/cDJVDILB#MvsxkJ-XU6ItDmsxJJTswg/folder/5WYHzKpB 2. Download ffmpeg: https://ffmpeg.org/download.html 3. Recode the video with the following commands in a Command Prompt: ffmpeg -i Hayate.mp4 -an -qscale:v 4 -b:v 6000k -vf tpad=stop_mode=clone:stop_duration=2 -codec:v mpeg2video hayate.m2v ffmpeg -i Hayate.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k hayate.ogg You can see a video of this process here: https://youtu.be/X6ZHAybZIoY?t=750 Then copy the resulting "m2v" and "ogg" files into "00-singe2/Hayate/Video" Play If you don't have the Hypseus version of the Singe game(s), it's here: https://github.com/DirtBagXon/hypseus_singe_data - download the zip from the main page.
  18. OK, so now we have the Singe API into the Scoreboard, this is about 10 lines of LUA code changes in Karis' Singe 2 version of DL2e: Using same principle here. You can now even send it to a real Hardware Scoreboard using the Arduino setup shown here:
  19. Ok, You aren't using the correct video for the Singe 2 version of the game. You will need to recode the video yourself. 1. Grab the Timegal.mp4 from Karis's download: https://mega.nz/folder/JaxU1ZwB#PRbySncc2ekbGBZBnnQaBQ/folder/gPQmBDaL 2. Download ffmpeg: https://ffmpeg.org/download.html 3. Recode the video with the following commands in a Command Prompt: ffmpeg -i Timegal.mp4 -an -qscale:v 4 -b:v 6000k -vf tpad=stop_mode=clone:stop_duration=2 -codec:v mpeg2video timegal.m2v ffmpeg -i Timegal.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k timegal.ogg You can see a video of this process here: https://youtu.be/X6ZHAybZIoY?t=750 Then copy the resulting "m2v" and "ogg" files into "00-singe2/Timegal/Video" Play.
  20. This happens because the game developers like to use the very last frames of the video, rather than leave a buffer as a real laserdisc would. The Daphne VLDP is a little fussier than the Singe 2 engine about using these last frames, so you create your own buffer space when recoding the video: Add the following to duplicate the last frame and extend the video by several frames: -vf tpad=stop_mode=clone:stop_duration=2 See the examples on the repo README for help: https://github.com/DirtBagXon/hypseus_singe_data I usually do this by default. Looking at my recode, on which I did the above: mediainfo --Inform='Video;%FrameCount%' timegal.m2v 56441 Frames are within range.
  21. The conception and birth of an idea: Active Bezels in Singe.
  22. This is a bug in the game code: " attempt to index field '?' (a nil value)" I have just downloaded game code from the repo, and plays fine? Which Game Type are you playing? Also which level do you consider "Temple" ? I just played through 7 levels on Normal no issues.... Level[1] = {"Traps", 856, 857, 1, 0, 0, -1} Level[2] = {"Hole", 1461, 1462, 2, 0, 0, -1} Level[3] = {"Ninja", 2163, 2164, 1, 0, 0, -1} Level[4] = {"Guards", 3120, 3121, 1, 0, 0, -1} Level[5] = {"Medusa", 3657, 3658, 1, 0, 0, -1} Level[6] = {"Iron Gorem", 4469, 4470, 3, 0, 0, -1} Level[7] = {"Giant Hand", 5874, 5875, 2, 0, 0, -1} Level[8] = {"Old Man", 7384, 7385, 2, 0, 0, -1} Level[9] = {"Ninja Dog", 8216, 8217, 3, 0, 0, -1} Level[10] = {"Tengu", 9718, 9719, 4, 0, 0, -1} Level[11] = {"Musya Skelton", 11975, 11976, 3, 0, 0, -1} Level[12] = {"Flying Ninja", 14300, 14301, 3, 0, 0, -1} Level[13] = {"Monster Fish", 15388, 15389, 2, 0, 0, -1} Level[14] = {"Caves", 16577, 16578, 5, 0, 0, -1} Level[15] = {"Machines", 19532, 19533, 4, 0, 0, -1} Level[16] = {"Living Statue", 21285, 21286, 2, 0, 0, -1} Level[17] = {"Darkside Master", 22585, 22586, 4, 0, 0, -1} Try resetting the "Defaults" in the Service Menu, or re-downloading the LUA from the Repo: https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe2 Maybe you have a broken version of code....
  23. These are de-letterboxed Cliff M2V: https://drive.filen.io/d/08f08552-383f-471f-9391-6f9aad061096#SsmcR11RJqEmyQMChFt0Md70vBX24NyZ (2880x1616) https://drive.filen.io/d/5a103278-c25f-4766-8b88-e0af3694fb9d#zRBPwwAoygN1Z1sVtp6hBcUuCRVcGIf0 (1440x808) Run them with the -vertical_stretch 24 to get the overlay correct. Also make sure you are running the DATv3 Windows .exe if you are going to run the 2888x1616 version - It will take CPU cycles..... https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.10.3/DATv3-hypseus_2.10.3_x64-1_win64.zip
  24. Not sure what version of video you are using, but I just compared and they are identical in quality for hayate-hd. I downloaded from Karis' MEGA link to check. No updates. If you want to encode the Singe 2 video yourself, just use `ffmpeg` with the details below: ffmpeg -i Hayate.mp4 -vf tpad=stop_mode=clone:stop_duration=2 -qscale:v 4 -b:v 6000k -c:v mpeg2video hayate.m2v But unless you have some other video source, I don't see the need. To be fair, all the hayate video, especially SD, is in a fairly bad state. We need a fresh re-encoding from a fresh laserdisc... Using scanlines can help the quality somewhat
  25. Can't help unless I see logs. Hayate, at least the Hypseus version, plays fine this side. You can't mix Daphne and Singe games, one comes from arcade ROM images, the other is made up of fan made images, sounds and LUA instructions.There are Singe 2 versions of DL and ACE, but they are not arcade accurate, and they don't have the active scoreboard bezels etc. Never a truer word said about the Mandela Effect on these games
×
×
  • Créer...