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xxOToTOxx

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    Linux PC, hypseus-singe, SDL2, daphne, singe

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  1. Some really cool things now being written for Hypseus:
  2. Try switching the Overlay Resolution to Lo, hit 9 for service menu, go to Extra Options and set Overlay Res to Lo - then use EXIT at the bottom. These videos are quite high bitrate if I recall, if these suggestions don't work you will probably have to try reducing the bitrate and/or resolution of the m2v with ffmpeg if -novsync also doesn't help. There are no magic arguments for resource exhaustion on these hi definition overlays. Also, your log clearly shows you have a corrupt hypinput.ini. If you delete, or rename, the current one, Hypseus will generate a new clean config on its next restart.
  3. For those of you who didn't catch the other thread, there is now a dedicated Windows launcher available to help organize those Hypseus games and bat files:
  4. Released:
  5. 2.11.7 of Hypseus Singe has been released in anticipation of the new Borf frontend launcher for Windows. Keep an eye on https://www.youtube.com/@widge for announcement details. Hypseus Discord: https://discord.hypseus.net
  6. For Absolute mouse co-ords (required by lightguns) Hypseus reads the HRAWINPUT, that's probably unaffected by these OS level changes. I don't know the Windows INPUT systems that well, worth a shot, but no idea if there is a way to fool the reported hardware signal on GetRawInputData calls.
  7. @Jackie Brown One of the guys suggested this might be an option for you, without fiddling with game code. It might also provide a solution for your Model 2 Emulator issue 🤷‍♂️. https://superuser.com/questions/205861/keyboard-shortcut-to-swap-mouse-buttons In your case you would have to alter the code to swap middle and right button, rather than the left and right, but cool solution you could add to the start and end of a bat file.
  8. Ok, I see. That's some pretty specific wants for specific hardware use cases. The games are fan written to work in most user (their) instances and amended by people who have other specific use cases. So you're unlikely to get the behaviors you want, unless you start changing the game code to do what you need I'm afraid. Don't think there is a generic switch that can be added easily for your case in current games. Probably just a matter of changing the hard-coded mouse button attributions, at least you have an opportunity to do alterations in these games, unlike the Model2 ROMS.
  9. Guns don't have middle buttons ? 😂 - You can assign BUTTON1 (reload), BUTTON3 (shoot) on any supported real lightgun hardware in the main config file. Or you can use any of the reload options in the Service Menu: AUTO, EMPTY, BORDERS, LIGHTGUN - [They all should behave with a mouse]. If you insist on using a "mouse" for a "lightgun" game, mouse BUTTON numbers are fixed (in right to left order). So you would have to change game code to alter behavior.
  10. The files from the MEGA link on the first page of this thread don't contain a starblazers.singe, they seem to have a couple of setupgame.singe and fai.txt framefiles. That's fine, but all the provided example bat files won't work, you need to alter your arguments with the correct files and paths. You can fight on with this version, or perhaps it might be easier to use the sanitized one from Internet Archive, which should work with the bat examples: https://archive.org/details/hypseus_singe_starblazers
  11. Thanks Max. Please don't let this be an invitation to make a swill of AI generated garbage. Let's have some proper audio editing from original audio tracks - PLEASE!! Audacity should probably be your tool of choice: https://www.audacityteam.org/download/
  12. With Max's permission, I'll put these here. Multi-Language dragons_lair_1080.zip dragons_lair_II_1080.zip space_ace_1080.zip I added Multi Language support to all 3 Reconstructed games. You can add the extra Language suffixed .ogg direct to the "Video" folder, i.e. lair2-it.ogg The preset languages are described in the below YouTube, but of course you can change the LangOpt variable to do what you want in the main .singe file. I had to move the Treasure Position option to a new place, to make the changes consistent, so I moved it to the "Death Rewind" position. Note: This option in now not adjustable in DL and SA, as Max already stated in the Space Ace thread - it's not available in these games. Now you can create and drop-in whatever languages you want, just create the audio files. Please share them back.
  13. If you, or someone else, creates an .ogg file to match the current game audio (in a language of your choice). It is trivial to add language selection to the game menu's, so multiple languages can easily be supported, other Hypseus games already do this. This is just an audio editing exercise, it does not require you to do anything other than create a matching audio file - Use Audacity. Preferably a native of the language would be the best person to do this. This applies to any language for which Space Ace audio files exist. I will happily add this option, if someone produces a valid audio file. Over to you guys. Update: As promised on the the additional, in-game, Options: (You still need to create audio files)
  14. Taking a quick look, this looks really nice. But please be aware that if you are re-framing scenes, you will be affecting the position of hitboxes. So you should check hitboxes very carefully on those scenes, especially it the target is small and in the distance.
  15. Thanks, so much for making some deobfuscation of this, I made one minor adjustment (for me), moved the (flashing) button sprite under the ACTION sprite, rather than over it. Yeah, that's LUA, but hats off for your patience here- This old, old game really has had a REDUX this year now. Happy New Year. Edit: These changes can go in the Alt Sprite pack, but we should maintain RDG's (fixed) version as the base.
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